Player Matchup

Hou Yi
Hou Yi
Quasimodoxlxx
Hou Yi
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 42L
1,435 Elo+
Solo
Baron Samedi
Baron Samedi
dethpunch
Baron Samedi
Level 128
God Stats
19W - 11L
1,707 SR
Queue Stats
68W - 68L
1,495 Elo+
Solo
Cerberus
Cerberus
diyey
Cerberus
Level 48
God Stats
19W - 15L
1,387 SR
Queue Stats
371W - 401L
1,443 Elo+
Solo
Team Averages
Level 87
1,531 SR
1,458 Elo+

VS

Team Averages
Level 103
1,380 SR
1,391 Elo+
Tyr
Tyr
HEROxALLF4Th3R
Tyr
Level 126
God Stats
6W - 15L
1,264 SR
Queue Stats
326W - 282L
1,415 Elo+
Party 1
Izanami
Izanami
HEROxK4tGoddess
Izanami
Level 113
God Stats
6W - 8L
1,500 SR
Queue Stats
305W - 303L
1,373 Elo+
Party 1
Tiamat
Tiamat
XxLilXannyxX
Tiamat
Level 69
God Stats
5W - 11L
1,377 SR
Queue Stats
291W - 294L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 14
13,529
644
11,783
19,848
8,346
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
dethpunch
Baron Samedi
18
8 / 6 / 11
14,123
673
25,769
25,539
13,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
diyey
Cerberus
18
9 / 4 / 9
14,352
683
14,573
32,603
25,919
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 4 / 2
14,012
667
17,375
19,507
23,325
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
2 / 6 / 11
13,047
621
23,932
19,303
6,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
14
3 / 10 / 4
12,276
585
11,928
22,626
12,204
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
32
20
Kills
15
17
Deaths
20
34
Assists
17
Player
Kills
Deaths
Assists
KDA
L
10
4
2
2.75
L
2
6
11
1.25
W
3
7
14
1.43
L
Tiamat
3
10
4
0.5
W
Baron Samedi
dethpunch
Baron Samedi
8
6
11
2.25
W
Cerberus
diyey
Cerberus
9
4
9
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,125
Damage
53,235
77,990
Taken
61,436
47,674
Mitigated
41,949
34,358
Healing
17,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,375
3,562
0
6,979
19,507
23,325
328
9,881
9,249
0
52,574
L
23,932
14,950
0
4,420
19,303
6,420
941
14,121
4,835
0
82,208
W
11,783
5,453
1,411
2,409
19,848
8,346
1,854
3,389
16,459
0
43,397
L
Tiamat
11,928
891
729
5,143
22,626
12,204
258
15,120
6,930
39,779
0
W
Baron Samedi
dethpunch
Baron Samedi
25,769
2,030
4,361
10,511
25,539
13,409
1,215
4,919
20,620
74,148
0
W
Cerberus
diyey
Cerberus
14,573
676
1,885
13,781
32,603
25,919
804
3,680
28,923
43,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,004
Gold Earned
39,335
224
Minions Killed
208
0
Camps Cleared
0
1,047,369
Distance Traveled
1,026,946
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
14,012
667
60
3
0
376,485
1
L
Izanami
13,047
621
104
5
0
338,140
0
W
Hou Yi
13,529
644
47
2
0
343,674
1
L
Tiamat
12,276
585
44
2
0
312,321
8
W
Baron Samedi
14,123
673
99
5
0
328,041
1
W
Cerberus
14,352
683
78
4
0
375,654
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role