Player Matchup

Danzaburou
Danzaburou
Badack-uchiwa
Danzaburou
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
NickKhalifa-07
Nemesis
Level 14
God Stats
5W - 6L
1,558 SR
Queue Stats
13W - 27L
1,333 Elo+
Solo
Tsukuyomi
Tsukuyomi
RAY_Miro
Tsukuyomi
Level 17
God Stats
18W - 33L
1,278 SR
Queue Stats
28W - 43L
1,265 Elo+
Solo
Tiamat
Tiamat
WotinRabar
Tiamat
Level 29
God Stats
4W - 3L
1,359 SR
Queue Stats
92W - 93L
1,504 Elo+
Solo
Set
Set
x GooZeR I3946
Set
Level 16
God Stats
13W - 12L
1,390 SR
Queue Stats
123W - 114L
1,339 Elo+
Solo
Team Averages
Level 16
1,417 SR
1,388 Elo+

VS

Team Averages
Level 18
1,492 SR
1,450 Elo+
Chaac
Chaac
Jhony_Koxwille
Chaac
Level 28
God Stats
55W - 42L
1,602 SR
Queue Stats
64W - 70L
1,469 Elo+
Solo
Awilix
Awilix
NeuroFunkMeldon
Awilix
Level 18
God Stats
4W - 2L
1,500 SR
Queue Stats
107W - 145L
1,280 Elo+
Solo
Loki
Loki
T_-BandiT-_T
Loki
Level 24
God Stats
1W - 1L
1,358 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ra
Ra
mikymax69
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Neith
Neith
simo8888909
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Badack-uchiwa
Danzaburou
16
7 / 0 / 2
10,321
645
8,775
10,846
4,428
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 3 / 5
8,106
507
5,459
9,863
3,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
RAY_Miro
Tsukuyomi
14
4 / 4 / 0
8,545
534
4,050
7,091
2,399
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tiamat
WotinRabar
Tiamat
14
5 / 1 / 2
8,489
531
9,577
6,366
4,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 5 / 5
7,491
468
6,174
10,452
4,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 6
7,832
490
5,777
10,532
5,981
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
3 / 8 / 2
6,606
413
5,909
14,051
4,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 2 / 4
7,198
450
4,094
7,409
2,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 4 / 2
7,356
460
1,640
8,471
4,246
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
2 / 4 / 1
6,431
402
4,817
8,965
2,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
20
Kills
10
13
Deaths
22
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Badack-uchiwa
Danzaburou
7
0
2
8
L
1
4
6
1
L
3
8
2
0.5
W
3
3
5
1.83
W
Tsukuyomi
RAY_Miro
Tsukuyomi
4
4
0
1
L
3
2
4
2.5
W
Tiamat
WotinRabar
Tiamat
5
1
2
6
L
1
4
2
0.5
L
2
4
1
0.63
W
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,035
Damage
22,237
44,618
Taken
49,428
19,048
Mitigated
19,375
17,944
Healing
13,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Badack-uchiwa
Danzaburou
8,775
5,456
0
8,457
10,846
4,428
4,000
243
10,578
0
75,839
L
5,777
1,353
0
2,924
10,532
5,981
1,085
573
9,901
0
38,437
L
5,909
2,778
0
3,168
14,051
4,123
0
2,652
11,159
0
23,077
W
5,459
2,854
0
3,562
9,863
3,178
211
300
9,563
0
30,642
W
Tsukuyomi
RAY_Miro
Tsukuyomi
4,050
1,094
0
423
7,091
2,399
878
287
6,779
0
44,603
L
4,094
1,277
0
1,372
7,409
2,293
781
509
6,874
0
23,813
W
Tiamat
WotinRabar
Tiamat
9,577
977
0
2,128
6,366
4,794
195
528
5,838
40,667
0
L
1,640
363
378
3,321
8,471
4,246
428
3,148
4,737
26,882
0
L
4,817
2,205
0
2,815
8,965
2,732
1,035
1,683
7,180
0
22,136
W
6,174
3,099
0
3,374
10,452
4,249
452
282
10,170
0
33,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,952
Gold Earned
35,423
378
Minions Killed
260
0
Camps Cleared
0
1,362,576
Distance Traveled
1,489,741
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,321
645
128
8
0
266,396
3
L
Chaac
7,832
490
81
5
0
318,052
0
L
Awilix
6,606
413
48
3
0
318,617
4
W
Nemesis
8,106
507
52
3
0
274,329
0
W
Tsukuyomi
8,545
534
87
5
0
294,814
0
L
Loki
7,198
450
49
3
0
331,263
0
W
Tiamat
8,489
531
60
4
0
251,349
1
L
Ra
7,356
460
46
3
0
239,589
2
L
Neith
6,431
402
36
2
0
282,220
0
W
Set
7,491
468
51
3
0
275,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role