Player Matchup

Artemis
Artemis
BlueStoutlnd
Artemis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 68L
1,535 Elo+
Solo
Cthulhu
Cthulhu
Discordia24
Cthulhu
Level 18
God Stats
2W - 2L
1,518 SR
Queue Stats
15W - 16L
1,528 Elo+
Solo
Tiamat
Tiamat
HiyokeM
Tiamat
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Mattologi
Chang'e
Level 18
God Stats
27W - 12L
1,854 SR
Queue Stats
53W - 37L
1,648 Elo+
Solo
Pele
Pele
robo5238
Pele
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,468 Elo+
Party 1
Team Averages
Level 18
1,574 SR
1,536 Elo+

VS

Team Averages
Level 18
1,419 SR
1,430 Elo+
Loki
Loki
Fayanbraz
Loki
Level 18
God Stats
1W - 5L
1,264 SR
Queue Stats
61W - 60L
1,631 Elo+
Party 2
Kuzenbo
Kuzenbo
HalfGinger
Kuzenbo
Level 35
God Stats
9W - 16L
1,617 SR
Queue Stats
184W - 187L
1,531 Elo+
Party 2
Kukulkan
Kukulkan
LerRich
Kukulkan
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 6L
1,148 Elo+
Party 3
Discordia
Discordia
Yn04i
Discordia
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 47L
1,452 Elo+
Solo
Sol
Sol
doz410
Sol
Level 15
God Stats
1W - 5L
1,212 SR
Queue Stats
6W - 9L
1,386 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BlueStoutlnd
Artemis
20
12 / 3 / 11
13,845
1,154
29,848
15,020
7,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Discordia24
Cthulhu
18
2 / 0 / 16
11,303
942
14,755
16,765
19,713
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
HiyokeM
Tiamat
19
4 / 2 / 16
12,036
1,003
21,116
10,937
11,909
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chang'e
Mattologi
Chang'e
19
4 / 2 / 17
12,408
1,034
15,137
12,234
5,813
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pele
19
12 / 4 / 12
13,721
1,143
21,151
19,561
9,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

221

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
17
2 / 5 / 8
11,402
950
10,840
19,244
8,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
HalfGinger
Kuzenbo
18
2 / 5 / 9
12,687
1,057
19,428
31,523
50,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
LerRich
Kukulkan
17
3 / 9 / 6
11,650
971
16,649
19,346
8,599
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Discordia
Yn04i
Discordia
17
3 / 5 / 4
11,585
965
6,979
14,168
5,557
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sol
doz410
Sol
17
1 / 10 / 6
10,628
886
14,232
22,425
8,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
44
34
Kills
11
11
Deaths
34
72
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Artemis
BlueStoutlnd
Artemis
12
3
11
5.83
W
Cthulhu
Discordia24
Cthulhu
2
0
16
10
L
Loki
2
5
8
1.2
L
Kuzenbo
HalfGinger
Kuzenbo
2
5
9
1.3
W
Tiamat
HiyokeM
Tiamat
4
2
16
6
L
Kukulkan
LerRich
Kukulkan
3
9
6
0.67
W
Chang'e
Mattologi
Chang'e
4
2
17
6.25
L
Discordia
Yn04i
Discordia
3
5
4
1
L
Sol
doz410
Sol
1
10
6
0.4
W
Pele
12
4
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,007
Damage
68,128
74,517
Taken
106,706
53,825
Mitigated
81,226
27,000
Healing
11,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BlueStoutlnd
Artemis
29,848
21,482
0
6,601
15,020
7,159
0
12,442
2,578
0
58,727
W
Cthulhu
Discordia24
Cthulhu
14,755
648
172
0
16,765
19,713
0
12,613
4,152
34,173
0
L
Loki
10,840
2,197
0
515
19,244
8,216
0
9,870
9,374
0
25,023
L
Kuzenbo
HalfGinger
Kuzenbo
19,428
4,772
0
1,312
31,523
50,165
0
14,712
16,811
29,666
0
W
Tiamat
HiyokeM
Tiamat
21,116
1,504
0
2,483
10,937
11,909
0
8,644
2,054
42,158
0
L
Kukulkan
LerRich
Kukulkan
16,649
1,227
1,094
2,416
19,346
8,599
0
9,496
9,850
43,390
0
W
Chang'e
Mattologi
Chang'e
15,137
1,723
8,003
4,984
12,234
5,813
0
9,561
2,673
33,201
0
L
Discordia
Yn04i
Discordia
6,979
492
0
280
14,168
5,557
0
4,591
9,577
27,947
0
L
Sol
doz410
Sol
14,232
2,916
366
5,759
22,425
8,689
0
12,339
10,086
33,573
0
W
Pele
21,151
4,995
0
4,757
19,561
9,231
0
13,789
5,772
0
42,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,313
Gold Earned
57,952
259
Minions Killed
231
8
Camps Cleared
4
1,135,728
Distance Traveled
1,102,814
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,845
1,154
72
6
1
189,969
1
W
Cthulhu
11,303
942
48
4
1
244,261
0
L
Loki
11,402
950
33
3
0
241,101
0
L
Kuzenbo
12,687
1,057
28
2
1
251,256
1
W
Tiamat
12,036
1,003
41
3
2
243,552
0
L
Kukulkan
11,650
971
80
7
2
185,533
0
W
Chang'e
12,408
1,034
56
5
1
239,866
0
L
Discordia
11,585
965
50
4
1
227,113
1
L
Sol
10,628
886
40
3
0
197,811
0
W
Pele
13,721
1,143
42
4
3
218,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role