Player Matchup

Merlin
Merlin
ATKBLADE
Merlin
Level 32
God Stats
21W - 20L
1,525 SR
Queue Stats
686W - 944L
1,468 Elo+
Party 1
Nemesis
Nemesis
Cap_-Dreik
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Fafnir
Fafnir
HyoudoIseii
Fafnir
Level 28
God Stats
2W - 5L
1,398 SR
Queue Stats
80W - 101L
1,463 Elo+
Party 1
Tyr
Tyr
mayronfds
Tyr
Level 29
God Stats
5W - 11L
1,500 SR
Queue Stats
490W - 724L
1,331 Elo+
Party 1
Anhur
Anhur
papagaio_adc
Anhur
Level 5
God Stats
0W - 2L
1,306 SR
Queue Stats
3W - 4L
1,455 Elo+
Solo
Team Averages
Level 19
1,446 SR
1,443 Elo+

VS

Team Averages
Level 24
1,445 SR
1,341 Elo+
Neith
Neith
EdgeRevenantX7
Neith
Level 16
God Stats
3W - 1L
1,495 SR
Queue Stats
45W - 53L
1,360 Elo+
Solo
Tiamat
Tiamat
GroundTree261
Tiamat
Level 29
God Stats
15W - 10L
1,589 SR
Queue Stats
97W - 96L
1,365 Elo+
Solo
Nemesis
Nemesis
Kuc_25
Nemesis
Level 17
God Stats
11W - 13L
1,363 SR
Queue Stats
21W - 25L
1,315 Elo+
Solo
Thanatos
Thanatos
Scotty_of_4500
Thanatos
Level 29
God Stats
22W - 36L
1,382 SR
Queue Stats
76W - 126L
1,329 Elo+
Solo
Sylvanus
Sylvanus
saturn-mighty940
Sylvanus
Level 29
God Stats
12W - 14L
1,397 SR
Queue Stats
66W - 78L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ATKBLADE
Merlin
9
0 / 2 / 3
5,698
380
2,470
4,492
1,742
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Cap_-Dreik
Nemesis
9
1 / 8 / 0
6,074
405
3,174
12,279
3,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
10
2 / 2 / 1
7,051
470
3,070
10,511
6,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
1 / 7 / 3
6,642
443
3,093
10,083
9,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 1 / 0
5,952
397
3,895
7,636
1,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 3 / 3
8,366
558
9,603
7,099
2,506
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 2 / 5
7,296
486
6,406
5,838
3,713
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Nemesis
Kuc_25
Nemesis
12
5 / 1 / 1
7,858
524
4,560
7,434
4,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
11
4 / 1 / 3
6,841
456
3,800
5,740
1,900
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 0 / 4
8,107
540
4,910
7,024
4,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
4
Kills
20
20
Deaths
7
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
ATKBLADE
Merlin
0
2
3
0.75
L
Nemesis
Cap_-Dreik
Nemesis
1
8
0
0.13
W
8
3
3
3.17
W
2
2
5
2.25
L
Fafnir
2
2
1
1.25
W
Nemesis
Kuc_25
Nemesis
5
1
1
5.5
W
Thanatos
4
1
3
5.5
L
1
7
3
0.36
L
0
1
0
0
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,702
Damage
29,279
45,001
Taken
33,135
23,256
Mitigated
17,091
12,539
Healing
15,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ATKBLADE
Merlin
2,470
247
0
270
4,492
1,742
0
494
3,998
19,953
0
L
Nemesis
Cap_-Dreik
Nemesis
3,174
1,296
0
2,924
12,279
3,046
0
3,053
9,226
0
25,822
W
9,603
5,216
0
2,213
7,099
2,506
851
374
6,475
0
34,214
W
6,406
865
261
2,399
5,838
3,713
1,438
2,398
3,440
37,747
0
L
Fafnir
3,070
497
453
4,540
10,511
6,792
0
3,559
6,952
12,830
0
W
Nemesis
Kuc_25
Nemesis
4,560
1,821
0
255
7,434
4,657
1,677
116
7,318
0
43,282
W
Thanatos
3,800
920
226
4,058
5,740
1,900
621
1,888
3,827
0
18,459
L
3,093
344
0
1,122
10,083
9,685
482
412
9,671
0
14,572
L
3,895
2,791
0
3,230
7,636
1,991
0
3,798
3,838
0
33,035
W
4,910
1,177
2,148
4,074
7,024
4,315
873
764
6,260
31,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,417
Gold Earned
38,468
219
Minions Killed
294
0
Camps Cleared
0
1,206,698
Distance Traveled
1,270,819
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,698
380
40
3
0
172,065
1
L
Nemesis
6,074
405
56
4
0
266,985
0
W
Neith
8,366
558
49
3
0
251,259
0
W
Tiamat
7,296
486
59
4
0
236,141
4
L
Fafnir
7,051
470
30
2
0
270,786
1
W
Nemesis
7,858
524
85
6
0
235,690
0
W
Thanatos
6,841
456
42
3
0
295,337
3
L
Tyr
6,642
443
23
2
0
273,616
0
L
Anhur
5,952
397
70
5
0
223,246
2
W
Sylvanus
8,107
540
59
4
0
252,392
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role