Player Matchup

Nu Wa
Nu Wa
Nöro
Nu Wa
Level 154
God Stats
10W - 7L
2,040 SR
Queue Stats
171W - 153L
1,525 Elo+
Solo
Tiamat
Tiamat
OhGorGor
Tiamat
Level 87
God Stats
19W - 11L
1,547 SR
Queue Stats
37W - 32L
1,546 Elo+
Solo
Khepri
Khepri
RaymanNoodles
Khepri
Level 115
God Stats
18W - 22L
1,500 SR
Queue Stats
260W - 255L
1,500 Elo+
Solo
Loki
Loki
RussianTwin
Loki
Level 59
God Stats
2W - 7L
1,373 SR
Queue Stats
5W - 12L
1,375 Elo+
Solo
Apollo
Apollo
terminus7star
Apollo
Level 158
God Stats
11W - 13L
1,475 SR
Queue Stats
108W - 96L
1,611 Elo+
Solo
Team Averages
Level 115
1,587 SR
1,512 Elo+

VS

Team Averages
Level 112
1,578 SR
1,579 Elo+
Mulan
Mulan
Anxietiddie22
Mulan
Level 65
God Stats
3W - 1L
1,768 SR
Queue Stats
150W - 152L
1,543 Elo+
Solo
Serqet
Serqet
AwesomeNikZ
Serqet
Level 122
God Stats
1W - 0L
1,284 SR
Queue Stats
113W - 105L
1,643 Elo+
Party 1
Ymir
Ymir
BigGirthDad
Ymir
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
109W - 97L
1,669 Elo+
Party 1
Tiamat
Tiamat
Bracaeface
Tiamat
Level 118
God Stats
13W - 7L
1,880 SR
Queue Stats
72W - 91L
1,578 Elo+
Solo
Ullr
Ullr
SaintBeowulf
Ullr
Level 148
God Stats
59W - 72L
1,458 SR
Queue Stats
448W - 442L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Nöro
Nu Wa
14
1 / 7 / 4
8,898
445
13,670
13,903
4,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tiamat
OhGorGor
Tiamat
13
0 / 5 / 4
8,319
416
5,560
9,551
5,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 2
6,925
346
2,015
8,488
6,122
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
7 / 5 / 0
10,364
518
6,307
13,670
4,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 2 / 0
9,508
475
3,452
5,270
2,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 5
10,643
532
8,725
16,772
13,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Serqet
14
8 / 5 / 4
10,140
507
11,585
17,593
7,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 2 / 6
10,270
514
4,256
10,273
4,548
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiamat
Bracaeface
Tiamat
20
6 / 0 / 4
12,147
607
9,287
8,250
6,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 2 / 4
10,350
518
3,295
11,392
4,762
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
9
Kills
23
23
Deaths
11
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
W
Serqet
8
5
4
2
W
2
2
6
2.5
W
Tiamat
Bracaeface
Tiamat
6
0
4
8
L
Nu Wa
Nöro
Nu Wa
1
7
4
0.43
L
Tiamat
OhGorGor
Tiamat
0
5
4
0.4
L
0
4
2
0.25
L
7
5
0
1.4
W
3
2
4
2.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,004
Damage
37,148
50,882
Taken
64,280
23,981
Mitigated
36,541
8,488
Healing
17,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,725
1,813
0
4,481
16,772
13,814
2,306
7,657
8,729
433
60,457
W
Serqet
11,585
3,046
0
3,884
17,593
7,327
285
2,847
14,626
59
44,201
W
4,256
588
0
2,519
10,273
4,548
353
4,100
6,087
53,148
0
W
Tiamat
Bracaeface
Tiamat
9,287
779
374
4,974
8,250
6,090
1,360
3,959
4,194
90,940
0
L
Nu Wa
Nöro
Nu Wa
13,670
3,729
114
2,383
13,903
4,608
246
3,847
9,656
50,824
0
L
Tiamat
OhGorGor
Tiamat
5,560
380
0
1,020
9,551
5,662
0
3,690
5,621
37,949
0
L
2,015
28
0
1
8,488
6,122
0
3,527
4,524
21,067
0
L
6,307
1,715
0
4,405
13,670
4,610
0
1,761
11,000
0
60,191
W
3,295
862
0
1,163
11,392
4,762
849
1,873
9,399
0
78,517
L
3,452
2,784
0
565
5,270
2,979
616
1,174
4,096
0
70,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,014
Gold Earned
53,550
515
Minions Killed
621
0
Camps Cleared
0
1,709,261
Distance Traveled
1,782,280
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,643
532
126
6
0
319,046
2
W
Serqet
10,140
507
70
4
0
409,292
0
W
Ymir
10,270
514
104
5
0
340,852
1
W
Tiamat
12,147
607
207
10
0
382,244
3
L
Nu Wa
8,898
445
88
4
0
319,147
3
L
Tiamat
8,319
416
131
7
0
319,678
5
L
Khepri
6,925
346
24
1
0
312,735
2
L
Loki
10,364
518
103
5
0
401,540
10
W
Ullr
10,350
518
114
6
0
330,846
1
L
Apollo
9,508
475
169
8
0
356,161
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role