Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
A1ST BLACKsoul
Medusa
Level 89
God Stats
12W - 5L
1,469 SR
Queue Stats
45W - 19L
1,406 Elo+
Party 1
Odin
Odin
Deezer4AUT
Odin
Level 6
God Stats
14W - 3L
1,545 SR
Queue Stats
32W - 11L
1,406 Elo+
Party 1
Bakasura
Bakasura
Mihawk1000
Bakasura
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 9L
1,389 Elo+
Party 1
Tyr
Tyr
iO Ben Oi4730
Tyr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
454W - 441L
1,597 Elo+
Solo
Team Averages
Level 57
1,503 SR
1,460 Elo+

VS

Team Averages
Level 19
1,514 SR
1,473 Elo+
Tiamat
Tiamat
Aronero21
Tiamat
Level 6
God Stats
7W - 4L
1,638 SR
Queue Stats
26W - 26L
1,472 Elo+
Solo
Arachne
Arachne
AtlasFR121
Arachne
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,487 Elo+
Solo
Apollo
Apollo
GingerbreadBoiyz
Apollo
Level 29
God Stats
16W - 11L
1,658 SR
Queue Stats
172W - 162L
1,565 Elo+
Solo
Mulan
Mulan
Kronosgarouk14
Mulan
Level 4
God Stats
0W - 2L
1,351 SR
Queue Stats
2W - 4L
1,336 Elo+
Solo
Cthulhu
Cthulhu
gorogoldhand
Cthulhu
Level 27
God Stats
5W - 5L
1,423 SR
Queue Stats
114W - 112L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
10 / 0 / 8
10,317
607
14,197
5,586
4,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
1 / 1 / 4
7,535
443
4,464
9,458
4,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 3 / 5
7,036
414
1,669
6,573
3,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
Mihawk1000
Bakasura
17
8 / 1 / 10
10,066
592
12,312
14,386
6,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
11 / 2 / 3
9,668
569
12,732
14,028
9,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aronero21
Tiamat
13
1 / 7 / 2
8,183
481
5,867
12,730
7,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
AtlasFR121
Arachne
10
0 / 6 / 3
6,579
387
1,690
13,409
3,893
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
3 / 6 / 3
8,723
513
6,579
12,369
5,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 8 / 2
6,776
399
2,246
12,659
10,919
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
gorogoldhand
Cthulhu
11
3 / 3 / 3
8,082
475
5,892
12,001
9,786
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
30
Kills
7
7
Deaths
30
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
10
0
8
14
W
1
1
4
3
L
Tiamat
Aronero21
Tiamat
1
7
2
0.29
L
Arachne
AtlasFR121
Arachne
0
6
3
0.25
W
0
3
5
0.83
L
3
6
3
0.75
L
0
8
2
0.13
W
Bakasura
Mihawk1000
Bakasura
8
1
10
13
L
Cthulhu
gorogoldhand
Cthulhu
3
3
3
1.5
W
11
2
3
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,374
Damage
22,274
50,031
Taken
63,168
28,713
Mitigated
36,813
21,618
Healing
9,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
14,197
1,278
223
4,118
5,586
4,779
1,480
1,998
3,588
69,061
0
W
4,464
830
0
2,606
9,458
4,384
1,410
3,174
6,284
0
44,296
L
Tiamat
Aronero21
Tiamat
5,867
342
0
2,938
12,730
7,061
415
4,781
7,020
43,160
0
L
Arachne
AtlasFR121
Arachne
1,690
1,137
0
2,657
13,409
3,893
0
2,399
10,595
0
28,410
W
1,669
771
0
175
6,573
3,555
0
1,813
4,760
0
22,543
L
6,579
4,041
0
2,578
12,369
5,154
0
1,901
9,481
0
50,370
L
2,246
342
0
946
12,659
10,919
0
2,090
9,815
0
26,128
W
Bakasura
Mihawk1000
Bakasura
12,312
8,317
0
7,920
14,386
6,399
1,840
2,753
11,633
0
49,853
L
Cthulhu
gorogoldhand
Cthulhu
5,892
526
79
795
12,001
9,786
0
3,026
7,661
20,412
0
W
12,732
2,891
0
6,576
14,028
9,596
210
2,021
12,007
0
48,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,622
Gold Earned
38,343
469
Minions Killed
302
0
Camps Cleared
0
1,711,575
Distance Traveled
1,440,391
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,317
607
127
7
0
340,324
5
W
Medusa
7,535
443
65
4
0
316,966
6
L
Tiamat
8,183
481
83
5
0
297,817
2
L
Arachne
6,579
387
50
3
0
270,330
2
W
Odin
7,036
414
59
3
0
334,245
3
L
Apollo
8,723
513
85
5
0
289,805
3
L
Mulan
6,776
399
57
3
0
274,524
1
W
Bakasura
10,066
592
128
8
0
376,288
5
L
Cthulhu
8,082
475
27
2
0
307,915
3
W
Tyr
9,668
569
90
5
0
343,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role