Player Matchup

King Arthur
King Arthur
FenixChris
King Arthur
Level 14
God Stats
0W - 2L
1,277 SR
Queue Stats
0W - 4L
1,060 Elo+
Party 2
Tiamat
Tiamat
LudaTsunami
Tiamat
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
49W - 57L
1,444 Elo+
Solo
Neith
Neith
NeoXL012
Neith
Level 38
God Stats
0W - 1L
1,426 SR
Queue Stats
0W - 4L
1,126 Elo+
Party 2
Erlang Shen
Erlang Shen
Neoox12
Erlang Shen
Level 29
God Stats
0W - 2L
1,331 SR
Queue Stats
4W - 11L
1,300 Elo+
Party 2
Khepri
Khepri
brian10304
Khepri
Level 68
God Stats
3W - 7L
1,536 SR
Queue Stats
4W - 9L
1,332 Elo+
Party 2
Team Averages
Level 43
1,414 SR
1,252 Elo+

VS

Team Averages
Level 56
1,549 SR
1,346 Elo+
Da Ji
Da Ji
Aхиkko
Da Ji
Level 26
God Stats
14W - 11L
1,516 SR
Queue Stats
35W - 62L
1,344 Elo+
Party 1
Anubis
Anubis
M1ronoff
Anubis
Level 49
God Stats
37W - 34L
1,504 SR
Queue Stats
98W - 139L
1,342 Elo+
Party 1
Cerberus
Cerberus
Sadwa1cer
Cerberus
Level 16
God Stats
5W - 12L
1,435 SR
Queue Stats
103W - 146L
1,168 Elo+
Party 1
Sobek
Sobek
fridens
Sobek
Level 143
God Stats
3W - 3L
1,747 SR
Queue Stats
139W - 194L
1,442 Elo+
Party 1
Izanami
Izanami
Легушкер
Izanami
Level 44
God Stats
25W - 29L
1,543 SR
Queue Stats
278W - 279L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FenixChris
King Arthur
13
0 / 4 / 1
7,433
391
5,213
19,123
10,827
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
9
0 / 2 / 2
7,090
373
855
4,410
1,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
NeoXL012
Neith
15
4 / 2 / 4
8,576
451
10,673
6,027
1,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
Neoox12
Erlang Shen
15
7 / 4 / 1
9,539
502
11,747
15,546
8,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
brian10304
Khepri
14
2 / 2 / 6
8,899
468
5,907
9,481
6,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Aхиkko
Da Ji
15
1 / 2 / 4
9,002
474
3,134
11,633
4,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Anubis
M1ronoff
Anubis
18
6 / 3 / 4
10,826
570
12,998
7,512
4,812
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Sadwa1cer
Cerberus
14
0 / 3 / 4
8,243
434
2,555
13,490
8,690
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sobek
fridens
Sobek
18
5 / 1 / 1
10,936
576
16,989
15,885
18,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
2 / 4 / 1
8,796
463
5,892
13,301
4,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
28
13
Kills
14
14
Deaths
13
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Aхиkko
Da Ji
1
2
4
1.5
L
King Arthur
FenixChris
King Arthur
0
4
1
0.13
L
Tiamat
0
2
2
0.5
W
Anubis
M1ronoff
Anubis
6
3
4
2.67
L
Neith
NeoXL012
Neith
4
2
4
3
L
Erlang Shen
Neoox12
Erlang Shen
7
4
1
1.88
W
Cerberus
Sadwa1cer
Cerberus
0
3
4
0.67
L
Khepri
brian10304
Khepri
2
2
6
2.5
W
Sobek
fridens
Sobek
5
1
1
5.5
W
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,395
Damage
41,568
54,587
Taken
61,821
28,798
Mitigated
41,534
13,909
Healing
22,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Aхиkko
Da Ji
3,134
496
0
4,821
11,633
4,434
774
734
10,851
0
54,363
L
King Arthur
FenixChris
King Arthur
5,213
780
0
3,892
19,123
10,827
27
12,562
5,824
0
28,237
L
Tiamat
855
121
0
1,054
4,410
1,768
0
2,416
1,994
22,233
0
W
Anubis
M1ronoff
Anubis
12,998
626
0
3,474
7,512
4,812
726
1,038
6,404
83,299
0
L
Neith
NeoXL012
Neith
10,673
3,748
0
1,453
6,027
1,913
274
3,452
2,575
0
52,780
L
Erlang Shen
Neoox12
Erlang Shen
11,747
5,751
0
3,485
15,546
8,051
0
9,824
5,502
0
64,110
W
Cerberus
Sadwa1cer
Cerberus
2,555
192
0
3,026
13,490
8,690
100
1,749
11,741
33,761
0
L
Khepri
brian10304
Khepri
5,907
246
464
3,561
9,481
6,239
306
3,331
6,150
27,860
0
W
Sobek
fridens
Sobek
16,989
1,259
0
6,652
15,885
18,950
2,267
0
15,567
65,752
0
W
5,892
3,667
0
4,745
13,301
4,648
1,759
3,123
10,178
0
57,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,537
Gold Earned
47,803
324
Minions Killed
534
0
Camps Cleared
0
1,645,850
Distance Traveled
1,744,253
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,002
474
87
5
0
412,215
2
L
King Arthur
7,433
391
47
2
0
363,987
0
L
Tiamat
7,090
373
51
3
0
164,593
0
W
Anubis
10,826
570
147
8
0
360,255
4
L
Neith
8,576
451
99
5
0
358,522
4
L
Erlang Shen
9,539
502
89
5
0
398,570
0
W
Cerberus
8,243
434
73
4
0
314,835
4
L
Khepri
8,899
468
38
2
0
360,178
3
W
Sobek
10,936
576
109
6
0
350,990
0
W
Izanami
8,796
463
118
6
0
305,958
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role