Player Matchup

Nu Wa
Nu Wa
KingPhil IX
Nu Wa
Level 12
God Stats
1W - 3L
1,221 SR
Queue Stats
73W - 65L
1,424 Elo+
Solo
Chernobog
Chernobog
Raddo117
Chernobog
Level 25
God Stats
15W - 17L
1,730 SR
Queue Stats
235W - 321L
1,447 Elo+
Solo
Sun Wukong
Sun Wukong
RedFox684
Sun Wukong
Level 16
God Stats
1W - 4L
1,500 SR
Queue Stats
111W - 121L
1,432 Elo+
Solo
Fenrir
Fenrir
TB_Draculine7
Fenrir
Level 23
God Stats
13W - 17L
1,470 SR
Queue Stats
54W - 70L
1,389 Elo+
Solo
Tiamat
Tiamat
ryebreád
Tiamat
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 21
1,484 SR
1,438 Elo+

VS

Team Averages
Level 16
1,470 SR
1,375 Elo+
Osiris
Osiris
ARodx44
Osiris
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,235 Elo+
Solo
Tsukuyomi
Tsukuyomi
Attax_Rendel28
Tsukuyomi
Level 17
God Stats
4W - 5L
1,348 SR
Queue Stats
13W - 31L
1,177 Elo+
Solo
Fenrir
Fenrir
PrinceDeku
Fenrir
Level 27
God Stats
29W - 39L
1,342 SR
Queue Stats
383W - 394L
1,494 Elo+
Solo
Tyr
Tyr
bob1e
Tyr
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
cumpiras
Danzaburou
Level 20
God Stats
5W - 4L
1,658 SR
Queue Stats
98W - 106L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 4
7,558
329
3,255
4,211
941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chernobog
Raddo117
Chernobog
17
6 / 4 / 3
11,423
497
15,990
24,306
15,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
RedFox684
Sun Wukong
16
3 / 3 / 4
10,262
446
9,998
16,423
11,271
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
13 / 7 / 1
12,215
531
14,173
17,162
9,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
ryebreád
Tiamat
16
2 / 6 / 1
10,554
459
6,895
11,047
7,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ARodx44
Osiris
17
4 / 6 / 2
11,725
510
13,172
17,308
13,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
Attax_Rendel28
Tsukuyomi
17
2 / 5 / 4
11,190
487
7,853
16,031
6,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
PrinceDeku
Fenrir
19
7 / 6 / 5
12,751
554
12,497
19,462
11,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tyr
bob1e
Tyr
18
3 / 5 / 6
11,758
511
8,435
21,409
17,781
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
cumpiras
Danzaburou
19
5 / 3 / 1
12,920
562
9,341
12,635
3,784
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
39
25
Kills
21
22
Deaths
25
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Osiris
ARodx44
Osiris
4
6
2
0.83
W
Tsukuyomi
Attax_Rendel28
Tsukuyomi
2
5
4
0.8
L
1
2
4
1.5
W
Fenrir
PrinceDeku
Fenrir
7
6
5
1.58
L
Chernobog
Raddo117
Chernobog
6
4
3
1.88
L
Sun Wukong
RedFox684
Sun Wukong
3
3
4
1.67
L
13
7
1
1.93
W
Tyr
bob1e
Tyr
3
5
6
1.2
W
Danzaburou
cumpiras
Danzaburou
5
3
1
1.83
L
Tiamat
ryebreád
Tiamat
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,311
Damage
51,298
73,149
Taken
86,845
44,466
Mitigated
53,126
23,833
Healing
20,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
ARodx44
Osiris
13,172
5,694
0
650
17,308
13,999
1,414
914
16,394
0
51,282
W
Tsukuyomi
Attax_Rendel28
Tsukuyomi
7,853
1,664
0
4,146
16,031
6,514
3,127
2,512
13,519
0
61,562
L
3,255
1,282
0
0
4,211
941
89
0
4,161
10,873
0
W
Fenrir
PrinceDeku
Fenrir
12,497
7,061
0
5,279
19,462
11,048
1,378
2,265
17,197
0
85,828
L
Chernobog
Raddo117
Chernobog
15,990
11,127
0
11,290
24,306
15,732
2,292
810
22,878
0
70,233
L
Sun Wukong
RedFox684
Sun Wukong
9,998
1,353
0
5,968
16,423
11,271
47
788
15,635
0
50,222
L
14,173
3,894
233
5,374
17,162
9,126
0
533
16,629
0
91,330
W
Tyr
bob1e
Tyr
8,435
1,153
0
6,309
21,409
17,781
758
3,693
17,716
19,843
42,447
W
Danzaburou
cumpiras
Danzaburou
9,341
4,701
0
4,153
12,635
3,784
3,732
766
11,869
0
67,435
L
Tiamat
ryebreád
Tiamat
6,895
1,271
0
968
11,047
7,396
1,596
565
10,482
51,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,012
Gold Earned
60,344
437
Minions Killed
530
0
Camps Cleared
0
1,724,177
Distance Traveled
2,189,351
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,725
510
80
3
0
430,858
1
W
Tsukuyomi
11,190
487
96
4
0
484,113
0
L
Nu Wa
7,558
329
19
1
0
174,617
0
W
Fenrir
12,751
554
109
5
0
441,062
1
L
Chernobog
11,423
497
120
5
0
381,082
0
L
Sun Wukong
10,262
446
79
3
0
424,463
0
L
Fenrir
12,215
531
128
6
0
422,189
0
W
Tyr
11,758
511
109
5
0
427,711
4
W
Danzaburou
12,920
562
136
6
0
405,607
0
L
Tiamat
10,554
459
91
4
0
321,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role