Player Matchup

Discordia
Discordia
Galdrastav
Discordia
Level 32
God Stats
4W - 3L
1,527 SR
Queue Stats
18W - 21L
1,769 Elo+
Solo
Neith
Neith
KASHALOT13
Neith
Level 7
God Stats
2W - 3L
1,762 SR
Queue Stats
2W - 3L
1,492 Elo+
Party 2
Cabrakan
Cabrakan
Kuroxa
Cabrakan
Level 124
God Stats
22W - 12L
1,792 SR
Queue Stats
163W - 139L
1,643 Elo+
Party 2
Sun Wukong
Sun Wukong
Tomiwin
Sun Wukong
Level 36
God Stats
1W - 3L
1,715 SR
Queue Stats
9W - 14L
1,490 Elo+
Solo
Erlang Shen
Erlang Shen
Yаgami
Erlang Shen
Level 127
God Stats
9W - 8L
1,536 SR
Queue Stats
112W - 82L
1,660 Elo+
Party 2
Team Averages
Level 65
1,667 SR
1,611 Elo+

VS

Team Averages
Level 43
1,608 SR
1,699 Elo+
Ra
Ra
MrFrankl1n
Ra
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
222W - 65L
1,903 Elo+
Party 1
Arachne
Arachne
Papayen
Arachne
Level 49
God Stats
4W - 2L
1,500 SR
Queue Stats
236W - 245L
1,800 Elo+
Solo
Horus
Horus
Ricely
Horus
Level 37
God Stats
19W - 13L
1,697 SR
Queue Stats
41W - 39L
1,616 Elo+
Solo
Aphrodite
Aphrodite
Sihisee
Aphrodite
Level 67
God Stats
4W - 0L
1,843 SR
Queue Stats
819W - 597L
1,660 Elo+
Party 1
Danzaburou
Danzaburou
sven111
Danzaburou
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 33L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Galdrastav
Discordia
15
2 / 10 / 4
9,825
491
8,828
13,176
4,253
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
14
4 / 4 / 7
8,626
431
8,330
11,281
3,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
Kuroxa
Cabrakan
14
4 / 8 / 8
9,124
456
13,489
19,453
19,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
Tomiwin
Sun Wukong
15
1 / 5 / 2
9,412
471
9,560
22,663
11,261
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
Yаgami
Erlang Shen
15
5 / 9 / 5
9,757
488
15,021
20,449
14,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 6
11,927
596
13,345
11,416
4,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Papayen
Arachne
19
13 / 2 / 9
12,564
628
19,502
19,294
9,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
Ricely
Horus
16
6 / 2 / 16
11,381
569
8,291
17,727
16,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Aphrodite
Sihisee
Aphrodite
20
5 / 1 / 12
13,372
669
19,137
21,614
21,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
sven111
Danzaburou
17
5 / 7 / 3
11,488
574
9,692
15,814
5,765
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
82
16
Kills
36
36
Deaths
16
26
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Discordia
Galdrastav
Discordia
2
10
4
0.4
L
Neith
4
4
7
1.88
L
Cabrakan
Kuroxa
Cabrakan
4
8
8
1
W
7
4
6
2.5
W
Arachne
Papayen
Arachne
13
2
9
8.75
W
Horus
Ricely
Horus
6
2
16
7
W
Aphrodite
Sihisee
Aphrodite
5
1
12
11
L
Sun Wukong
Tomiwin
Sun Wukong
1
5
2
0.4
L
Erlang Shen
Yаgami
Erlang Shen
5
9
5
0.83
W
Danzaburou
sven111
Danzaburou
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,228
Damage
69,967
87,022
Taken
85,865
53,290
Mitigated
59,147
18,050
Healing
45,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Galdrastav
Discordia
8,828
1,079
0
890
13,176
4,253
200
6,623
6,553
45,297
0
L
Neith
8,330
3,333
0
3,961
11,281
3,685
0
1,742
9,539
0
38,585
L
Cabrakan
Kuroxa
Cabrakan
13,489
1,293
110
4,098
19,453
19,942
0
4,323
15,130
39,814
0
W
13,345
1,293
783
3,079
11,416
4,940
2,042
4,162
7,254
82,328
0
W
Arachne
Papayen
Arachne
19,502
12,687
0
8,957
19,294
9,951
1,598
5,256
14,038
0
93,648
W
Horus
Ricely
Horus
8,291
3,274
1,260
4,692
17,727
16,752
858
5,961
11,766
0
23,537
W
Aphrodite
Sihisee
Aphrodite
19,137
2,875
6,050
15,753
21,614
21,739
689
2,414
19,200
113,224
0
L
Sun Wukong
Tomiwin
Sun Wukong
9,560
2,393
0
6,177
22,663
11,261
0
12,923
9,740
291
65,167
L
Erlang Shen
Yаgami
Erlang Shen
15,021
7,926
0
2,814
20,449
14,149
0
6,871
13,578
0
63,288
W
Danzaburou
sven111
Danzaburou
9,692
5,587
0
5,339
15,814
5,765
3,792
4,815
10,999
0
84,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,744
Gold Earned
60,732
425
Minions Killed
644
0
Camps Cleared
0
1,681,119
Distance Traveled
1,920,183
4
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,825
491
79
4
0
296,474
2
L
Neith
8,626
431
64
3
0
313,698
0
L
Cabrakan
9,124
456
42
2
0
336,628
1
W
Ra
11,927
596
147
7
0
396,329
9
W
Arachne
12,564
628
135
7
0
437,185
1
W
Horus
11,381
569
24
1
0
402,702
6
W
Aphrodite
13,372
669
212
11
0
365,206
4
L
Sun Wukong
9,412
471
138
7
0
363,313
1
L
Erlang Shen
9,757
488
102
5
0
371,006
0
W
Danzaburou
11,488
574
126
6
0
318,761
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role