Player Matchup

Fenrir
Fenrir
Gold IV
A FAT ZUMO
Fenrir
Gold IV
Level 137
God Stats
3W - 2L
1,375 SR
Queue Stats
12W - 7L
1,725 MMR
Party 1
Cupid
Cupid
Platinum V
Chronic_Smoke210
Cupid
Platinum V
Level 140
God Stats
4W - 1L
1,973 SR
Queue Stats
403W - 410L
1,740 MMR
Solo
Nike
Nike
Platinum V
IIl Fade IIl
Nike
Platinum V
Level 157
God Stats
0W - 1L
1,759 SR
Queue Stats
27W - 29L
1,761 MMR
Solo
Cthulhu
Cthulhu
Platinum V
MG_JokerxX
Cthulhu
Platinum V
Level 123
God Stats
1W - 4L
1,685 SR
Queue Stats
87W - 77L
1,741 MMR
Solo
Raijin
Raijin
Gold IV
Shadowfaux 93
Raijin
Gold IV
Level 156
God Stats
1W - 1L
1,289 SR
Queue Stats
57W - 42L
1,771 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,616 SR
1,747 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 115
1,580 SR
1,747 MMR
Yemoja
Yemoja
Platinum IV
Gilchrs-Dumb-Lit
Yemoja
Platinum IV
Level 129
God Stats
2W - 0L
1,849 SR
Queue Stats
123W - 106L
1,750 MMR
Solo
Janus
Janus
Platinum III
Trebol_11
Janus
Platinum III
Level 152
God Stats
22W - 22L
1,418 SR
Queue Stats
336W - 331L
1,736 MMR
Solo
Bellona
Bellona
Gold IV
bigbadmamajama1
Bellona
Gold IV
Level 61
God Stats
12W - 7L
1,500 SR
Queue Stats
160W - 148L
1,759 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
gutiniano
Ne Zha
Platinum IV
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
161W - 143L
1,759 MMR
Solo
Skadi
Skadi
Platinum V
xurtive
Skadi
Platinum V
Level 87
God Stats
23W - 17L
1,632 SR
Queue Stats
41W - 36L
1,733 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
A FAT ZUMO
Fenrir
16
3 / 3 / 6
9,676
461
9,135
17,895
7,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

19
1 / 3 / 1
11,367
541
4,947
16,885
6,226
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
2 / 3 / 1
10,394
495
9,804
19,831
17,259
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
MG_JokerxX
Cthulhu
15
2 / 1 / 5
9,386
447
11,471
21,234
22,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
4 / 5 / 5
10,583
504
13,983
13,966
5,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
SetScyllaCu ChulainnNu WaDanzaburou

VS

Bans
TsukuyomiNemesisHeimdallrSobekApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 7
9,765
465
6,279
17,189
13,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
Trebol_11
Janus
18
6 / 5 / 5
11,588
552
10,572
12,057
4,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
0 / 1 / 8
11,612
553
17,811
23,702
19,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
gutiniano
Ne Zha
19
5 / 3 / 7
11,722
558
11,719
20,289
9,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
xurtive
Skadi
19
3 / 1 / 4
12,214
582
15,285
10,515
4,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
46
12
Kills
15
15
Deaths
12
18
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Fenrir
A FAT ZUMO
Fenrir
3
3
6
2
L
1
3
1
0.5
W
1
2
7
2.25
L
2
3
1
0.83
L
Cthulhu
MG_JokerxX
Cthulhu
2
1
5
4.5
L
4
5
5
1.3
W
Janus
Trebol_11
Janus
6
5
5
1.7
W
0
1
8
4
W
Ne Zha
gutiniano
Ne Zha
5
3
7
2.83
W
Skadi
xurtive
Skadi
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,340
Damage
61,666
89,811
Taken
83,752
59,054
Mitigated
51,241
22,773
Healing
39,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
A FAT ZUMO
Fenrir
9,135
2,227
0
7,600
17,895
7,505
237
1,894
15,967
0
68,092
L
4,947
3,279
324
5,925
16,885
6,226
0
1,279
15,564
0
86,956
W
6,279
1,464
5,358
6,068
17,189
13,450
315
9,281
7,908
25,919
0
L
9,804
1,193
0
4,060
19,831
17,259
795
3,261
16,438
0
80,452
L
Cthulhu
MG_JokerxX
Cthulhu
11,471
1,227
377
3,728
21,234
22,640
0
5,259
15,767
26,203
0
L
13,983
1,555
0
759
13,966
5,424
150
4,854
8,974
95,759
0
W
Janus
Trebol_11
Janus
10,572
720
446
2,020
12,057
4,280
534
6,210
5,847
69,950
0
W
17,811
9,598
0
13,583
23,702
19,754
2,017
3,716
19,986
0
89,573
W
Ne Zha
gutiniano
Ne Zha
11,719
3,970
0
8,407
20,289
9,266
1,319
5,013
15,276
0
94,349
W
Skadi
xurtive
Skadi
15,285
6,863
0
3,831
10,515
4,491
1,883
1,728
8,787
0
93,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,406
Gold Earned
56,901
636
Minions Killed
616
0
Camps Cleared
0
2,020,312
Distance Traveled
2,126,036
19
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,676
461
92
4
0
442,193
7
L
Cupid
11,367
541
174
8
0
362,409
0
W
Yemoja
9,765
465
30
1
0
393,554
11
L
Nike
10,394
495
166
8
0
423,543
2
L
Cthulhu
9,386
447
31
1
0
446,093
4
L
Raijin
10,583
504
173
8
0
346,074
6
W
Janus
11,588
552
130
6
0
458,429
6
W
Bellona
11,612
553
170
8
0
422,989
4
W
Ne Zha
11,722
558
128
6
0
445,109
2
W
Skadi
12,214
582
158
8
0
405,955
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role