Player Matchup

Danzaburou
Danzaburou
Shadexs
Danzaburou
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 33L
1,663 Elo+
Solo
Bellona
Bellona
StarDeity5
Bellona
Level 64
God Stats
2W - 0L
1,220 SR
Queue Stats
21W - 17L
1,500 Elo+
Solo
Tiamat
Tiamat
Zigu4
Tiamat
Level 142
God Stats
7W - 5L
1,637 SR
Queue Stats
28W - 33L
1,518 Elo+
Solo
Merlin
Merlin
julmusst1337
Merlin
Level 88
God Stats
2W - 0L
1,486 SR
Queue Stats
5W - 4L
1,898 Elo+
Solo
Cthulhu
Cthulhu
zifam
Cthulhu
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 102
1,469 SR
1,616 Elo+

VS

Team Averages
Level 36
1,551 SR
1,546 Elo+
Artio
Artio
Aecjusz
Artio
Level 36
God Stats
7W - 3L
1,416 SR
Queue Stats
39W - 35L
1,565 Elo+
Party 1
Set
Set
Bulczann
Set
Level 49
God Stats
5W - 2L
1,538 SR
Queue Stats
34W - 29L
1,542 Elo+
Party 1
Danzaburou
Danzaburou
Guenen
Danzaburou
Level 18
God Stats
27W - 21L
1,653 SR
Queue Stats
117W - 113L
1,581 Elo+
Solo
Guan Yu
Guan Yu
RigidCanoe6569
Guan Yu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,440 Elo+
Solo
Nu Wa
Nu Wa
Savetheblackbees
Nu Wa
Level 47
God Stats
409W - 362L
1,646 SR
Queue Stats
414W - 371L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Shadexs
Danzaburou
16
6 / 2 / 10
11,205
862
11,905
8,146
2,982
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
StarDeity5
Bellona
16
4 / 2 / 12
9,949
765
13,612
15,395
13,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Zigu4
Tiamat
17
1 / 0 / 7
9,400
723
10,386
7,218
7,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
17
5 / 2 / 9
10,575
813
17,967
11,701
5,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
zifam
Cthulhu
17
3 / 1 / 8
10,247
788
12,534
11,754
11,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Aecjusz
Artio
13
0 / 7 / 5
8,107
624
8,325
24,999
15,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
1 / 4 / 3
7,800
600
8,530
14,810
6,802
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Guenen
Danzaburou
14
0 / 2 / 2
7,912
609
7,370
11,004
4,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 6 / 1
9,446
727
9,769
19,572
13,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 0 / 2
9,731
749
10,191
4,819
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
20
19
Kills
7
7
Deaths
19
46
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Artio
Aecjusz
Artio
0
7
5
0.36
L
1
4
3
0.63
L
Danzaburou
Guenen
Danzaburou
0
2
2
0.5
L
4
6
1
0.75
L
2
0
2
3
W
Danzaburou
Shadexs
Danzaburou
6
2
10
5.5
W
Bellona
StarDeity5
Bellona
4
2
12
5
W
Tiamat
Zigu4
Tiamat
1
0
7
4.5
W
Merlin
5
2
9
4.75
W
Cthulhu
zifam
Cthulhu
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,404
Damage
44,185
54,214
Taken
75,204
42,116
Mitigated
42,222
12,124
Healing
19,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Aecjusz
Artio
8,325
964
3,831
5,949
24,999
15,826
0
13,455
11,086
18,009
0
L
8,530
3,339
0
3,055
14,810
6,802
0
8,750
5,742
0
20,616
L
Danzaburou
Guenen
Danzaburou
7,370
2,950
0
1,385
11,004
4,203
0
4,574
6,256
0
30,852
L
9,769
1,167
1,054
3,592
19,572
13,732
0
9,708
9,376
0
24,440
L
10,191
1,696
152
925
4,819
1,659
16
2,898
1,795
52,016
0
W
Danzaburou
Shadexs
Danzaburou
11,905
6,373
0
2,291
8,146
2,982
143
2,491
5,580
0
31,467
W
Bellona
StarDeity5
Bellona
13,612
2,904
0
4,132
15,395
13,982
0
6,589
8,706
0
28,998
W
Tiamat
Zigu4
Tiamat
10,386
925
0
1,322
7,218
7,995
0
2,756
4,362
40,665
0
W
Merlin
17,967
2,246
232
1,428
11,701
5,472
1,210
3,040
8,561
57,226
0
W
Cthulhu
zifam
Cthulhu
12,534
690
684
2,035
11,754
11,685
1
4,314
7,395
43,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,376
Gold Earned
42,996
364
Minions Killed
272
13
Camps Cleared
5
1,282,258
Distance Traveled
1,185,772
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,107
624
28
2
0
233,863
0
L
Set
7,800
600
40
3
0
256,002
0
L
Danzaburou
7,912
609
59
5
0
219,167
3
L
Guan Yu
9,446
727
33
3
3
225,744
3
L
Nu Wa
9,731
749
112
9
2
250,996
5
W
Danzaburou
11,205
862
47
4
0
261,900
3
W
Bellona
9,949
765
30
2
1
264,113
0
W
Tiamat
9,400
723
80
6
10
265,027
1
W
Merlin
10,575
813
122
9
2
223,749
2
W
Cthulhu
10,247
788
85
7
0
267,469
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role