Player Matchup

Cerberus
Cerberus
AerHart
Cerberus
Level 108
God Stats
2W - 2L
1,715 SR
Queue Stats
12W - 17L
1,586 Elo+
Party 2
Tiamat
Tiamat
Meticrobotic
Tiamat
Level 60
God Stats
3W - 4L
1,593 SR
Queue Stats
6W - 6L
1,586 Elo+
Party 2
Hun Batz
Hun Batz
OttoVonII
Hun Batz
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 99
1,603 SR
1,557 Elo+

VS

Team Averages
Level 87
1,447 SR
1,640 Elo+
Tiamat
Tiamat
Hlødin
Tiamat
Level 126
God Stats
2W - 4L
1,341 SR
Queue Stats
51W - 57L
1,406 Elo+
Solo
Horus
Horus
SSWB
Horus
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 3L
1,757 Elo+
Party 1
Chronos
Chronos
Samarden
Chronos
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 14L
1,757 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AerHart
Cerberus
16
3 / 5 / 5
11,423
635
12,061
28,776
21,933
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
15
3 / 10 / 4
11,609
645
16,203
17,863
12,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
OttoVonII
Hun Batz
14
2 / 10 / 3
11,104
617
10,189
22,693
11,599
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Hlødin
Tiamat
16
8 / 2 / 11
12,836
713
19,246
13,899
12,516
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Horus
SSWB
Horus
15
4 / 4 / 17
11,869
659
8,906
22,938
30,522
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Samarden
Chronos
18
13 / 2 / 10
13,719
762
28,246
24,758
11,099
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
63
8
Kills
25
25
Deaths
8
12
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AerHart
Cerberus
3
5
5
1.1
W
Tiamat
Hlødin
Tiamat
8
2
11
6.75
L
Tiamat
3
10
4
0.5
L
Hun Batz
OttoVonII
Hun Batz
2
10
3
0.35
W
Horus
SSWB
Horus
4
4
17
3.13
W
Chronos
Samarden
Chronos
13
2
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,453
Damage
56,398
69,332
Taken
61,595
45,722
Mitigated
54,137
20,802
Healing
26,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AerHart
Cerberus
12,061
1,509
1,196
12,217
28,776
21,933
0
20,976
7,800
54,173
0
W
Tiamat
Hlødin
Tiamat
19,246
1,191
520
4,311
13,899
12,516
145
6,436
7,197
74,959
0
L
Tiamat
16,203
1,636
0
3,093
17,863
12,190
35
13,625
4,238
43,947
0
L
Hun Batz
OttoVonII
Hun Batz
10,189
3,488
0
4,296
22,693
11,599
0
13,208
9,485
0
43,552
W
Horus
SSWB
Horus
8,906
3,775
5,501
7,774
22,938
30,522
172
11,330
10,974
0
17,430
W
Chronos
Samarden
Chronos
28,246
9,994
0
8,093
24,758
11,099
2,196
9,392
14,489
88,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,136
Gold Earned
38,424
217
Minions Killed
243
0
Camps Cleared
0
889,967
Distance Traveled
1,003,855
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,423
635
117
7
0
325,182
3
W
Tiamat
12,836
713
103
6
0
359,818
2
L
Tiamat
11,609
645
60
3
0
262,881
0
L
Hun Batz
11,104
617
40
2
0
301,904
1
W
Horus
11,869
659
28
2
0
313,727
0
W
Chronos
13,719
762
112
6
0
330,310
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role