Player Matchup

Neith
Neith
Diamond IV
 
Neith
Diamond IV
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Diamond IV
ICE IM NICE
Chronos
Diamond IV
Level 160
God Stats
0W - 2L
1,796 SR
Queue Stats
143W - 104L
2,178 MMR
Solo
Artio
Artio
Diamond III
Jirwin2003
Artio
Diamond III
Level 113
God Stats
15W - 9L
1,804 SR
Queue Stats
492W - 476L
2,247 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond V
The Milkman9059
Tsukuyomi
Diamond V
Level 135
God Stats
21W - 20L
1,716 SR
Queue Stats
827W - 822L
2,032 MMR
Party 1
Cerberus
Cerberus
Diamond V
We Lazy
Cerberus
Diamond V
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
212W - 186L
2,149 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,663 SR
2,021 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 141
1,764 SR
2,145 MMR
Apollo
Apollo
Diamond III
CharpN
Apollo
Diamond III
Level 159
God Stats
7W - 5L
1,746 SR
Queue Stats
593W - 540L
2,196 MMR
Solo
Tyr
Tyr
Platinum II
Firsh0_7
Tyr
Platinum II
Level 129
God Stats
6W - 1L
1,835 SR
Queue Stats
69W - 60L
2,093 MMR
Solo
Hel
Hel
Diamond IV
Luxureous
Hel
Diamond IV
Level 160
God Stats
10W - 7L
1,746 SR
Queue Stats
451W - 447L
2,191 MMR
Solo
Bellona
Bellona
Diamond IV
RetroR30s
Bellona
Diamond IV
Level 99
God Stats
8W - 2L
1,948 SR
Queue Stats
45W - 36L
2,155 MMR
Solo
Khepri
Khepri
Diamond IV
xNotoriousBAMF
Khepri
Diamond IV
Level 160
God Stats
2W - 2L
1,542 SR
Queue Stats
411W - 390L
2,089 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
2 / 7 / 9
10,054
457
16,167
19,828
7,894
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
ICE IM NICE
Chronos
18
4 / 5 / 4
11,925
542
14,118
15,319
5,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artio
17
2 / 4 / 8
10,446
475
15,288
29,382
33,068
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
The Milkman9059
Tsukuyomi
17
3 / 7 / 4
10,260
466
11,124
17,337
6,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
We Lazy
Cerberus
15
2 / 5 / 5
9,809
446
8,485
25,602
22,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
SetNemesisScyllaJanusDanzaburou

VS

Bans
Cu ChulainnGebGaneshaYmirKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CharpN
Apollo
20
10 / 2 / 10
13,566
617
30,988
18,688
10,570
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
4 / 3 / 8
12,701
577
17,081
26,958
24,303
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

19
4 / 2 / 5
13,074
594
14,075
15,608
7,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
RetroR30s
Bellona
19
9 / 4 / 10
13,177
599
16,907
23,087
17,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
1 / 3 / 13
11,255
512
5,577
19,874
24,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
74
13
Kills
28
28
Deaths
14
30
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
7
9
0.93
W
Apollo
CharpN
Apollo
10
2
10
7.5
W
4
3
8
2.67
L
Chronos
ICE IM NICE
Chronos
4
5
4
1.2
L
Artio
2
4
8
1.5
W
4
2
5
3.25
W
Bellona
RetroR30s
Bellona
9
4
10
3.5
L
Tsukuyomi
The Milkman9059
Tsukuyomi
3
7
4
0.71
L
Cerberus
We Lazy
Cerberus
2
5
5
0.9
W
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,182
Damage
84,628
107,468
Taken
104,215
76,148
Mitigated
84,295
31,216
Healing
48,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
16,167
6,775
0
3,401
19,828
7,894
0
3,616
16,124
0
75,137
W
Apollo
CharpN
Apollo
30,988
20,934
0
7,604
18,688
10,570
3,407
8,752
9,936
0
128,785
W
17,081
3,269
0
12,203
26,958
24,303
243
9,389
17,569
0
83,466
L
Chronos
ICE IM NICE
Chronos
14,118
5,386
0
2,215
15,319
5,709
3,053
4,521
10,550
80,381
0
L
Artio
15,288
1,914
2,012
13,122
29,382
33,068
0
4,670
24,540
64,608
0
W
14,075
577
9,874
10,407
15,608
7,852
3,464
7,499
8,109
98,316
0
W
Bellona
RetroR30s
Bellona
16,907
7,041
0
3,819
23,087
17,558
3,274
7,904
15,183
0
90,485
L
Tsukuyomi
The Milkman9059
Tsukuyomi
11,124
2,771
0
4,071
17,337
6,761
0
506
16,831
0
80,660
L
Cerberus
We Lazy
Cerberus
8,485
454
0
6,395
25,602
22,716
0
5,563
19,771
36,367
0
W
5,577
348
0
4,185
19,874
24,012
48
5,917
13,957
22,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,494
Gold Earned
63,773
594
Minions Killed
616
0
Camps Cleared
0
1,889,965
Distance Traveled
2,239,344
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,054
457
124
6
0
362,966
4
W
Apollo
13,566
617
164
7
0
427,168
4
W
Tyr
12,701
577
136
6
0
453,807
3
L
Chronos
11,925
542
133
6
0
340,850
3
L
Artio
10,446
475
129
6
0
382,790
2
W
Hel
13,074
594
177
8
0
424,787
0
W
Bellona
13,177
599
122
6
0
494,160
4
L
Tsukuyomi
10,260
466
138
6
0
416,453
2
L
Cerberus
9,809
446
70
3
0
386,906
1
W
Khepri
11,255
512
17
1
0
439,422
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role