Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Boheveten
Apollo
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 145L
1,494 Elo+
Solo
Tiamat
Tiamat
OfficialKirito
Tiamat
Level 67
God Stats
1W - 1L
1,219 SR
Queue Stats
93W - 103L
1,678 Elo+
Solo
Team Averages
Level 94
1,406 SR
1,558 Elo+

VS

Team Averages
Level 87
1,631 SR
1,562 Elo+
Fenrir
Fenrir
AlmondWorm12365
Fenrir
Level 122
God Stats
7W - 7L
1,451 SR
Queue Stats
257W - 260L
1,644 Elo+
Solo
Ymir
Ymir
Serkantherialmen
Ymir
Level 11
God Stats
1W - 2L
1,773 SR
Queue Stats
50W - 77L
1,358 Elo+
Solo
Tiamat
Tiamat
SwiftVenoms
Tiamat
Level 127
God Stats
2W - 2L
1,668 SR
Queue Stats
18W - 26L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
2 / 1 / 9
7,176
718
6,668
7,025
3,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
Boheveten
Apollo
12
7 / 0 / 4
8,314
831
7,183
7,592
2,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 1 / 8
7,154
715
6,612
3,561
2,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
6,350
635
3,819
10,400
5,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 3 / 0
6,705
671
2,454
9,657
6,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
9
0 / 2 / 2
6,201
620
5,796
6,392
3,436
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
11
Kills
2
2
Deaths
11
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
1
9
6.5
L
1
6
1
0.25
W
Apollo
Boheveten
Apollo
7
0
4
9
W
2
1
8
6
L
1
3
0
0.33
L
Tiamat
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,463
Damage
12,069
18,178
Taken
26,449
8,486
Mitigated
16,022
4,770
Healing
6,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,668
1,040
0
375
7,025
3,857
283
3,181
3,820
0
16,030
L
3,819
693
0
2,555
10,400
5,864
0
2,794
7,096
0
19,050
W
Apollo
Boheveten
Apollo
7,183
3,947
0
2,953
7,592
2,569
1,167
3,565
3,827
0
30,442
W
6,612
967
0
1,442
3,561
2,060
35
1,630
1,881
22,613
0
L
2,454
339
588
1,960
9,657
6,722
0
1,864
7,510
13,125
0
L
Tiamat
5,796
512
0
1,474
6,392
3,436
0
1,265
4,797
23,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,644
Gold Earned
19,256
115
Minions Killed
105
0
Camps Cleared
0
559,636
Distance Traveled
528,226
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,176
718
18
2
0
186,749
2
L
Fenrir
6,350
635
36
4
0
181,162
3
W
Apollo
8,314
831
61
6
0
185,892
3
W
Tiamat
7,154
715
36
4
0
186,995
0
L
Ymir
6,705
671
20
2
0
171,390
0
L
Tiamat
6,201
620
49
5
0
175,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role