Player Matchup

Cupid
Cupid
Dracaris86
Cupid
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 104L
1,537 Elo+
Solo
Artemis
Artemis
Sea Witch4786
Artemis
Level 18
God Stats
8W - 3L
1,709 SR
Queue Stats
195W - 141L
1,553 Elo+
Solo
Mercury
Mercury
TecarreoNAZHE
Mercury
Level 23
God Stats
1W - 1L
1,270 SR
Queue Stats
8W - 9L
1,334 Elo+
Solo
King Arthur
King Arthur
Vitzks
King Arthur
Level 8
God Stats
2W - 0L
1,768 SR
Queue Stats
8W - 2L
1,744 Elo+
Solo
Achilles
Achilles
crossX356
Achilles
Level 28
God Stats
9W - 9L
1,601 SR
Queue Stats
165W - 176L
1,528 Elo+
Solo
Team Averages
Level 18
1,570 SR
1,539 Elo+

VS

Team Averages
Level 11
1,464 SR
1,542 Elo+
Neith
Neith
Ares191919
Neith
Level 11
God Stats
1W - 2L
1,476 SR
Queue Stats
8W - 12L
1,470 Elo+
Solo
Ymir
Ymir
HunterPro2228
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,684 Elo+
Solo
Izanami
Izanami
O-Moby
Izanami
Level 14
God Stats
1W - 3L
1,177 SR
Queue Stats
12W - 21L
1,388 Elo+
Solo
Ra
Ra
iDestrozen
Ra
Level 5
God Stats
2W - 2L
1,608 SR
Queue Stats
5W - 3L
1,624 Elo+
Solo
Pele
Pele
zS4nTt
Pele
Level 25
God Stats
16W - 13L
1,556 SR
Queue Stats
21W - 18L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
15
8 / 3 / 6
10,445
614
9,961
11,443
4,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
18
9 / 1 / 3
11,327
666
10,441
12,192
5,072
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
18
13 / 3 / 5
11,324
666
12,304
9,771
3,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Vitzks
King Arthur
15
9 / 2 / 4
10,077
593
8,539
11,284
8,809
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
crossX356
Achilles
15
8 / 0 / 5
9,523
560
7,816
11,508
6,740
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
1 / 10 / 1
7,022
413
3,879
12,651
4,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
0 / 12 / 0
5,890
346
2,772
13,951
6,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
O-Moby
Izanami
14
3 / 8 / 2
9,037
532
4,400
13,403
4,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
5 / 4 / 1
10,005
589
13,863
11,480
8,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
zS4nTt
Pele
8
0 / 14 / 3
6,122
360
3,327
12,258
3,311
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
16
47
Kills
9
9
Deaths
48
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
1
10
1
0.15
W
Cupid
8
3
6
3.67
L
0
12
0
0
L
Izanami
O-Moby
Izanami
3
8
2
0.5
W
Artemis
9
1
3
10.5
W
Mercury
13
3
5
5.17
W
King Arthur
Vitzks
King Arthur
9
2
4
5.5
W
Achilles
crossX356
Achilles
8
0
5
10.5
L
5
4
1
1.38
L
Pele
zS4nTt
Pele
0
14
3
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,061
Damage
28,241
56,198
Taken
63,743
28,538
Mitigated
27,252
24,364
Healing
9,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
3,879
1,983
0
1,875
12,651
4,007
505
0
12,651
0
27,280
W
Cupid
9,961
4,511
1,006
6,137
11,443
4,206
2,561
7,141
4,302
0
55,947
L
2,772
1,313
0
360
13,951
6,213
138
0
13,951
13,348
0
L
Izanami
O-Moby
Izanami
4,400
2,618
0
2,982
13,403
4,813
1,012
0
13,403
0
50,568
W
Artemis
10,441
5,090
0
6,856
12,192
5,072
2,242
1,352
10,840
0
88,304
W
Mercury
12,304
6,777
0
2,973
9,771
3,711
0
741
9,030
0
72,551
W
King Arthur
Vitzks
King Arthur
8,539
1,380
0
2,084
11,284
8,809
0
3,479
7,805
0
51,157
W
Achilles
crossX356
Achilles
7,816
1,841
588
4,720
11,508
6,740
1,399
3,922
7,586
0
35,290
L
13,863
1,615
114
3,086
11,480
8,908
120
0
11,480
66,297
0
L
Pele
zS4nTt
Pele
3,327
1,236
0
677
12,258
3,311
0
0
12,258
0
15,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,696
Gold Earned
38,076
506
Minions Killed
300
0
Camps Cleared
0
1,577,198
Distance Traveled
1,405,013
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,022
413
48
3
0
261,742
0
W
Cupid
10,445
614
101
6
0
265,440
0
L
Ymir
5,890
346
33
2
0
265,631
1
L
Izanami
9,037
532
98
6
0
277,411
0
W
Artemis
11,327
666
149
9
0
264,046
0
W
Mercury
11,324
666
122
7
0
391,389
2
W
King Arthur
10,077
593
78
5
0
315,964
3
W
Achilles
9,523
560
56
3
0
340,359
0
L
Ra
10,005
589
100
6
0
331,598
3
L
Pele
6,122
360
21
1
0
268,631
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role