Player Matchup

Cerberus
Cerberus
DioVult
Cerberus
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
96W - 108L
1,560 Elo+
Party 1
Fenrir
Fenrir
DragonRider79
Fenrir
Level 14
God Stats
7W - 9L
1,500 SR
Queue Stats
144W - 161L
1,389 Elo+
Solo
Tiamat
Tiamat
NyuNekoSama
Tiamat
Level 83
God Stats
1W - 3L
1,207 SR
Queue Stats
25W - 27L
1,355 Elo+
Party 1
Team Averages
Level 37
1,402 SR
1,434 Elo+

VS

Team Averages
Level 30
1,671 SR
1,376 Elo+
Raijin
Raijin
an0therV
Raijin
Level 17
God Stats
3W - 3L
1,851 SR
Queue Stats
13W - 17L
1,421 Elo+
Party 2
Bastet
Bastet
chepr0x
Bastet
Level 29
God Stats
62W - 44L
1,662 SR
Queue Stats
513W - 589L
1,440 Elo+
Solo
Odin
Odin
psYShoXHD
Odin
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,268 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DioVult
Cerberus
12
2 / 3 / 6
10,390
649
4,957
8,141
4,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
5 / 6 / 4
10,726
670
5,756
11,679
3,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Tiamat
15
3 / 1 / 7
10,544
659
6,889
5,180
4,614
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
an0therV
Raijin
14
2 / 3 / 7
10,157
635
6,875
7,824
2,283
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
chepr0x
Bastet
13
3 / 5 / 7
10,430
652
8,096
8,983
2,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Odin
14
5 / 2 / 3
10,478
655
4,823
7,336
3,712
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
27
10
Kills
10
10
Deaths
10
17
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DioVult
Cerberus
2
3
6
1.67
L
5
6
4
1.17
L
Tiamat
3
1
7
6.5
W
Raijin
an0therV
Raijin
2
3
7
1.83
W
Bastet
chepr0x
Bastet
3
5
7
1.3
W
Odin
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,602
Damage
19,794
25,000
Taken
24,143
13,036
Mitigated
8,921
5,114
Healing
3,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DioVult
Cerberus
4,957
238
0
2,404
8,141
4,503
0
1,586
6,555
17,223
0
L
5,756
1,523
0
1,114
11,679
3,919
0
4,693
6,986
0
37,545
L
Tiamat
6,889
424
0
1,596
5,180
4,614
8
735
4,445
41,138
0
W
Raijin
an0therV
Raijin
6,875
799
0
2,315
7,824
2,283
1,129
3,438
3,253
49,799
0
W
Bastet
chepr0x
Bastet
8,096
2,227
0
240
8,983
2,926
238
3,598
5,385
0
40,399
W
Odin
4,823
2,056
0
534
7,336
3,712
1,134
4,894
2,442
0
33,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,660
Gold Earned
31,065
186
Minions Killed
197
0
Camps Cleared
0
695,798
Distance Traveled
895,489
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,390
649
58
4
0
223,460
2
L
Fenrir
10,726
670
48
3
0
210,434
1
L
Tiamat
10,544
659
80
5
0
261,904
0
W
Raijin
10,157
635
89
6
0
277,395
2
W
Bastet
10,430
652
61
4
0
324,908
5
W
Odin
10,478
655
47
3
0
293,186
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role