Player Matchup

Ymir
Ymir
Glx-Progd
Ymir
Level 24
God Stats
3W - 4L
1,506 SR
Queue Stats
42W - 48L
1,369 Elo+
Party 2
Serqet
Serqet
God Groot
Serqet
Level 11
God Stats
0W - 2L
1,259 SR
Queue Stats
15W - 35L
1,353 Elo+
Party 3
Bellona
Bellona
Mauhe182
Bellona
Level 16
God Stats
4W - 4L
1,496 SR
Queue Stats
26W - 41L
1,418 Elo+
Party 3
Kukulkan
Kukulkan
Potencialgaraio
Kukulkan
Level 17
God Stats
1W - 1L
1,700 SR
Queue Stats
26W - 38L
1,339 Elo+
Party 2
Izanami
Izanami
TioC4verna
Izanami
Level 13
God Stats
3W - 4L
1,500 SR
Queue Stats
12W - 25L
1,354 Elo+
Solo
Team Averages
Level 16
1,492 SR
1,366 Elo+

VS

Team Averages
Level 33
1,520 SR
1,377 Elo+
Ymir
Ymir
Jota_VrYT
Ymir
Level 16
God Stats
5W - 5L
1,715 SR
Queue Stats
207W - 226L
1,345 Elo+
Solo
Tiamat
Tiamat
Me_Chame_De_Kev_
Tiamat
Level 4
God Stats
2W - 3L
1,325 SR
Queue Stats
9W - 18L
1,127 Elo+
Party 1
Odin
Odin
MikuMeRuy
Odin
Level 102
God Stats
2W - 0L
1,743 SR
Queue Stats
23W - 41L
1,375 Elo+
Party 1
Izanami
Izanami
delpujas
Izanami
Level 27
God Stats
1W - 2L
1,316 SR
Queue Stats
55W - 48L
1,550 Elo+
Solo
Arachne
Arachne
hugomelo29
Arachne
Level 18
God Stats
5W - 2L
1,500 SR
Queue Stats
25W - 16L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 2 / 1
5,168
431
2,823
8,316
5,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Serqet
God Groot
Serqet
9
0 / 4 / 1
5,023
419
2,022
6,308
1,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Mauhe182
Bellona
9
1 / 2 / 0
5,445
454
2,900
7,279
5,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
10
1 / 7 / 0
5,747
479
1,379
8,305
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
TioC4verna
Izanami
8
1 / 5 / 0
5,180
432
1,952
5,566
1,297
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
2 / 0 / 4
5,865
489
2,731
5,425
2,349
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
7 / 1 / 1
7,320
610
6,377
4,863
5,055
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
12
3 / 0 / 1
6,708
559
4,451
5,180
3,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
delpujas
Izanami
11
4 / 1 / 4
6,631
553
7,010
7,560
2,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
hugomelo29
Arachne
10
3 / 1 / 5
6,078
507
4,223
4,971
1,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
3
Kills
19
20
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
2
1
0.25
L
Serqet
God Groot
Serqet
0
4
1
0.13
W
Ymir
2
0
4
4
L
Bellona
Mauhe182
Bellona
1
2
0
0.5
W
7
1
1
7.5
W
Odin
3
0
1
3.5
L
Kukulkan
1
7
0
0.14
L
Izanami
TioC4verna
Izanami
1
5
0
0.2
W
Izanami
delpujas
Izanami
4
1
4
6
W
Arachne
hugomelo29
Arachne
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,076
Damage
24,792
35,774
Taken
27,999
16,930
Mitigated
14,499
3,802
Healing
9,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
2,823
603
0
464
8,316
5,781
0
2,652
5,664
16,798
0
L
Serqet
God Groot
Serqet
2,022
401
0
1,617
6,308
1,955
0
1,024
5,234
0
22,462
W
Ymir
2,731
891
0
135
5,425
2,349
0
1,031
4,220
22,691
0
L
Bellona
Mauhe182
Bellona
2,900
348
0
622
7,279
5,247
258
94
6,885
0
22,060
W
6,377
1,169
0
1,784
4,863
5,055
1,734
1,336
3,527
32,503
0
W
Odin
4,451
607
0
550
5,180
3,490
529
0
4,930
0
26,909
L
Kukulkan
1,379
731
0
1,099
8,305
2,650
54
5,259
3,046
17,502
0
L
Izanami
TioC4verna
Izanami
1,952
1,433
0
0
5,566
1,297
149
79
5,487
0
18,438
W
Izanami
delpujas
Izanami
7,010
4,931
0
4,556
7,560
2,238
676
1,606
5,954
0
48,346
W
Arachne
hugomelo29
Arachne
4,223
3,859
0
2,043
4,971
1,367
0
229
4,717
0
17,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,563
Gold Earned
32,602
196
Minions Killed
279
0
Camps Cleared
0
1,022,974
Distance Traveled
1,133,901
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,168
431
14
1
0
200,534
0
L
Serqet
5,023
419
41
3
0
245,598
0
W
Ymir
5,865
489
38
3
0
206,265
1
L
Bellona
5,445
454
42
4
0
200,918
0
W
Tiamat
7,320
610
57
5
0
230,693
0
W
Odin
6,708
559
68
6
0
227,485
0
L
Kukulkan
5,747
479
42
4
0
192,222
1
L
Izanami
5,180
432
57
5
0
183,702
0
W
Izanami
6,631
553
81
7
0
192,244
5
W
Arachne
6,078
507
35
3
0
277,214
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role