Player Matchup

Cupid
Cupid
Ik4mi
Cupid
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 82L
1,509 Elo+
Solo
Athena
Athena
JediBora
Athena
Level 29
God Stats
14W - 19L
1,500 SR
Queue Stats
152W - 222L
1,744 Elo+
Party 1
Tiamat
Tiamat
Lt_GeneralStrife
Tiamat
Level 49
God Stats
1W - 8L
1,500 SR
Queue Stats
52W - 78L
1,512 Elo+
Party 1
Nemesis
Nemesis
OynanBeHalil
Nemesis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 34L
1,461 Elo+
Party 1
Horus
Horus
TDays79
Horus
Level 41
God Stats
1W - 3L
1,214 SR
Queue Stats
97W - 91L
1,426 Elo+
Solo
Team Averages
Level 35
1,443 SR
1,530 Elo+

VS

Team Averages
Level 38
1,360 SR
1,364 Elo+
Nu Wa
Nu Wa
AlekSyndra
Nu Wa
Level 37
God Stats
3W - 4L
1,392 SR
Queue Stats
34W - 55L
1,343 Elo+
Solo
Cerberus
Cerberus
BrahyanCol24
Cerberus
Level 40
God Stats
3W - 4L
1,157 SR
Queue Stats
120W - 160L
1,376 Elo+
Party 3
Chaac
Chaac
FiF_C137
Chaac
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,467 Elo+
Party 2
Skadi
Skadi
Nandolee94
Skadi
Level 49
God Stats
33W - 46L
1,420 SR
Queue Stats
498W - 531L
1,366 Elo+
Party 3
Ne Zha
Ne Zha
TheMrMeeseek
Ne Zha
Level 28
God Stats
2W - 3L
1,332 SR
Queue Stats
32W - 35L
1,268 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Ik4mi
Cupid
12
2 / 7 / 1
7,692
427
3,265
12,294
4,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Athena
JediBora
Athena
12
1 / 4 / 1
7,843
436
2,971
11,473
4,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
2 / 5 / 3
8,624
479
8,220
14,897
8,454
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
OynanBeHalil
Nemesis
16
5 / 4 / 2
9,652
536
7,140
14,282
5,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
TDays79
Horus
11
2 / 4 / 1
7,764
431
9,598
16,853
12,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
2 / 2 / 7
9,594
533
13,364
6,622
2,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
BrahyanCol24
Cerberus
14
6 / 1 / 9
10,101
561
12,569
10,885
9,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
FiF_C137
Chaac
15
2 / 4 / 1
8,859
492
8,766
13,560
7,299
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Skadi
15
10 / 3 / 6
10,120
562
11,328
11,600
4,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
13
4 / 3 / 2
8,621
479
4,319
12,407
4,273
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
12
Kills
24
24
Deaths
13
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
2
2
7
2.75
W
Cerberus
BrahyanCol24
Cerberus
6
1
9
10.5
W
Chaac
FiF_C137
Chaac
2
4
1
0.63
L
Cupid
Ik4mi
Cupid
2
7
1
0.36
L
Athena
JediBora
Athena
1
4
1
0.38
L
2
5
3
0.7
W
Skadi
10
3
6
4.33
L
Nemesis
OynanBeHalil
Nemesis
5
4
2
1.5
L
Horus
TDays79
Horus
2
4
1
0.63
W
Ne Zha
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,194
Damage
50,346
69,799
Taken
55,074
35,532
Mitigated
27,660
19,547
Healing
16,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
13,364
3,206
0
1,615
6,622
2,487
1,677
2,773
3,849
57,272
0
W
Cerberus
BrahyanCol24
Cerberus
12,569
994
307
4,015
10,885
9,445
765
3,328
7,507
36,462
0
W
Chaac
FiF_C137
Chaac
8,766
1,881
243
5,501
13,560
7,299
1,083
727
12,283
2,773
44,843
L
Cupid
Ik4mi
Cupid
3,265
1,936
338
3,109
12,294
4,260
1,106
3,651
8,539
0
34,870
L
Athena
JediBora
Athena
2,971
718
0
1,795
11,473
4,750
124
5,085
6,172
23,307
0
L
8,220
591
0
5,513
14,897
8,454
785
7,439
7,067
43,609
0
W
Skadi
11,328
6,818
0
2,270
11,600
4,156
2,130
2,278
9,297
0
62,005
L
Nemesis
OynanBeHalil
Nemesis
7,140
2,480
0
4,490
14,282
5,191
0
4,714
9,313
0
59,894
L
Horus
TDays79
Horus
9,598
4,436
253
4,049
16,853
12,877
140
4,750
11,929
0
29,301
W
Ne Zha
4,319
2,046
0
3,011
12,407
4,273
0
2,085
10,247
0
41,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,575
Gold Earned
47,295
326
Minions Killed
422
0
Camps Cleared
0
1,588,301
Distance Traveled
1,670,717
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,594
533
119
7
0
319,281
5
W
Cerberus
10,101
561
66
4
0
375,293
0
W
Chaac
8,859
492
86
5
0
326,371
0
L
Cupid
7,692
427
66
4
0
285,966
5
L
Athena
7,843
436
42
2
0
348,148
3
L
Tiamat
8,624
479
61
3
0
295,986
0
W
Skadi
10,120
562
81
5
0
317,559
5
L
Nemesis
9,652
536
111
6
0
362,949
4
L
Horus
7,764
431
46
3
0
295,252
0
W
Ne Zha
8,621
479
70
4
0
332,213
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role