Player Matchup

Medusa
Medusa
MR R3AP3R96
Medusa
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,517 Elo+
Party 1
Pele
Pele
R_Francis25
Pele
Level 48
God Stats
3W - 3L
1,497 SR
Queue Stats
10W - 13L
1,377 Elo+
Solo
Chaac
Chaac
Twobeans8877
Chaac
Level 122
God Stats
3W - 2L
1,710 SR
Queue Stats
50W - 52L
1,411 Elo+
Party 1
Team Averages
Level 70
1,569 SR
1,435 Elo+

VS

Team Averages
Level 68
1,509 SR
1,346 Elo+
Nemesis
Nemesis
MedeFortin
Nemesis
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 39L
1,466 Elo+
Party 2
Tiamat
Tiamat
Tothom16
Tiamat
Level 39
God Stats
4W - 5L
1,500 SR
Queue Stats
26W - 47L
1,196 Elo+
Party 2
Neith
Neith
markbonilla0
Neith
Level 106
God Stats
8W - 12L
1,526 SR
Queue Stats
143W - 178L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
2 / 5 / 10
9,554
735
8,428
7,499
2,095
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
11 / 1 / 3
11,078
852
10,756
7,631
2,423
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 3 / 11
9,817
755
10,512
13,353
9,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MedeFortin
Nemesis
12
5 / 5 / 3
9,214
709
8,435
13,859
5,961
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Tothom16
Tiamat
10
0 / 7 / 5
7,610
585
3,396
9,196
3,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 4 / 4
9,132
702
8,472
12,964
4,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
16
Kills
9
9
Deaths
16
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
2
5
10
1.4
L
Nemesis
MedeFortin
Nemesis
5
5
3
1.3
W
11
1
3
12.5
L
Tiamat
Tothom16
Tiamat
0
7
5
0.36
W
3
3
11
2.83
L
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,696
Damage
20,303
28,483
Taken
36,019
13,762
Mitigated
14,502
9,162
Healing
12,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
8,428
5,060
354
1,119
7,499
2,095
616
1,362
5,895
0
35,454
L
Nemesis
MedeFortin
Nemesis
8,435
3,988
457
5,132
13,859
5,961
0
20
13,639
0
36,188
W
10,756
3,631
472
1,814
7,631
2,423
1,640
1,055
6,422
0
42,585
L
Tiamat
Tothom16
Tiamat
3,396
81
135
625
9,196
3,941
75
0
9,026
8,687
0
W
10,512
2,567
0
5,403
13,353
9,244
180
1,207
12,010
0
31,709
L
8,472
4,624
516
5,270
12,964
4,600
493
20
12,719
0
39,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,449
Gold Earned
25,956
157
Minions Killed
117
0
Camps Cleared
0
665,963
Distance Traveled
648,322
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,554
735
55
4
0
196,674
0
L
Nemesis
9,214
709
45
3
0
241,750
3
W
Pele
11,078
852
64
5
0
234,438
2
L
Tiamat
7,610
585
11
1
0
227,432
0
W
Chaac
9,817
755
38
3
0
234,851
0
L
Neith
9,132
702
61
5
0
179,140
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role