Player Matchup

Sobek
Sobek
Diamond II
Omarcio
Sobek
Diamond II
Level 160
God Stats
9W - 11L
1,771 SR
Queue Stats
409W - 378L
2,347 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond II
StailgameYT
Sun Wukong
Diamond II
Level 144
God Stats
14W - 15L
1,759 SR
Queue Stats
607W - 573L
2,389 MMR
Solo
Chang'e
Chang'e
Diamond II
TsanderFlores
Chang'e
Diamond II
Level 124
God Stats
5W - 4L
1,494 SR
Queue Stats
507W - 442L
2,405 MMR
Party 1
Danzaburou
Danzaburou
Masters
VlCK
Danzaburou
Masters
Level 145
God Stats
2W - 5L
1,401 SR
Queue Stats
493W - 379L
2,552 MMR
Solo
Bellona
Bellona
Diamond II
leopardoxDx
Bellona
Diamond II
Level 160
God Stats
45W - 26L
1,814 SR
Queue Stats
450W - 433L
2,385 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,648 SR
2,416 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 134
1,579 SR
2,173 MMR
Camazotz
Camazotz
Platinum II
Astroville8
Camazotz
Platinum II
Level 40
God Stats
8W - 4L
1,868 SR
Queue Stats
43W - 29L
2,251 MMR
Solo
Ymir
Ymir
Diamond II
Frostbite
Ymir
Diamond II
Level 160
God Stats
3W - 5L
1,276 SR
Queue Stats
228W - 225L
2,397 MMR
Solo
Heimdallr
Heimdallr
Masters
Hemoplagued
Heimdallr
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Masters
MySweetPatato
Bastet
Masters
Level 150
God Stats
3W - 0L
1,500 SR
Queue Stats
322W - 256L
2,315 MMR
Solo
Janus
Janus
Diamond II
Ranian
Janus
Diamond II
Level 160
God Stats
43W - 46L
1,749 SR
Queue Stats
541W - 513L
2,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Omarcio
Sobek
16
2 / 1 / 4
10,723
487
3,799
19,574
27,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
StailgameYT
Sun Wukong
18
0 / 3 / 0
10,366
471
9,183
21,959
19,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chang'e
16
1 / 6 / 1
9,827
447
10,018
18,949
7,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
VlCK
Danzaburou
16
3 / 9 / 1
10,787
490
12,564
20,005
10,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
leopardoxDx
Bellona
17
0 / 6 / 0
9,821
446
9,222
21,766
21,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
SetGuan YuScyllaNemesis

VS

Bans
ApolloPersephoneCthulhuAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Astroville8
Camazotz
20
3 / 0 / 9
13,395
609
19,173
30,011
30,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ymir
17
2 / 3 / 9
11,677
531
4,111
18,794
13,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
Hemoplagued
Heimdallr
20
9 / 2 / 5
13,975
635
25,082
17,594
9,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
9 / 0 / 4
14,342
652
15,202
16,143
7,128
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Janus
Ranian
Janus
20
2 / 1 / 5
13,638
620
15,712
10,529
4,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
6
Kills
25
25
Deaths
6
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Camazotz
Astroville8
Camazotz
3
0
9
7.5
W
Ymir
2
3
9
2.17
W
Heimdallr
Hemoplagued
Heimdallr
9
2
5
5.75
W
9
0
4
11
L
Sobek
Omarcio
Sobek
2
1
4
4
W
Janus
Ranian
Janus
2
1
5
4.5
L
Sun Wukong
StailgameYT
Sun Wukong
0
3
0
0
L
Chang'e
1
6
1
0.25
L
Danzaburou
VlCK
Danzaburou
3
9
1
0.39
L
Bellona
leopardoxDx
Bellona
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,786
Damage
79,280
102,253
Taken
93,071
86,854
Mitigated
65,598
30,079
Healing
53,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
Astroville8
Camazotz
19,173
6,256
0
24,215
30,011
30,362
1,607
2,207
27,129
0
98,433
W
Ymir
4,111
589
0
6,984
18,794
13,891
279
3,189
15,559
23,878
0
W
Heimdallr
Hemoplagued
Heimdallr
25,082
16,499
0
8,640
17,594
9,923
5,759
3,440
14,104
0
133,005
W
15,202
4,578
0
8,523
16,143
7,128
2,481
2,897
13,171
0
122,019
L
Sobek
Omarcio
Sobek
3,799
362
0
4,963
19,574
27,313
0
4,435
15,089
26,568
0
W
Janus
Ranian
Janus
15,712
1,222
470
4,773
10,529
4,294
55
4,316
6,213
130,798
0
L
Sun Wukong
StailgameYT
Sun Wukong
9,183
1,779
0
9,028
21,959
19,762
0
1,927
19,432
0
76,732
L
Chang'e
10,018
425
1,715
7,088
18,949
7,512
0
6,876
12,023
77,739
0
L
Danzaburou
VlCK
Danzaburou
12,564
7,373
0
4,781
20,005
10,467
956
3,015
16,800
0
72,017
L
Bellona
leopardoxDx
Bellona
9,222
4,467
0
2,504
21,766
21,800
0
3,430
18,116
398
98,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,524
Gold Earned
67,027
624
Minions Killed
769
0
Camps Cleared
0
2,243,314
Distance Traveled
2,391,193
30
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
13,395
609
163
7
0
470,973
5
W
Ymir
11,677
531
28
1
0
483,850
11
W
Heimdallr
13,975
635
173
8
0
400,334
1
W
Bastet
14,342
652
183
8
0
529,689
3
L
Sobek
10,723
487
36
2
0
526,691
8
W
Janus
13,638
620
222
10
0
506,347
2
L
Sun Wukong
10,366
471
159
7
0
481,002
12
L
Chang'e
9,827
447
147
7
0
408,127
4
L
Danzaburou
10,787
490
136
6
0
399,998
2
L
Bellona
9,821
446
146
7
0
427,496
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role