Player Matchup

Amaterasu
Amaterasu
Gold III
 
Amaterasu
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Bronze III
HesitantHarp667
Cabrakan
Bronze III
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,500 MMR
Solo
Fenrir
Fenrir
Silver III
ItZzMaSwAgG
Fenrir
Silver III
Level 32
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 87L
1,492 MMR
Solo
Ra
Ra
Bronze III
SpatzxGamma
Ra
Bronze III
Level 30
God Stats
32W - 45L
1,627 SR
Queue Stats
99W - 103L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold II
jimxavcass
Danzaburou
Gold II
Level 144
God Stats
5W - 3L
1,605 SR
Queue Stats
253W - 237L
1,507 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 73
1,546 SR
1,500 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,484 SR
1,498 MMR
Hachiman
Hachiman
Gold V
Black-_RoseV
Hachiman
Gold V
Level 37
God Stats
3W - 10L
1,224 SR
Queue Stats
104W - 80L
1,502 MMR
Solo
Arachne
Arachne
Gold II
MakeMyDayXXXX
Arachne
Gold II
Level 152
God Stats
54W - 38L
1,544 SR
Queue Stats
174W - 166L
1,488 MMR
Solo
Scylla
Scylla
Gold IV
SofaSensei
Scylla
Gold IV
Level 124
God Stats
2W - 2L
1,520 SR
Queue Stats
138W - 147L
1,507 MMR
Solo
Awilix
Awilix
Gold IV
fortylulz
Awilix
Gold IV
Level 156
God Stats
0W - 1L
1,588 SR
Queue Stats
85W - 72L
1,497 MMR
Solo
Yemoja
Yemoja
Bronze III
meapfluffy123
Yemoja
Bronze III
Level 84
God Stats
0W - 1L
1,542 SR
Queue Stats
1W - 3L
1,497 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
8
0 / 2 / 5
5,082
508
809
5,950
2,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
12
4 / 0 / 2
6,585
659
4,742
4,432
3,628
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
11
5 / 1 / 2
6,541
654
3,848
6,508
2,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
5 / 0 / 2
6,466
647
3,727
3,094
963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
jimxavcass
Danzaburou
10
1 / 2 / 3
6,024
602
4,882
7,277
2,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bans
TsukuyomiCthulhuCu ChulainnJanusSet

VS

Bans
NemesisKing ArthurErlang ShenArtioBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Black-_RoseV
Hachiman
9
2 / 2 / 2
5,235
524
5,219
6,545
1,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
8
1 / 4 / 0
5,044
504
2,198
6,379
3,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
SofaSensei
Scylla
8
1 / 2 / 1
4,575
458
1,120
3,558
1,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
fortylulz
Awilix
9
0 / 4 / 0
4,678
468
2,558
7,075
2,433
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
1 / 3 / 1
4,933
493
4,127
4,910
2,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
15
Kills
5
5
Deaths
15
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
0
2
5
1.25
L
Hachiman
Black-_RoseV
Hachiman
2
2
2
1.5
W
Cabrakan
4
0
2
5
W
Fenrir
5
1
2
6
L
Arachne
1
4
0
0.25
L
Scylla
SofaSensei
Scylla
1
2
1
0.75
W
5
0
2
6
L
Awilix
fortylulz
Awilix
0
4
0
0
W
Danzaburou
jimxavcass
Danzaburou
1
2
3
1.25
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,008
Damage
15,222
27,261
Taken
28,467
11,818
Mitigated
10,561
15,174
Healing
6,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
809
357
0
2,265
5,950
2,783
85
1,516
4,434
0
12,477
L
Hachiman
Black-_RoseV
Hachiman
5,219
3,322
0
3,135
6,545
1,691
0
0
6,545
0
26,630
W
Cabrakan
4,742
559
0
3,132
4,432
3,628
0
0
4,432
34,341
0
W
Fenrir
3,848
1,133
0
3,708
6,508
2,318
0
1,709
4,799
0
34,017
L
Arachne
2,198
1,246
0
1,318
6,379
3,325
0
1,719
4,660
0
24,626
L
Scylla
SofaSensei
Scylla
1,120
93
0
0
3,558
1,050
0
1,317
2,241
16,793
0
W
3,727
169
596
1,787
3,094
963
209
590
2,504
34,030
0
L
Awilix
fortylulz
Awilix
2,558
1,085
0
450
7,075
2,433
0
4,089
2,986
0
23,784
W
Danzaburou
jimxavcass
Danzaburou
4,882
1,954
0
3,686
7,277
2,126
0
1,432
5,845
0
30,865
L
4,127
660
391
937
4,910
2,062
42
1,344
3,566
15,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,698
Gold Earned
24,465
320
Minions Killed
218
0
Camps Cleared
0
995,234
Distance Traveled
865,631
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
5,082
508
31
3
0
205,406
1
L
Hachiman
5,235
524
64
6
0
148,270
2
W
Cabrakan
6,585
659
88
9
0
190,229
0
W
Fenrir
6,541
654
68
7
0
221,866
3
L
Arachne
5,044
504
54
5
0
211,105
2
L
Scylla
4,575
458
31
3
0
142,440
0
W
Ra
6,466
647
72
7
0
212,877
1
L
Awilix
4,678
468
49
5
0
193,414
1
W
Danzaburou
6,024
602
61
6
0
164,856
0
L
Yemoja
4,933
493
20
2
0
170,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role