Player Matchup

Scylla
Scylla
BlazingSpartan_8
Scylla
Level 11
God Stats
0W - 6L
1,088 SR
Queue Stats
37W - 55L
1,381 Elo+
Solo
Tiamat
Tiamat
Colachrissy
Tiamat
Level 28
God Stats
45W - 18L
1,690 SR
Queue Stats
85W - 43L
1,526 Elo+
Solo
Tyr
Tyr
Eric-Killer-DKS
Tyr
Level 7
God Stats
0W - 1L
1,269 SR
Queue Stats
29W - 35L
1,368 Elo+
Solo
Set
Set
MaGiQuE BinGo
Set
Level 27
God Stats
22W - 16L
1,584 SR
Queue Stats
234W - 193L
1,566 Elo+
Solo
Chiron
Chiron
ShA-Darioezy66
Chiron
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 27L
1,657 Elo+
Solo
Team Averages
Level 20
1,426 SR
1,500 Elo+

VS

Team Averages
Level 22
1,545 SR
1,489 Elo+
Arachne
Arachne
Gkizz100
Arachne
Level 26
God Stats
10W - 3L
1,672 SR
Queue Stats
203W - 198L
1,492 Elo+
Solo
Ares
Ares
Gorokozo
Ares
Level 27
God Stats
8W - 7L
1,555 SR
Queue Stats
160W - 176L
1,496 Elo+
Solo
Jing Wei
Jing Wei
Mygginho
Jing Wei
Level 15
God Stats
2W - 4L
1,500 SR
Queue Stats
19W - 25L
1,468 Elo+
Party 1
Izanami
Izanami
Pattlisch
Izanami
Level 24
God Stats
9W - 7L
1,594 SR
Queue Stats
20W - 25L
1,468 Elo+
Party 1
Tiamat
Tiamat
WaddlesPlayz_
Tiamat
Level 20
God Stats
2W - 2L
1,402 SR
Queue Stats
58W - 45L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 5
7,371
491
4,304
8,812
2,357
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
14
1 / 2 / 1
8,043
536
7,504
7,193
5,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 4 / 2
7,012
467
4,178
8,932
6,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
6 / 3 / 0
8,843
590
9,370
11,799
4,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
3 / 6 / 2
7,271
485
11,223
12,728
3,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Gkizz100
Arachne
13
4 / 3 / 9
8,318
555
10,579
10,743
4,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
11
5 / 4 / 4
7,084
472
4,859
12,953
7,886
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jing Wei
Mygginho
Jing Wei
12
4 / 3 / 7
7,556
504
5,932
10,305
3,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
Pattlisch
Izanami
15
4 / 2 / 1
8,785
586
6,030
10,639
3,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
5 / 0 / 1
8,190
546
5,764
9,388
6,024
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
12
Kills
22
22
Deaths
12
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
7
5
0.64
L
Tiamat
1
2
1
0.75
L
0
4
2
0.25
W
Arachne
Gkizz100
Arachne
4
3
9
2.83
W
Ares
5
4
4
1.75
L
6
3
0
2
W
Jing Wei
Mygginho
Jing Wei
4
3
7
2.5
W
Izanami
Pattlisch
Izanami
4
2
1
2.25
L
3
6
2
0.67
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,579
Damage
33,164
49,464
Taken
54,028
22,882
Mitigated
25,338
16,155
Healing
20,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,304
190
0
1,172
8,812
2,357
0
2,256
6,556
23,483
0
L
Tiamat
7,504
1,307
0
1,809
7,193
5,039
0
1,296
5,897
55,750
0
L
4,178
718
0
1,908
8,932
6,926
251
0
8,932
0
26,596
W
Arachne
Gkizz100
Arachne
10,579
6,847
0
4,038
10,743
4,011
0
2,530
8,138
0
38,821
W
Ares
4,859
424
283
2,247
12,953
7,886
0
3,051
9,630
13,117
0
L
9,370
5,255
0
5,576
11,799
4,683
155
3,201
8,598
0
53,327
W
Jing Wei
Mygginho
Jing Wei
5,932
3,950
0
3,400
10,305
3,939
962
2,359
7,700
0
36,315
W
Izanami
Pattlisch
Izanami
6,030
4,455
0
5,628
10,639
3,478
1,415
0
10,364
0
52,276
L
11,223
4,494
258
5,432
12,728
3,877
431
3,870
8,858
0
44,190
W
5,764
327
80
4,711
9,388
6,024
176
3,350
6,038
43,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,540
Gold Earned
39,933
386
Minions Killed
340
0
Camps Cleared
0
1,418,426
Distance Traveled
1,441,856
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,371
491
49
3
0
252,853
2
L
Tiamat
8,043
536
109
7
0
287,688
2
L
Tyr
7,012
467
53
4
0
299,595
0
W
Arachne
8,318
555
71
5
0
340,454
3
W
Ares
7,084
472
16
1
0
291,350
3
L
Set
8,843
590
112
7
0
306,769
6
W
Jing Wei
7,556
504
57
4
0
285,631
2
W
Izanami
8,785
586
100
7
0
231,979
2
L
Chiron
7,271
485
63
4
0
271,521
0
W
Tiamat
8,190
546
96
6
0
292,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role