Player Matchup

Hel
Hel
Kruxxis
Hel
Level 7
God Stats
1W - 1L
1,285 SR
Queue Stats
1W - 4L
1,160 Elo+
Party 2
Apollo
Apollo
Nephariel
Apollo
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,160 Elo+
Party 2
Cthulhu
Cthulhu
Vesperanth
Cthulhu
Level 5
God Stats
1W - 3L
1,172 SR
Queue Stats
1W - 4L
1,160 Elo+
Party 2
Team Averages
Level 8
1,319 SR
1,160 Elo+

VS

Team Averages
Level 47
1,365 SR
1,220 Elo+
Yemoja
Yemoja
FRIED ORREO
Yemoja
Level 47
God Stats
5W - 9L
1,462 SR
Queue Stats
23W - 43L
1,302 Elo+
Solo
Tiamat
Tiamat
Ninjasammichgrl
Tiamat
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 21L
1,114 Elo+
Party 1
Neith
Neith
UnfairCoffee
Neith
Level 10
God Stats
2W - 3L
1,133 SR
Queue Stats
3W - 6L
1,243 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
19
1 / 4 / 9
15,125
540
13,553
25,707
13,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Nephariel
Apollo
20
8 / 7 / 6
18,077
646
35,163
33,468
16,950
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cthulhu
Vesperanth
Cthulhu
20
5 / 2 / 8
16,742
598
22,476
43,488
60,962
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
20
4 / 5 / 8
17,535
626
24,843
40,301
54,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
7 / 6 / 6
16,889
603
25,366
25,854
21,980
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
2 / 3 / 10
15,789
564
33,439
21,235
11,084
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
37
14
Kills
13
13
Deaths
14
23
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Yemoja
4
5
8
1.6
W
Hel
1
4
9
1.38
W
Apollo
Nephariel
Apollo
8
7
6
1.57
L
7
6
6
1.67
L
2
3
10
2.33
W
Cthulhu
Vesperanth
Cthulhu
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,192
Damage
83,648
102,663
Taken
87,390
91,745
Mitigated
88,038
41,334
Healing
27,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
24,843
4,957
6,103
7,506
40,301
54,974
215
17,548
22,753
74,873
0
W
Hel
13,553
1,219
18,204
12,949
25,707
13,833
575
15,446
10,261
48,506
0
W
Apollo
Nephariel
Apollo
35,163
22,996
0
10,181
33,468
16,950
2,253
17,137
16,331
0
141,321
L
25,366
3,275
1,835
6,621
25,854
21,980
424
10,885
14,969
86,354
0
L
33,439
14,121
573
5,240
21,235
11,084
506
8,106
13,129
0
105,293
W
Cthulhu
Vesperanth
Cthulhu
22,476
3,295
0
0
43,488
60,962
219
18,572
24,916
72,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,944
Gold Earned
50,213
249
Minions Killed
260
0
Camps Cleared
0
1,443,615
Distance Traveled
1,286,550
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
17,535
626
51
2
0
375,053
1
W
Hel
15,125
540
33
1
0
484,835
1
W
Apollo
18,077
646
151
5
0
436,520
0
L
Tiamat
16,889
603
78
3
0
450,738
4
L
Neith
15,789
564
131
5
0
460,759
2
W
Cthulhu
16,742
598
65
2
0
522,260
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role