Player Matchup

Tyr
Tyr
AlfaRaptor
Tyr
Level 26
God Stats
17W - 11L
1,930 SR
Queue Stats
101W - 90L
1,486 Elo+
Solo
Terra
Terra
Egnul
Terra
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Tiamat
Tiamat
Kaidness
Tiamat
Level 12
God Stats
17W - 20L
1,650 SR
Queue Stats
19W - 21L
1,251 Elo+
Solo
Nemesis
Nemesis
WinterMarcle
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Thanatos
Thanatos
ZaGros4
Thanatos
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 13
1,616 SR
1,448 Elo+

VS

Team Averages
Level 29
1,531 SR
1,540 Elo+
Baron Samedi
Baron Samedi
Andrei460
Baron Samedi
Level 20
God Stats
2W - 3L
1,224 SR
Queue Stats
53W - 39L
1,458 Elo+
Solo
Tiamat
Tiamat
DeanosTheGreat
Tiamat
Level 60
God Stats
5W - 3L
1,521 SR
Queue Stats
118W - 112L
1,541 Elo+
Party 1
Cthulhu
Cthulhu
Emobmx89
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,636 Elo+
Solo
Chiron
Chiron
FatPigeonDD
Chiron
Level 29
God Stats
15W - 5L
1,909 SR
Queue Stats
184W - 161L
1,575 Elo+
Party 1
Sobek
Sobek
SeaZun
Sobek
Level 5
God Stats
8W - 5L
1,500 SR
Queue Stats
66W - 59L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 9 / 5
9,608
961
10,727
21,533
16,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Terra
Egnul
Terra
15
1 / 5 / 4
10,093
1,009
3,335
19,942
20,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
Kaidness
Tiamat
15
4 / 8 / 0
9,992
999
12,203
17,049
8,542
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
WinterMarcle
Nemesis
15
0 / 10 / 5
9,271
927
7,954
20,682
8,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
ZaGros4
Thanatos
14
1 / 10 / 3
9,018
902
6,047
20,344
7,230
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

0

VS

Team 2 Tickets

305

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Andrei460
Baron Samedi
18
6 / 2 / 31
11,041
1,104
21,392
8,588
4,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
19 / 0 / 16
13,761
1,376
23,614
5,885
6,307
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
Emobmx89
Cthulhu
18
4 / 1 / 31
11,027
1,103
13,001
7,854
8,171
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chiron
19
12 / 1 / 25
12,789
1,279
21,989
12,316
5,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
SeaZun
Sobek
17
1 / 3 / 28
10,747
1,075
8,048
12,263
13,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
173
7
Kills
42
42
Deaths
7
17
Assists
131
Player
Kills
Deaths
Assists
KDA
L
1
9
5
0.39
W
Baron Samedi
Andrei460
Baron Samedi
6
2
31
10.75
W
19
0
16
27
L
Terra
Egnul
Terra
1
5
4
0.6
W
Cthulhu
Emobmx89
Cthulhu
4
1
31
19.5
W
Chiron
12
1
25
24.5
L
Tiamat
Kaidness
Tiamat
4
8
0
0.5
W
Sobek
SeaZun
Sobek
1
3
28
5
L
Nemesis
WinterMarcle
Nemesis
0
10
5
0.25
L
Thanatos
ZaGros4
Thanatos
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,266
Damage
88,044
99,550
Taken
46,906
61,278
Mitigated
37,402
11,861
Healing
20,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,727
383
0
2,445
21,533
16,569
0
14,821
6,712
536
20,871
W
Baron Samedi
Andrei460
Baron Samedi
21,392
3,812
4,099
2,044
8,588
4,079
0
2,130
6,308
30,814
0
W
23,614
2,095
0
1,592
5,885
6,307
0
1,788
4,062
48,346
0
L
Terra
Egnul
Terra
3,335
1,391
1,315
1,885
19,942
20,290
0
10,358
9,584
14,963
0
W
Cthulhu
Emobmx89
Cthulhu
13,001
1,234
893
0
7,854
8,171
0
3,964
3,850
31,742
0
W
Chiron
21,989
11,102
2,400
7,487
12,316
5,667
0
3,890
8,267
0
41,583
L
Tiamat
Kaidness
Tiamat
12,203
633
0
1,303
17,049
8,542
0
12,266
4,783
29,835
0
W
Sobek
SeaZun
Sobek
8,048
1,271
0
2,005
12,263
13,178
0
4,248
7,940
9,526
0
L
Nemesis
WinterMarcle
Nemesis
7,954
2,437
0
3,022
20,682
8,647
0
14,300
6,382
0
26,353
L
Thanatos
ZaGros4
Thanatos
6,047
1,301
0
1,891
20,344
7,230
0
14,310
6,034
0
11,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,982
Gold Earned
59,365
137
Minions Killed
192
3
Camps Cleared
3
880,155
Distance Traveled
927,175
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,608
961
23
2
1
157,088
2
W
Baron Samedi
11,041
1,104
26
3
1
155,990
0
W
Tiamat
13,761
1,376
60
6
1
212,337
0
L
Terra
10,093
1,009
26
3
0
187,765
1
W
Cthulhu
11,027
1,103
49
5
1
204,619
0
W
Chiron
12,789
1,279
50
5
0
186,869
0
L
Tiamat
9,992
999
38
4
1
165,882
2
W
Sobek
10,747
1,075
7
1
0
167,360
0
L
Nemesis
9,271
927
37
4
1
191,624
3
L
Thanatos
9,018
902
13
1
0
177,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role