Player Matchup

Tyr
Tyr
Asorttam
Tyr
Level 104
God Stats
2W - 3L
1,818 SR
Queue Stats
53W - 37L
1,649 Elo+
Party 2
Da Ji
Da Ji
Orchid Eclipse
Da Ji
Level 117
God Stats
6W - 2L
1,500 SR
Queue Stats
124W - 103L
1,871 Elo+
Party 2
Tiamat
Tiamat
Rioxskii
Tiamat
Level 117
God Stats
6W - 2L
1,689 SR
Queue Stats
61W - 36L
1,568 Elo+
Party 2
Team Averages
Level 113
1,669 SR
1,696 Elo+

VS

Team Averages
Level 128
1,502 SR
1,586 Elo+
Izanami
Izanami
 
Izanami
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Choochoo
Bacchus
Level 108
God Stats
11W - 13L
1,687 SR
Queue Stats
452W - 372L
1,692 Elo+
Party 1
Tiamat
Tiamat
DarthSicarius0
Tiamat
Level 129
God Stats
4W - 3L
1,319 SR
Queue Stats
13W - 11L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 12
9,698
693
9,577
9,904
8,215
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

15
11 / 0 / 5
10,850
775
7,375
7,250
3,112
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
Rioxskii
Tiamat
13
3 / 2 / 10
9,847
703
10,062
7,695
8,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 6 / 0
8,685
620
3,864
9,336
3,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
Choochoo
Bacchus
11
0 / 3 / 2
8,743
625
5,342
11,697
10,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 7 / 1
7,887
563
5,161
11,708
7,955
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
16
Kills
2
2
Deaths
16
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
6
0
0.33
W
2
0
12
8
L
Bacchus
Choochoo
Bacchus
0
3
2
0.33
L
0
7
1
0.07
W
11
0
5
13.5
W
Tiamat
Rioxskii
Tiamat
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,014
Damage
14,367
24,849
Taken
32,741
20,007
Mitigated
21,635
4,778
Healing
4,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,864
2,547
0
1,290
9,336
3,071
0
1,889
7,287
0
47,295
W
9,577
1,236
0
2,146
9,904
8,215
864
4,270
5,634
0
44,620
L
Bacchus
Choochoo
Bacchus
5,342
245
0
1,506
11,697
10,609
0
3,665
7,667
15,912
0
L
5,161
205
0
1,990
11,708
7,955
0
3,820
7,641
24,622
0
W
7,375
1,792
0
0
7,250
3,112
634
3,027
4,223
0
21,007
W
Tiamat
Rioxskii
Tiamat
10,062
1,538
0
2,632
7,695
8,680
677
3,303
4,392
47,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,395
Gold Earned
25,315
186
Minions Killed
161
0
Camps Cleared
0
808,133
Distance Traveled
713,917
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,685
620
93
7
0
223,955
4
W
Tyr
9,698
693
79
6
0
303,373
2
L
Bacchus
8,743
625
20
1
0
270,029
5
L
Tiamat
7,887
563
48
3
0
219,933
1
W
Da Ji
10,850
775
24
2
0
254,106
1
W
Tiamat
9,847
703
83
6
0
250,654
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role