Player Matchup

Sylvanus
Sylvanus
IDontHitThese
Sylvanus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,599 Elo+
Party 1
King Arthur
King Arthur
Sk8r509
King Arthur
Level 62
God Stats
1W - 1L
1,738 SR
Queue Stats
3W - 3L
1,590 Elo+
Party 1
Tiamat
Tiamat
TL1 Mekstro
Tiamat
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 17L
1,577 Elo+
Party 1
Team Averages
Level 27
1,579 SR
1,589 Elo+

VS

Team Averages
Level 85
1,427 SR
1,570 Elo+
Danzaburou
Danzaburou
DH Schipperke
Danzaburou
Level 105
God Stats
4W - 2L
1,489 SR
Queue Stats
42W - 40L
1,498 Elo+
Party 2
Tiamat
Tiamat
PG Atill4h
Tiamat
Level 121
God Stats
3W - 3L
1,293 SR
Queue Stats
101W - 81L
1,544 Elo+
Party 2
Ymir
Ymir
xCalibano
Ymir
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 2L
1,667 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
IDontHitThese
Sylvanus
10
0 / 0 / 2
6,304
630
2,777
5,415
2,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
Sk8r509
King Arthur
9
1 / 2 / 1
6,236
624
2,235
7,059
4,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
9
1 / 0 / 1
6,670
667
5,442
3,992
3,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DH Schipperke
Danzaburou
10
1 / 0 / 1
6,618
662
4,518
3,648
1,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
PG Atill4h
Tiamat
9
0 / 2 / 2
6,288
629
4,381
3,566
2,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
10
1 / 0 / 1
7,214
721
2,542
6,276
3,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
2
Kills
2
2
Deaths
2
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DH Schipperke
Danzaburou
1
0
1
1.5
L
Sylvanus
IDontHitThese
Sylvanus
0
0
2
1
W
Tiamat
PG Atill4h
Tiamat
0
2
2
0.5
L
King Arthur
Sk8r509
King Arthur
1
2
1
0.75
L
Tiamat
1
0
1
1.5
W
Ymir
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,454
Damage
11,441
16,466
Taken
13,490
10,696
Mitigated
6,997
7,489
Healing
4,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DH Schipperke
Danzaburou
4,518
1,604
0
1,519
3,648
1,132
0
1,892
1,567
0
22,928
L
Sylvanus
IDontHitThese
Sylvanus
2,777
640
1,685
2,234
5,415
2,671
0
2,559
2,616
14,946
2,040
W
Tiamat
PG Atill4h
Tiamat
4,381
82
0
726
3,566
2,288
0
1,419
2,024
17,712
0
L
King Arthur
Sk8r509
King Arthur
2,235
60
957
775
7,059
4,639
0
2,657
4,105
0
7,540
L
Tiamat
5,442
657
0
1,838
3,992
3,386
0
1,127
2,749
23,322
0
W
Ymir
2,542
179
0
1,990
6,276
3,577
0
4,213
1,559
6,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,210
Gold Earned
20,120
98
Minions Killed
105
0
Camps Cleared
0
509,675
Distance Traveled
518,101
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,618
662
51
5
0
159,351
1
L
Sylvanus
6,304
630
41
4
0
160,303
2
W
Tiamat
6,288
629
39
4
0
171,785
0
L
King Arthur
6,236
624
9
1
0
175,779
2
L
Tiamat
6,670
667
48
5
0
173,593
1
W
Ymir
7,214
721
15
2
0
186,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role