Player Matchup

Skadi
Skadi
CaptCarnage64
Skadi
Level 32
God Stats
0W - 2L
1,145 SR
Queue Stats
45W - 77L
1,267 Elo+
Party 1
Olorun
Olorun
ChikibonatoR
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
Kingtutu1995
Fenrir
Level 29
God Stats
0W - 3L
1,212 SR
Queue Stats
40W - 71L
1,273 Elo+
Party 1
Achilles
Achilles
PrinceSeries
Achilles
Level 7
God Stats
2W - 2L
1,284 SR
Queue Stats
91W - 84L
1,305 Elo+
Solo
Ymir
Ymir
aaaNOseYAnoSExd
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 15
1,328 SR
1,369 Elo+

VS

Team Averages
Level 21
1,423 SR
1,288 Elo+
Apollo
Apollo
BigBabyReed
Apollo
Level 28
God Stats
17W - 22L
1,455 SR
Queue Stats
114W - 111L
1,328 Elo+
Solo
Osiris
Osiris
DozenMasterwolf
Osiris
Level 27
God Stats
4W - 9L
1,200 SR
Queue Stats
196W - 214L
1,355 Elo+
Solo
Ne Zha
Ne Zha
KlNG__Zy
Ne Zha
Level 23
God Stats
3W - 1L
1,558 SR
Queue Stats
81W - 77L
1,273 Elo+
Solo
Loki
Loki
PREDATOR_OF_SK7
Loki
Level 21
God Stats
10W - 11L
1,401 SR
Queue Stats
38W - 37L
1,384 Elo+
Solo
Arachne
Arachne
cote-imprevue
Arachne
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,103 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 0
5,378
538
3,381
4,681
1,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Olorun
1
0 / 0 / 0
1,851
185
0
0
0
Fenrir
8
3 / 4 / 1
5,113
511
3,791
7,041
2,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Achilles
PrinceSeries
Achilles
3
0 / 1 / 0
3,615
362
234
1,363
448
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

1
0 / 2 / 0
3,393
339
112
1,511
486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
10
2 / 0 / 0
5,971
597
1,328
3,359
1,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 0 / 0
6,194
619
1,247
2,285
1,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
KlNG__Zy
Ne Zha
9
2 / 2 / 2
5,968
597
3,379
4,188
2,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 0 / 0
5,565
557
1,375
3,339
873
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
6
0 / 5 / 4
4,748
475
309
4,387
1,064

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
5
Kills
8
9
Deaths
7
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Apollo
2
0
0
2
L
2
2
0
1
L
Olorun
0
0
0
0
W
2
0
0
2
L
Fenrir
3
4
1
0.88
W
Ne Zha
KlNG__Zy
Ne Zha
2
2
2
1.5
W
2
0
0
2
L
Achilles
PrinceSeries
Achilles
0
1
0
0
L
0
2
0
0
W
Arachne
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,518
Damage
7,638
14,596
Taken
17,558
4,912
Mitigated
7,124
553
Healing
3,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
1,328
457
0
2,521
3,359
1,011
261
79
3,280
0
27,384
L
3,381
1,496
0
0
4,681
1,071
0
0
4,681
0
23,844
L
Olorun
0
0
0
0
0
0
0
0
0
0
0
W
1,247
361
0
615
2,285
1,813
1,555
0
2,285
0
26,487
L
Fenrir
3,791
1,841
0
529
7,041
2,907
0
0
7,041
0
21,528
W
Ne Zha
KlNG__Zy
Ne Zha
3,379
780
0
631
4,188
2,363
935
0
4,188
0
20,453
W
1,375
301
0
0
3,339
873
907
0
3,339
0
20,089
L
Achilles
PrinceSeries
Achilles
234
65
0
0
1,363
448
0
0
1,363
0
3,073
L
112
33
0
24
1,511
486
0
0
1,511
298
0
W
Arachne
309
309
0
0
4,387
1,064
12
33
4,354
0
3,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,350
Gold Earned
28,446
95
Minions Killed
224
0
Camps Cleared
0
444,452
Distance Traveled
899,791
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,971
597
52
5
0
153,045
3
L
Skadi
5,378
538
52
5
0
172,148
0
L
Olorun
1,851
185
0
0
0
0
0
W
Osiris
6,194
619
68
7
0
196,178
0
L
Fenrir
5,113
511
38
4
0
173,589
0
W
Ne Zha
5,968
597
45
5
0
179,331
3
W
Loki
5,565
557
49
5
0
181,613
0
L
Achilles
3,615
362
5
1
0
60,204
0
L
Ymir
3,393
339
0
0
0
38,511
0
W
Arachne
4,748
475
10
1
0
189,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role