Player Matchup

Cthulhu
Cthulhu
Exohic
Cthulhu
Level 26
God Stats
3W - 2L
1,598 SR
Queue Stats
21W - 25L
1,352 Elo+
Party 2
Sun Wukong
Sun Wukong
Joaquin010_2004
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zeus
Zeus
ShakaSan_
Zeus
Level 11
God Stats
0W - 2L
1,178 SR
Queue Stats
4W - 10L
1,203 Elo+
Solo
Arachne
Arachne
XshovieX
Arachne
Level 26
God Stats
10W - 13L
1,379 SR
Queue Stats
50W - 46L
1,458 Elo+
Solo
Tiamat
Tiamat
niallconn05
Tiamat
Level 24
God Stats
0W - 2L
1,268 SR
Queue Stats
21W - 23L
1,318 Elo+
Party 2
Team Averages
Level 18
1,385 SR
1,366 Elo+

VS

Team Averages
Level 11
1,460 SR
1,291 Elo+
Thor
Thor
Pedroson96
Thor
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 45L
1,214 Elo+
Party 1
Hachiman
Hachiman
SumSumYay
Hachiman
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
64W - 23L
1,457 Elo+
Solo
Thanatos
Thanatos
ahmedpasapileli-
Thanatos
Level 17
God Stats
21W - 14L
1,500 SR
Queue Stats
35W - 39L
1,217 Elo+
Solo
Sol
Sol
jsdatcasualgamer
Sol
Level 19
God Stats
2W - 1L
1,302 SR
Queue Stats
51W - 47L
1,394 Elo+
Solo
Ymir
Ymir
rehnel16
Ymir
Level 10
God Stats
25W - 14L
1,500 SR
Queue Stats
287W - 254L
1,174 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Exohic
Cthulhu
11
1 / 4 / 0
6,423
459
4,172
10,881
5,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
Joaquin010_2004
Sun Wukong
5
0 / 9 / 0
4,809
344
1,631
7,844
3,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zeus
9
0 / 8 / 0
5,963
426
2,083
7,988
1,940
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes

Shoes

+6%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
XshovieX
Arachne
8
1 / 4 / 0
5,842
417
2,473
6,976
2,049
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
11
4 / 5 / 0
6,819
487
6,057
8,681
3,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
6,548
468
1,196
8,078
2,208
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
SumSumYay
Hachiman
17
15 / 0 / 0
10,815
773
14,484
9,180
3,159
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 3 / 5
6,702
479
1,714
7,365
3,427
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
11 / 0 / 0
9,230
659
9,449
4,805
1,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
12
3 / 2 / 6
7,597
543
4,314
9,952
5,852
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
6
Kills
30
30
Deaths
9
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Exohic
Cthulhu
1
4
0
0.25
L
Sun Wukong
Joaquin010_2004
Sun Wukong
0
9
0
0
W
1
4
2
0.5
L
Zeus
0
8
0
0
W
Hachiman
SumSumYay
Hachiman
15
0
0
15
L
Arachne
XshovieX
Arachne
1
4
0
0.25
W
0
3
5
0.83
W
11
0
0
11
L
Tiamat
4
5
0
0.8
W
Ymir
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,416
Damage
31,157
42,370
Taken
39,380
16,948
Mitigated
15,989
5,840
Healing
18,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Exohic
Cthulhu
4,172
189
0
1,322
10,881
5,265
0
1,212
9,669
30,395
0
L
Sun Wukong
Joaquin010_2004
Sun Wukong
1,631
740
0
330
7,844
3,728
0
3,329
4,515
0
8,281
W
1,196
330
0
2,179
8,078
2,208
0
1,593
6,455
0
23,405
L
Zeus
2,083
1,008
0
817
7,988
1,940
1,118
1,486
6,502
18,318
0
W
Hachiman
SumSumYay
Hachiman
14,484
9,846
0
7,224
9,180
3,159
3,154
3,397
5,708
0
85,479
L
Arachne
XshovieX
Arachne
2,473
1,788
116
1,563
6,976
2,049
0
2,389
4,587
0
19,909
W
1,714
230
784
4,459
7,365
3,427
37
1,864
5,411
0
24,674
W
9,449
2,176
0
3,372
4,805
1,343
3,119
683
3,930
48,026
0
L
Tiamat
6,057
1,377
0
1,692
8,681
3,966
1,046
5,347
3,334
23,434
0
W
Ymir
4,314
1,271
0
586
9,952
5,852
581
4,076
5,364
20,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,856
Gold Earned
40,892
169
Minions Killed
383
0
Camps Cleared
0
1,117,513
Distance Traveled
1,203,580
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,423
459
50
4
0
255,010
0
L
Sun Wukong
4,809
344
5
0
0
200,083
2
W
Thor
6,548
468
46
3
0
175,378
0
L
Zeus
5,963
426
43
3
0
194,916
0
W
Hachiman
10,815
773
165
12
0
261,636
0
L
Arachne
5,842
417
43
3
0
248,239
1
W
Thanatos
6,702
479
45
3
0
274,395
1
W
Sol
9,230
659
84
6
0
246,972
3
L
Tiamat
6,819
487
28
2
0
219,265
0
W
Ymir
7,597
543
43
3
0
245,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role