Player Matchup

Bellona
Bellona
LeonAlmasy
Bellona
Level 85
God Stats
9W - 5L
1,509 SR
Queue Stats
143W - 141L
1,497 Elo+
Solo
Nemesis
Nemesis
Meximemer
Nemesis
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,498 Elo+
Solo
Izanami
Izanami
SeaBuckYT
Izanami
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 67L
1,509 Elo+
Party 1
Athena
Athena
jabuckler7
Athena
Level 60
God Stats
1W - 5L
1,349 SR
Queue Stats
132W - 187L
1,471 Elo+
Party 1
Chang'e
Chang'e
koleyslayzz
Chang'e
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 60
1,472 SR
1,495 Elo+

VS

Team Averages
Level 85
1,537 SR
1,523 Elo+
Ganesha
Ganesha
AoR KilO
Ganesha
Level 42
God Stats
17W - 10L
1,748 SR
Queue Stats
211W - 210L
1,618 Elo+
Party 2
Apollo
Apollo
GandelfJ
Apollo
Level 64
God Stats
14W - 9L
1,486 SR
Queue Stats
113W - 88L
1,571 Elo+
Solo
Tiamat
Tiamat
Hibernyus
Tiamat
Level 66
God Stats
51W - 37L
1,450 SR
Queue Stats
477W - 462L
1,427 Elo+
Solo
Arachne
Arachne
Hiskariote
Arachne
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
suihufuhhufehofo
Pele
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
LeonAlmasy
Bellona
14
5 / 0 / 1
8,529
609
8,506
9,200
7,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
Meximemer
Nemesis
12
1 / 5 / 2
7,147
511
4,151
10,987
3,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
SeaBuckYT
Izanami
10
1 / 7 / 0
6,116
437
3,982
9,371
1,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Athena
jabuckler7
Athena
10
1 / 5 / 2
6,680
477
5,719
12,829
5,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
koleyslayzz
Chang'e
10
0 / 4 / 1
6,012
429
5,485
8,194
2,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AoR KilO
Ganesha
11
0 / 2 / 12
7,527
538
5,820
9,090
4,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Apollo
GandelfJ
Apollo
12
0 / 4 / 0
7,364
526
2,905
10,512
3,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Hibernyus
Tiamat
13
3 / 1 / 4
7,696
550
7,300
7,188
5,656
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Hiskariote
Arachne
12
5 / 1 / 3
7,450
532
6,399
9,325
2,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
12 / 0 / 1
8,087
578
10,296
9,360
3,236
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
8
Kills
20
21
Deaths
8
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ganesha
AoR KilO
Ganesha
0
2
12
3
W
Apollo
GandelfJ
Apollo
0
4
0
0
W
Tiamat
Hibernyus
Tiamat
3
1
4
5
W
Arachne
Hiskariote
Arachne
5
1
3
6.5
L
Bellona
LeonAlmasy
Bellona
5
0
1
5.5
L
Nemesis
Meximemer
Nemesis
1
5
2
0.4
L
Izanami
SeaBuckYT
Izanami
1
7
0
0.14
L
Athena
jabuckler7
Athena
1
5
2
0.4
L
Chang'e
koleyslayzz
Chang'e
0
4
1
0.13
W
12
0
1
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,843
Damage
32,720
50,581
Taken
45,475
21,047
Mitigated
20,012
13,184
Healing
14,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
AoR KilO
Ganesha
5,820
527
0
2,454
9,090
4,600
0
4,171
4,801
22,033
0
W
Apollo
GandelfJ
Apollo
2,905
2,384
0
3,748
10,512
3,794
1,660
0
10,512
0
43,303
W
Tiamat
Hibernyus
Tiamat
7,300
934
0
3,064
7,188
5,656
384
1,909
5,127
43,651
0
W
Arachne
Hiskariote
Arachne
6,399
5,212
0
3,185
9,325
2,726
167
1,145
8,036
0
29,421
L
Bellona
LeonAlmasy
Bellona
8,506
3,213
0
4,213
9,200
7,851
474
1,288
7,912
0
52,425
L
Nemesis
Meximemer
Nemesis
4,151
1,565
0
3,132
10,987
3,100
0
994
9,993
0
43,555
L
Izanami
SeaBuckYT
Izanami
3,982
2,829
0
1,495
9,371
1,806
0
2,792
6,579
0
29,603
L
Athena
jabuckler7
Athena
5,719
1,379
135
1,658
12,829
5,633
0
4,107
8,722
30,496
0
L
Chang'e
koleyslayzz
Chang'e
5,485
390
467
2,084
8,194
2,657
0
3,939
4,255
29,359
0
W
10,296
3,404
0
2,282
9,360
3,236
728
3,447
5,795
0
52,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,484
Gold Earned
38,124
344
Minions Killed
339
0
Camps Cleared
0
1,351,612
Distance Traveled
1,417,870
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,527
538
0
0
0
282,476
0
W
Apollo
7,364
526
105
8
0
268,824
3
W
Tiamat
7,696
550
73
5
0
287,104
3
W
Arachne
7,450
532
57
4
0
306,443
3
L
Bellona
8,529
609
99
7
0
302,088
2
L
Nemesis
7,147
511
81
6
0
292,252
0
L
Izanami
6,116
437
66
5
0
214,049
2
L
Athena
6,680
477
49
4
0
304,269
2
L
Chang'e
6,012
429
49
4
0
238,954
1
W
Pele
8,087
578
104
7
0
273,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role