Player Matchup

Ao Kuang
Ao Kuang
DingDingWoo
Ao Kuang
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 3L
1,991 Elo+
Party 1
Tiamat
Tiamat
Hellanu
Tiamat
Level 157
God Stats
8W - 5L
1,634 SR
Queue Stats
179W - 134L
1,642 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Hyacínth
Tsukuyomi
Level 118
God Stats
3W - 2L
1,626 SR
Queue Stats
142W - 76L
1,722 Elo+
Party 1
Scylla
Scylla
Raìn
Scylla
Level 160
God Stats
3W - 0L
1,252 SR
Queue Stats
97W - 57L
1,763 Elo+
Party 1
Erlang Shen
Erlang Shen
jadedreamer
Erlang Shen
Level 61
God Stats
1W - 0L
1,788 SR
Queue Stats
18W - 7L
1,940 Elo+
Party 1
Team Averages
Level 105
1,560 SR
1,812 Elo+

VS

Team Averages
Level 102
1,482 SR
1,549 Elo+
Tiamat
Tiamat
HomicidaTarn
Tiamat
Level 122
God Stats
13W - 30L
1,238 SR
Queue Stats
159W - 155L
1,570 Elo+
Solo
Heimdallr
Heimdallr
JairPerez
Heimdallr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Longwitten
Osiris
Level 98
God Stats
3W - 3L
1,452 SR
Queue Stats
279W - 263L
1,558 Elo+
Party 2
Serqet
Serqet
Tyrenos
Serqet
Level 100
God Stats
2W - 3L
1,731 SR
Queue Stats
321W - 305L
1,538 Elo+
Party 2
Sylvanus
Sylvanus
carljtos
Sylvanus
Level 38
God Stats
1W - 2L
1,488 SR
Queue Stats
21W - 24L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DingDingWoo
Ao Kuang
15
4 / 2 / 8
8,772
516
8,098
9,832
3,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiamat
Hellanu
Tiamat
17
5 / 0 / 8
10,103
594
8,545
5,202
4,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
Hyacínth
Tsukuyomi
15
4 / 2 / 3
8,918
525
11,180
14,212
9,779
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
Raìn
Scylla
15
4 / 1 / 5
8,944
526
8,932
9,829
5,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
jadedreamer
Erlang Shen
15
7 / 3 / 3
8,975
528
11,259
16,577
8,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
2 / 3 / 3
8,319
489
6,922
7,680
5,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
JairPerez
Heimdallr
13
1 / 5 / 3
7,650
450
6,484
12,585
3,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
Longwitten
Osiris
14
2 / 5 / 1
8,806
518
11,361
18,092
12,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Serqet
Tyrenos
Serqet
13
3 / 5 / 1
8,407
495
3,995
11,748
3,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
carljtos
Sylvanus
12
0 / 6 / 7
6,908
406
5,505
13,523
8,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
24
Kills
8
8
Deaths
24
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
DingDingWoo
Ao Kuang
4
2
8
4
W
Tiamat
Hellanu
Tiamat
5
0
8
9
L
Tiamat
2
3
3
1.17
W
Tsukuyomi
Hyacínth
Tsukuyomi
4
2
3
2.75
L
Heimdallr
JairPerez
Heimdallr
1
5
3
0.5
L
Osiris
Longwitten
Osiris
2
5
1
0.5
W
Scylla
Raìn
Scylla
4
1
5
6.5
L
Serqet
Tyrenos
Serqet
3
5
1
0.7
L
Sylvanus
carljtos
Sylvanus
0
6
7
0.58
W
Erlang Shen
jadedreamer
Erlang Shen
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,014
Damage
34,267
55,652
Taken
63,628
30,964
Mitigated
34,028
23,232
Healing
19,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
DingDingWoo
Ao Kuang
8,098
2,240
0
2,805
9,832
3,166
0
2,909
6,689
59,967
0
W
Tiamat
Hellanu
Tiamat
8,545
636
0
2,494
5,202
4,212
1,194
1,660
3,384
70,840
0
L
Tiamat
6,922
449
0
1,674
7,680
5,754
0
4,395
3,146
44,497
0
W
Tsukuyomi
Hyacínth
Tsukuyomi
11,180
3,593
0
5,208
14,212
9,779
228
257
13,949
151
54,198
L
Heimdallr
JairPerez
Heimdallr
6,484
3,018
0
3,121
12,585
3,965
0
5,923
6,569
0
46,172
L
Osiris
Longwitten
Osiris
11,361
6,784
0
7,607
18,092
12,354
0
2,608
15,414
0
55,985
W
Scylla
Raìn
Scylla
8,932
1,141
0
4,842
9,829
5,345
56
2,441
7,035
50,299
0
L
Serqet
Tyrenos
Serqet
3,995
1,248
0
2,638
11,748
3,924
0
5,501
6,149
0
32,595
L
Sylvanus
carljtos
Sylvanus
5,505
1,548
1,027
3,482
13,523
8,031
0
6,784
6,624
20,214
3,693
W
Erlang Shen
jadedreamer
Erlang Shen
11,259
6,933
0
7,883
16,577
8,462
1,585
4,252
11,743
0
57,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,712
Gold Earned
40,090
525
Minions Killed
412
0
Camps Cleared
0
1,755,217
Distance Traveled
1,440,362
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,772
516
103
6
0
345,931
6
W
Tiamat
10,103
594
146
9
0
373,627
6
L
Tiamat
8,319
489
109
6
0
285,981
6
W
Tsukuyomi
8,918
525
105
6
0
334,879
5
L
Heimdallr
7,650
450
87
5
0
269,275
6
L
Osiris
8,806
518
112
7
0
251,776
2
W
Scylla
8,944
526
84
5
0
347,549
3
L
Serqet
8,407
495
68
4
0
348,788
5
L
Sylvanus
6,908
406
36
2
0
284,542
4
W
Erlang Shen
8,975
528
87
5
0
353,231
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role