Player Matchup

Hercules
Hercules
Platinum IV
ManjaFi
Hercules
Platinum IV
Level 96
God Stats
18W - 17L
1,584 SR
Queue Stats
328W - 331L
1,779 MMR
Party 2
Scylla
Scylla
Platinum IV
MegaJupiter
Scylla
Platinum IV
Level 157
God Stats
26W - 12L
1,779 SR
Queue Stats
298W - 283L
1,854 MMR
Party 1
Arachne
Arachne
Platinum V
Vulpeen
Arachne
Platinum V
Level 160
God Stats
3W - 5L
1,267 SR
Queue Stats
215W - 229L
1,785 MMR
Solo
Anhur
Anhur
Platinum IV
lajahom123
Anhur
Platinum IV
Level 140
God Stats
30W - 19L
1,642 SR
Queue Stats
141W - 124L
1,812 MMR
Party 2
Cabrakan
Cabrakan
Platinum V
plutuderdumme
Cabrakan
Platinum V
Level 152
God Stats
2W - 3L
1,500 SR
Queue Stats
95W - 86L
1,707 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 141
1,554 SR
1,788 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,601 SR
1,809 MMR
Vamana
Vamana
Platinum V
DCGOne
Vamana
Platinum V
Level 148
God Stats
2W - 1L
1,797 SR
Queue Stats
95W - 93L
1,826 MMR
Party 3
Merlin
Merlin
Gold III
Ellony
Merlin
Gold III
Level 153
God Stats
5W - 10L
1,713 SR
Queue Stats
54W - 54L
1,855 MMR
Solo
Sobek
Sobek
Platinum III
Sergio9900
Sobek
Platinum III
Level 146
God Stats
5W - 5L
1,632 SR
Queue Stats
102W - 89L
1,689 MMR
Party 3
Apollo
Apollo
Platinum III
The1997Wolf
Apollo
Platinum III
Level 140
God Stats
2W - 4L
1,365 SR
Queue Stats
96W - 74L
1,862 MMR
Solo
Mercury
Mercury
Platinum III
ZapRa
Mercury
Platinum III
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
240W - 234L
1,811 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ManjaFi
Hercules
18
1 / 4 / 10
11,279
418
10,549
30,156
26,173
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
20
7 / 4 / 8
14,368
532
20,017
15,788
7,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Vulpeen
Arachne
20
5 / 2 / 7
14,230
527
18,349
26,410
14,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anhur
20
12 / 2 / 9
16,841
624
28,363
18,881
9,227
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
plutuderdumme
Cabrakan
20
5 / 2 / 8
14,552
539
21,583
22,514
40,985
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
Guan YuNemesisSetDanzaburouChang'e

VS

Bans
AphroditeThe MorriganCamazotzTsukuyomiJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
DCGOne
Vamana
18
2 / 6 / 5
12,316
456
19,678
31,997
30,644
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
Ellony
Merlin
19
5 / 7 / 2
12,874
477
14,064
15,115
5,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
15
0 / 7 / 7
10,643
394
11,010
33,384
33,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
20
3 / 6 / 3
13,557
502
14,279
23,204
7,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mercury
ZapRa
Mercury
20
4 / 5 / 5
14,674
543
14,349
23,339
10,317
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
36
30
Kills
14
14
Deaths
31
42
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Vamana
DCGOne
Vamana
2
6
5
0.75
L
Merlin
Ellony
Merlin
5
7
2
0.86
W
Hercules
ManjaFi
Hercules
1
4
10
1.5
W
Scylla
7
4
8
2.75
L
Sobek
0
7
7
0.5
L
Apollo
3
6
3
0.75
W
Arachne
Vulpeen
Arachne
5
2
7
4.25
L
Mercury
ZapRa
Mercury
4
5
5
1.3
W
Anhur
12
2
9
8.25
W
Cabrakan
plutuderdumme
Cabrakan
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,861
Damage
73,380
113,749
Taken
127,039
98,277
Mitigated
87,539
41,245
Healing
31,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
DCGOne
Vamana
19,678
4,795
0
7,712
31,997
30,644
364
12,460
18,481
8,071
81,803
L
Merlin
Ellony
Merlin
14,064
572
0
1,970
15,115
5,438
0
4,800
10,110
96,498
0
W
Hercules
ManjaFi
Hercules
10,549
2,735
662
10,754
30,156
26,173
0
10,258
19,544
0
28,283
W
Scylla
20,017
3,469
18
5,188
15,788
7,039
1,744
4,928
10,542
113,215
0
L
Sobek
11,010
1,213
0
9,386
33,384
33,298
0
10,556
21,897
34,742
0
L
Apollo
14,279
8,394
0
10,682
23,204
7,842
476
5,405
17,354
0
123,387
W
Arachne
Vulpeen
Arachne
18,349
13,583
0
8,439
26,410
14,853
2,826
6,403
19,640
0
139,903
L
Mercury
ZapRa
Mercury
14,349
6,186
0
1,393
23,339
10,317
0
6,948
16,112
0
144,098
W
Anhur
28,363
21,297
0
7,971
18,881
9,227
5,858
2,057
16,784
0
165,538
W
Cabrakan
plutuderdumme
Cabrakan
21,583
1,773
0
8,213
22,514
40,985
0
3,794
18,563
89,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,270
Gold Earned
64,064
781
Minions Killed
792
0
Camps Cleared
0
2,708,728
Distance Traveled
2,596,230
43
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
12,316
456
153
6
0
502,471
6
L
Merlin
12,874
477
169
6
0
478,714
4
W
Hercules
11,279
418
33
1
0
608,837
7
W
Scylla
14,368
532
187
7
0
512,438
15
L
Sobek
10,643
394
41
2
0
533,219
7
L
Apollo
13,557
502
221
8
0
476,710
10
W
Arachne
14,230
527
171
6
0
587,467
6
L
Mercury
14,674
543
208
8
0
605,116
5
W
Anhur
16,841
624
240
9
0
498,250
6
W
Cabrakan
14,552
539
150
6
0
501,736
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role