Player Matchup

Nu Wa
Nu Wa
AlphaHaldar
Nu Wa
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Hemmundralrh
Ymir
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,492 Elo+
Party 1
Chaac
Chaac
Tehryken
Chaac
Level 24
God Stats
12W - 5L
1,825 SR
Queue Stats
72W - 38L
1,527 Elo+
Party 2
Izanami
Izanami
bobotheslayer
Izanami
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,426 Elo+
Party 1
Awilix
Awilix
sanavaPVPGod
Awilix
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 48L
1,520 Elo+
Party 2
Team Averages
Level 46
1,565 SR
1,493 Elo+

VS

Team Averages
Level 63
1,526 SR
1,473 Elo+
Tiamat
Tiamat
 
Tiamat
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
HereticalTophat
Izanami
Level 64
God Stats
16W - 11L
1,601 SR
Queue Stats
38W - 34L
1,485 Elo+
Party 3
Nu Wa
Nu Wa
KittyNatalie
Nu Wa
Level 45
God Stats
8W - 9L
1,528 SR
Queue Stats
31W - 40L
1,472 Elo+
Solo
Fenrir
Fenrir
Pangopur
Fenrir
Level 29
God Stats
8W - 6L
1,653 SR
Queue Stats
37W - 47L
1,449 Elo+
Party 3
Arachne
Arachne
arpg
Arachne
Level 67
God Stats
4W - 3L
1,346 SR
Queue Stats
245W - 270L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,525
502
3,549
4,715
1,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 2 / 0
4,961
451
1,835
10,727
5,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
Tehryken
Chaac
11
4 / 1 / 0
6,566
597
4,494
6,487
4,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
8
0 / 3 / 0
4,718
429
3,744
6,756
1,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Awilix
9
0 / 4 / 0
5,288
481
1,120
9,351
2,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
2 / 0 / 3
5,366
488
4,590
5,047
3,743
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 0 / 3
5,870
534
8,772
5,685
1,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
5 / 1 / 2
7,001
636
7,716
4,823
1,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Pangopur
Fenrir
10
3 / 2 / 0
5,857
532
2,889
5,648
2,151
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arachne
arpg
Arachne
9
0 / 1 / 1
5,175
470
887
6,424
1,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
4
Kills
12
12
Deaths
4
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
0
3
3.5
L
0
2
1
0.25
L
0
2
0
0
W
2
0
3
3.5
W
5
1
2
6
W
Fenrir
Pangopur
Fenrir
3
2
0
1.5
L
Chaac
Tehryken
Chaac
4
1
0
4
W
Arachne
arpg
Arachne
0
1
1
0.5
L
Izanami
0
3
0
0
L
Awilix
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,742
Damage
24,854
38,036
Taken
27,627
15,783
Mitigated
11,000
10,551
Healing
10,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,590
712
303
1,914
5,047
3,743
0
787
4,260
18,044
0
L
3,549
728
0
750
4,715
1,474
205
3,107
1,608
28,583
0
L
1,835
374
0
2,008
10,727
5,981
0
3,319
7,408
15,314
0
W
8,772
6,493
0
3,758
5,685
1,732
100
1,372
4,313
0
43,467
W
7,716
1,575
0
694
4,823
1,590
632
2,390
2,433
42,383
0
W
Fenrir
Pangopur
Fenrir
2,889
395
0
524
5,648
2,151
595
267
5,081
0
17,812
L
Chaac
Tehryken
Chaac
4,494
1,028
0
3,633
6,487
4,318
190
340
6,147
0
26,625
W
Arachne
arpg
Arachne
887
793
0
3,582
6,424
1,784
0
568
5,781
0
18,520
L
Izanami
3,744
2,796
0
1,254
6,756
1,341
0
2,248
4,508
0
23,340
L
Awilix
1,120
300
0
2,906
9,351
2,669
0
3,292
6,059
0
24,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,058
Gold Earned
29,269
232
Minions Killed
303
0
Camps Cleared
0
1,005,235
Distance Traveled
983,320
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,366
488
25
2
0
194,914
1
L
Nu Wa
5,525
502
47
4
0
192,540
4
L
Ymir
4,961
451
29
3
0
218,092
3
W
Izanami
5,870
534
94
9
0
182,607
0
W
Nu Wa
7,001
636
88
8
0
183,658
0
W
Fenrir
5,857
532
52
5
0
211,994
0
L
Chaac
6,566
597
44
4
0
194,078
2
W
Arachne
5,175
470
44
4
0
210,147
1
L
Izanami
4,718
429
50
5
0
202,363
1
L
Awilix
5,288
481
62
6
0
198,162
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role