Player Matchup

Mercury
Mercury
AK47 Shady
Mercury
Level 108
God Stats
3W - 3L
1,500 SR
Queue Stats
131W - 119L
1,506 Elo+
Solo
Kumbhakarna
Kumbhakarna
ALEXR3TD
Kumbhakarna
Level 148
God Stats
4W - 2L
1,388 SR
Queue Stats
184W - 167L
1,527 Elo+
Party 1
Chang'e
Chang'e
ErMinue
Chang'e
Level 147
God Stats
4W - 8L
1,386 SR
Queue Stats
188W - 187L
1,499 Elo+
Solo
Tiamat
Tiamat
Juanjo935
Tiamat
Level 114
God Stats
1W - 3L
1,500 SR
Queue Stats
489W - 461L
1,460 Elo+
Solo
Chernobog
Chernobog
imMullet
Chernobog
Level 66
God Stats
7W - 5L
1,462 SR
Queue Stats
78W - 75L
1,473 Elo+
Party 1
Team Averages
Level 117
1,447 SR
1,493 Elo+

VS

Team Averages
Level 122
1,572 SR
1,555 Elo+
Tiamat
Tiamat
Alekakoa
Tiamat
Level 157
God Stats
19W - 13L
1,858 SR
Queue Stats
508W - 467L
1,655 Elo+
Party 2
Danzaburou
Danzaburou
JakeSlithrySnek
Danzaburou
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,377 Elo+
Party 2
Chaac
Chaac
MidnightRevenant
Chaac
Level 144
God Stats
1W - 5L
1,500 SR
Queue Stats
485W - 439L
1,533 Elo+
Solo
The Morrigan
The Morrigan
OzhenSPL
The Morrigan
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,639 Elo+
Solo
Tyr
Tyr
piedraman23
Tyr
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 101L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AK47 Shady
Mercury
19
5 / 6 / 9
12,301
492
9,170
17,641
6,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
ALEXR3TD
Kumbhakarna
18
6 / 0 / 16
12,757
510
11,611
21,646
19,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
ErMinue
Chang'e
20
4 / 0 / 10
14,938
598
14,125
18,344
18,268
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
Juanjo935
Tiamat
19
4 / 2 / 16
12,877
515
11,794
13,759
10,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
imMullet
Chernobog
20
12 / 3 / 8
13,654
546
21,876
18,817
8,133
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Alekakoa
Tiamat
18
2 / 5 / 3
11,235
449
13,709
16,216
11,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
JakeSlithrySnek
Danzaburou
18
2 / 4 / 3
11,812
472
11,664
15,009
6,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
0 / 5 / 1
11,318
453
8,631
21,078
20,873
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
OzhenSPL
The Morrigan
19
5 / 6 / 4
12,132
485
14,978
17,873
7,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 11 / 6
9,802
392
8,011
29,396
24,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
27
31
Kills
10
11
Deaths
31
59
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mercury
AK47 Shady
Mercury
5
6
9
1.58
W
Kumbhakarna
ALEXR3TD
Kumbhakarna
6
0
16
14
L
Tiamat
Alekakoa
Tiamat
2
5
3
0.7
W
Chang'e
ErMinue
Chang'e
4
0
10
9
L
Danzaburou
JakeSlithrySnek
Danzaburou
2
4
3
0.88
W
Tiamat
Juanjo935
Tiamat
4
2
16
6
L
0
5
1
0.1
L
The Morrigan
OzhenSPL
The Morrigan
5
6
4
1.17
W
Chernobog
imMullet
Chernobog
12
3
8
5.33
L
1
11
6
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,576
Damage
56,993
90,207
Taken
99,572
62,745
Mitigated
71,339
39,233
Healing
26,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AK47 Shady
Mercury
9,170
3,687
0
1,696
17,641
6,713
1,127
5,164
12,342
0
100,421
W
Kumbhakarna
ALEXR3TD
Kumbhakarna
11,611
608
0
7,343
21,646
19,334
648
7,549
13,807
33,582
0
L
Tiamat
Alekakoa
Tiamat
13,709
1,521
0
5,255
16,216
11,418
0
6,021
10,061
77,201
0
W
Chang'e
ErMinue
Chang'e
14,125
1,152
4,092
14,285
18,344
18,268
1,591
4,244
14,044
111,575
0
L
Danzaburou
JakeSlithrySnek
Danzaburou
11,664
3,695
0
6,073
15,009
6,224
1,898
4,740
10,241
0
71,886
W
Tiamat
Juanjo935
Tiamat
11,794
1,535
0
4,624
13,759
10,297
1,415
6,869
6,725
86,193
0
L
8,631
1,540
0
6,188
21,078
20,873
664
9,653
11,381
0
79,683
L
The Morrigan
OzhenSPL
The Morrigan
14,978
4,003
429
2,326
17,873
7,854
0
7,296
10,289
83,624
2,539
W
Chernobog
imMullet
Chernobog
21,876
15,122
0
7,193
18,817
8,133
3,931
2,712
16,041
0
107,367
L
8,011
852
599
5,839
29,396
24,970
0
9,078
20,070
0
34,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,527
Gold Earned
56,299
670
Minions Killed
639
0
Camps Cleared
0
2,381,053
Distance Traveled
2,049,872
19
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,301
492
128
5
0
499,051
3
W
Kumbhakarna
12,757
510
40
2
0
517,204
4
L
Tiamat
11,235
449
140
6
0
443,729
0
W
Chang'e
14,938
598
213
9
0
453,244
2
L
Danzaburou
11,812
472
132
5
0
362,678
0
W
Tiamat
12,877
515
150
6
0
459,632
8
L
Chaac
11,318
453
167
7
0
376,213
1
L
The Morrigan
12,132
485
164
7
0
399,127
2
W
Chernobog
13,654
546
139
6
0
451,922
2
L
Tyr
9,802
392
36
1
0
468,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role