Player Matchup

Tiamat
Tiamat
BiblеThump
Tiamat
Level 27
God Stats
0W - 1L
1,753 SR
Queue Stats
5W - 2L
1,761 Elo+
Party 3
Fenrir
Fenrir
KaiF0ManKa
Fenrir
Level 2
God Stats
1W - 2L
1,697 SR
Queue Stats
11W - 6L
1,749 Elo+
Party 3
Baba Yaga
Baba Yaga
Smräd
Baba Yaga
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 102L
1,666 Elo+
Party 3
Cupid
Cupid
SonGuko
Cupid
Level 32
God Stats
2W - 4L
1,796 SR
Queue Stats
42W - 64L
1,476 Elo+
Solo
Cu Chulainn
Cu Chulainn
valiotti
Cu Chulainn
Level 146
God Stats
0W - 1L
1,435 SR
Queue Stats
51W - 53L
1,625 Elo+
Party 3
Team Averages
Level 62
1,636 SR
1,655 Elo+

VS

Team Averages
Level 45
1,672 SR
1,553 Elo+
Artio
Artio
Aitorpedo
Artio
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
187W - 143L
1,575 Elo+
Party 1
Nemesis
Nemesis
Kuro4sh1
Nemesis
Level 16
God Stats
8W - 7L
1,903 SR
Queue Stats
116W - 92L
1,537 Elo+
Party 1
Tiamat
Tiamat
Palladius
Tiamat
Level 86
God Stats
5W - 5L
1,500 SR
Queue Stats
478W - 510L
1,476 Elo+
Party 2
Persephone
Persephone
dariaglue
Persephone
Level 46
God Stats
63W - 58L
1,624 SR
Queue Stats
495W - 530L
1,475 Elo+
Party 2
Anhur
Anhur
ordenadorpatata2
Anhur
Level 51
God Stats
1W - 0L
1,832 SR
Queue Stats
22W - 5L
1,702 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
7 / 7 / 10
15,876
1,058
33,601
20,596
12,738
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
KaiF0ManKa
Fenrir
19
3 / 7 / 12
13,417
894
7,100
20,250
9,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baba Yaga
Smräd
Baba Yaga
20
2 / 9 / 12
13,996
933
24,724
22,241
7,824
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
SonGuko
Cupid
20
3 / 6 / 9
13,439
896
16,047
24,392
7,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
valiotti
Cu Chulainn
20
3 / 5 / 13
14,393
960
16,276
26,854
23,312
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Team 1 Tickets

0

VS

Team 2 Tickets

108

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Aitorpedo
Artio
20
5 / 3 / 21
15,117
1,008
12,967
27,670
34,307
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
Kuro4sh1
Nemesis
20
5 / 6 / 17
14,516
968
16,227
22,499
13,728
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
Palladius
Tiamat
20
3 / 5 / 18
13,680
912
16,340
16,899
14,339
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Persephone
dariaglue
Persephone
20
2 / 0 / 17
15,058
1,004
22,959
6,879
2,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
19 / 4 / 9
18,040
1,203
39,668
28,964
12,423
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
116
18
Kills
34
34
Deaths
18
56
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Artio
Aitorpedo
Artio
5
3
21
5.17
L
Tiamat
7
7
10
1.71
L
Fenrir
KaiF0ManKa
Fenrir
3
7
12
1.29
W
Nemesis
Kuro4sh1
Nemesis
5
6
17
2.25
W
Tiamat
Palladius
Tiamat
3
5
18
2.4
L
Baba Yaga
Smräd
Baba Yaga
2
9
12
0.89
L
Cupid
SonGuko
Cupid
3
6
9
1.25
W
Persephone
dariaglue
Persephone
2
0
17
10.5
W
19
4
9
5.88
L
Cu Chulainn
valiotti
Cu Chulainn
3
5
13
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,748
Damage
108,161
114,333
Taken
102,911
60,278
Mitigated
77,655
13,840
Healing
24,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Aitorpedo
Artio
12,967
2,225
2,414
6,521
27,670
34,307
0
14,740
12,120
23,271
0
L
Tiamat
33,601
2,970
293
4,584
20,596
12,738
0
11,722
8,764
60,821
0
L
Fenrir
KaiF0ManKa
Fenrir
7,100
2,322
0
1,169
20,250
9,199
0
8,284
11,866
0
11,981
W
Nemesis
Kuro4sh1
Nemesis
16,227
8,525
0
2,073
22,499
13,728
0
12,234
9,761
0
28,845
W
Tiamat
Palladius
Tiamat
16,340
2,772
0
1,969
16,899
14,339
0
10,459
5,988
24,757
0
L
Baba Yaga
Smräd
Baba Yaga
24,724
1,034
0
2,482
22,241
7,824
0
10,556
11,610
69,580
0
L
Cupid
SonGuko
Cupid
16,047
7,612
938
4,374
24,392
7,205
0
12,233
11,895
0
35,270
W
Persephone
dariaglue
Persephone
22,959
665
728
308
6,879
2,858
0
4,741
1,892
81,924
0
W
39,668
31,139
0
10,879
28,964
12,423
0
15,365
12,773
0
82,752
L
Cu Chulainn
valiotti
Cu Chulainn
16,276
2,734
0
0
26,854
23,312
0
9,471
17,258
4,364
43,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,121
Gold Earned
76,411
291
Minions Killed
320
9
Camps Cleared
15
1,417,724
Distance Traveled
1,434,772
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
15,117
1,008
14
1
1
327,066
0
L
Tiamat
15,876
1,058
77
5
3
281,156
0
L
Fenrir
13,417
894
9
1
2
248,179
0
W
Nemesis
14,516
968
27
2
2
277,231
0
W
Tiamat
13,680
912
18
1
2
281,040
0
L
Baba Yaga
13,996
933
117
8
1
261,453
2
L
Cupid
13,439
896
31
2
3
283,513
6
W
Persephone
15,058
1,004
170
11
0
291,136
0
W
Anhur
18,040
1,203
91
6
10
258,299
0
L
Cu Chulainn
14,393
960
57
4
0
343,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role