Player Matchup

Thanatos
Thanatos
Epicself
Thanatos
Level 17
God Stats
2W - 4L
1,393 SR
Queue Stats
36W - 29L
1,407 Elo+
Solo
Ymir
Ymir
FuRy_Rodrivan91
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 33L
1,367 Elo+
Solo
Discordia
Discordia
ResoluteFinix
Discordia
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
King Arthur
King Arthur
cybmeer
King Arthur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,095 Elo+
Party 1
Apollo
Apollo
willhansford
Apollo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,186 Elo+
Party 1
Team Averages
Level 15
1,479 SR
1,311 Elo+

VS

Team Averages
Level 21
1,548 SR
1,427 Elo+
Geb
Geb
 
Geb
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
BigCheifSoe
Tsukuyomi
Level 27
God Stats
35W - 24L
1,465 SR
Queue Stats
151W - 124L
1,388 Elo+
Solo
Cupid
Cupid
JacknBox101
Cupid
Level 25
God Stats
6W - 6L
1,500 SR
Queue Stats
159W - 189L
1,416 Elo+
Solo
Chiron
Chiron
Rhidez
Chiron
Level 18
God Stats
9W - 5L
1,777 SR
Queue Stats
15W - 23L
1,330 Elo+
Solo
Thor
Thor
ederluz21
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Epicself
Thanatos
9
1 / 2 / 0
7,135
357
2,335
7,417
2,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 5 / 1
6,984
349
2,301
12,357
13,095
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
ResoluteFinix
Discordia
14
1 / 6 / 0
8,287
414
7,650
9,895
4,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

King Arthur
cybmeer
King Arthur
13
0 / 5 / 1
8,257
413
3,957
19,233
10,070
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
12
0 / 5 / 1
7,159
358
2,588
12,628
5,725
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
2 / 1 / 4
10,281
514
4,921
12,681
9,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
BigCheifSoe
Tsukuyomi
19
10 / 1 / 3
12,325
616
10,791
16,356
7,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
5 / 0 / 5
11,013
551
13,647
8,937
4,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chiron
Rhidez
Chiron
18
6 / 1 / 2
11,212
561
14,147
9,106
4,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Thor
3
0 / 0 / 0
6,317
316
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
2
Kills
23
23
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
1
4
4
W
Tsukuyomi
BigCheifSoe
Tsukuyomi
10
1
3
11.5
L
Thanatos
Epicself
Thanatos
1
2
0
0.5
L
0
5
1
0.1
W
5
0
5
7.5
L
Discordia
ResoluteFinix
Discordia
1
6
0
0.17
W
Chiron
Rhidez
Chiron
6
1
2
7
L
King Arthur
cybmeer
King Arthur
0
5
1
0.1
W
Thor
0
0
0
0
L
Apollo
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,831
Damage
43,506
61,530
Taken
47,080
35,719
Mitigated
25,682
14,257
Healing
26,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,921
928
183
3,016
12,681
9,832
1,103
5,591
7,040
35,713
0
W
Tsukuyomi
BigCheifSoe
Tsukuyomi
10,791
3,283
0
10,504
16,356
7,036
3,502
1,430
14,926
0
87,593
L
Thanatos
Epicself
Thanatos
2,335
627
0
7,022
7,417
2,247
0
211
7,206
0
27,110
L
2,301
588
0
1,252
12,357
13,095
377
0
12,357
17,388
0
W
13,647
6,744
1,577
5,682
8,937
4,043
2,776
1,476
7,461
0
55,337
L
Discordia
ResoluteFinix
Discordia
7,650
1,265
0
120
9,895
4,582
340
3,523
6,372
33,860
0
W
Chiron
Rhidez
Chiron
14,147
6,684
847
4,933
9,106
4,771
5,714
1,454
7,630
0
62,423
L
King Arthur
cybmeer
King Arthur
3,957
1,415
0
3,080
19,233
10,070
736
738
18,495
0
35,856
W
Thor
0
0
0
0
0
0
0
0
0
0
0
L
Apollo
2,588
1,079
0
2,783
12,628
5,725
718
449
12,179
0
30,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,822
Gold Earned
51,148
269
Minions Killed
423
0
Camps Cleared
0
1,272,964
Distance Traveled
1,416,114
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,281
514
54
3
0
348,516
0
W
Tsukuyomi
12,325
616
131
7
0
390,895
0
L
Thanatos
7,135
357
65
3
0
164,910
0
L
Ymir
6,984
349
28
1
0
234,967
0
W
Cupid
11,013
551
124
6
0
360,101
1
L
Discordia
8,287
414
52
3
0
273,194
0
W
Chiron
11,212
561
114
6
0
298,825
0
L
King Arthur
8,257
413
78
4
0
304,035
0
W
Thor
6,317
316
0
0
0
17,777
0
L
Apollo
7,159
358
46
2
0
295,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role