Player Matchup

Baron Samedi
Baron Samedi
Silver I
CalIMeFinesse
Baron Samedi
Silver I
Level 109
God Stats
1W - 0L
1,660 SR
Queue Stats
7W - 7L
1,504 MMR
Party 3
Bastet
Bastet
Gold IV
DontShootM8
Bastet
Gold IV
Level 127
God Stats
15W - 8L
1,617 SR
Queue Stats
32W - 28L
1,549 MMR
Party 1
Cupid
Cupid
Gold III
IllusiveMango75
Cupid
Gold III
Level 64
God Stats
10W - 8L
1,752 SR
Queue Stats
184W - 168L
1,539 MMR
Solo
Chang'e
Chang'e
Gold IV
Jakers-84
Chang'e
Gold IV
Level 116
God Stats
10W - 4L
1,580 SR
Queue Stats
27W - 21L
1,549 MMR
Party 1
Ymir
Ymir
Gold IV
ShiftTeamNYC
Ymir
Gold IV
Level 139
God Stats
13W - 5L
1,619 SR
Queue Stats
91W - 83L
1,598 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,646 SR
1,548 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,513 SR
1,531 MMR
Achilles
Achilles
Gold V
 
Achilles
Gold V
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mercury
Mercury
Gold II
Dhako117
Mercury
Gold II
Level 134
God Stats
5W - 11L
1,333 SR
Queue Stats
576W - 584L
1,579 MMR
Party 2
Athena
Athena
Gold I
Gotgmoney101
Athena
Gold I
Level 136
God Stats
10W - 7L
1,500 SR
Queue Stats
401W - 403L
1,535 MMR
Solo
Anhur
Anhur
Silver I
ImMallus
Anhur
Silver I
Level 142
God Stats
0W - 3L
1,734 SR
Queue Stats
58W - 47L
1,542 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CalIMeFinesse
Baron Samedi
13
2 / 5 / 1
8,113
477
5,343
9,296
3,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
17
11 / 1 / 6
10,590
623
10,848
12,781
4,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 1 / 6
9,277
546
7,462
10,203
3,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Jakers-84
Chang'e
15
0 / 2 / 2
9,012
530
7,075
11,057
4,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
6 / 0 / 9
9,788
576
7,367
11,187
8,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
Cu ChulainnDanzaburouNemesisPersephoneCthulhu

VS

Bans
TsukuyomiBakasuraAnubisHun BatzKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
2 / 3 / 0
9,167
539
8,122
14,829
15,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
 
Scylla
13
2 / 3 / 2
8,251
485
7,549
7,250
2,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Dhako117
Mercury
14
2 / 5 / 3
8,215
483
4,524
11,766
3,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Athena
9
0 / 5 / 3
6,603
388
4,772
11,351
5,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
ImMallus
Anhur
13
3 / 6 / 0
8,285
487
6,672
12,225
2,982
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
22
Kills
9
9
Deaths
22
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
3
0
0.67
L
Scylla
 
Scylla
2
3
2
1
W
Baron Samedi
CalIMeFinesse
Baron Samedi
2
5
1
0.5
L
Mercury
Dhako117
Mercury
2
5
3
0.7
W
Bastet
11
1
6
14
L
Athena
0
5
3
0.3
W
3
1
6
6
L
Anhur
ImMallus
Anhur
3
6
0
0.5
W
Chang'e
Jakers-84
Chang'e
0
2
2
0.5
W
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,095
Damage
31,639
54,524
Taken
57,421
24,470
Mitigated
30,093
18,971
Healing
18,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,122
2,282
0
7,187
14,829
15,428
710
6,876
7,921
0
64,171
L
Scylla
 
Scylla
7,549
559
0
1,074
7,250
2,016
0
3,230
3,742
49,100
0
W
Baron Samedi
CalIMeFinesse
Baron Samedi
5,343
160
501
2,055
9,296
3,523
484
4,765
4,233
39,569
0
L
Mercury
Dhako117
Mercury
4,524
822
0
3,414
11,766
3,962
30
2,440
9,122
0
53,036
W
Bastet
10,848
3,496
0
1,801
12,781
4,623
1,301
2,072
10,611
0
73,283
L
Athena
4,772
1,367
0
2,666
11,351
5,705
0
3,968
7,055
17,935
0
W
7,462
4,727
201
5,843
10,203
3,298
493
1,543
8,620
0
55,050
L
Anhur
ImMallus
Anhur
6,672
3,570
0
3,663
12,225
2,982
0
2,129
9,796
0
40,321
W
Chang'e
Jakers-84
Chang'e
7,075
787
567
6,175
11,057
4,481
0
382
10,089
53,631
0
W
7,367
1,203
0
1,828
11,187
8,545
935
3,101
8,014
46,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,780
Gold Earned
40,521
486
Minions Killed
437
0
Camps Cleared
0
1,636,000
Distance Traveled
1,457,498
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,167
539
130
8
0
283,212
4
L
Scylla
8,251
485
109
6
0
308,671
6
W
Baron Samedi
8,113
477
76
4
0
292,776
4
L
Mercury
8,215
483
100
6
0
359,090
3
W
Bastet
10,590
623
110
6
0
376,321
6
L
Athena
6,603
388
29
2
0
238,810
0
W
Cupid
9,277
546
89
5
0
311,257
3
L
Anhur
8,285
487
69
4
0
267,715
6
W
Chang'e
9,012
530
126
7
0
334,431
5
W
Ymir
9,788
576
85
5
0
321,215
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role