Player Matchup

Osiris
Osiris
CORVIKNIGHT
Osiris
Level 156
God Stats
2W - 4L
1,500 SR
Queue Stats
314W - 302L
1,516 Elo+
Solo
Tiamat
Tiamat
Dovahkiin
Tiamat
Level 121
God Stats
2W - 1L
1,734 SR
Queue Stats
23W - 18L
1,744 Elo+
Solo
Cerberus
Cerberus
Intruder2
Cerberus
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
UnRaveen
Erlang Shen
Level 85
God Stats
19W - 15L
1,695 SR
Queue Stats
495W - 482L
1,555 Elo+
Solo
Anhur
Anhur
青石哥丶
Anhur
Level 148
God Stats
1W - 7L
1,500 SR
Queue Stats
192W - 179L
1,524 Elo+
Solo
Team Averages
Level 116
1,586 SR
1,568 Elo+

VS

Team Averages
Level 112
1,525 SR
1,561 Elo+
Tiamat
Tiamat
JIGURDA766
Tiamat
Level 121
God Stats
21W - 15L
1,169 SR
Queue Stats
235W - 258L
1,532 Elo+
Solo
Athena
Athena
Nedheram
Athena
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 41L
1,644 Elo+
Solo
Anhur
Anhur
RapidXploder
Anhur
Level 65
God Stats
47W - 37L
1,637 SR
Queue Stats
446W - 374L
1,612 Elo+
Solo
Ravana
Ravana
XiXLogic
Ravana
Level 88
God Stats
6W - 3L
1,604 SR
Queue Stats
40W - 41L
1,544 Elo+
Solo
Chronos
Chronos
piterrcxd5
Chronos
Level 160
God Stats
11W - 8L
1,715 SR
Queue Stats
412W - 434L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
2 / 2 / 0
6,889
530
5,652
11,775
5,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Dovahkiin
Tiamat
10
0 / 1 / 1
6,037
464
2,876
2,955
1,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Intruder2
Cerberus
11
1 / 1 / 2
6,533
503
4,037
8,723
4,095
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
UnRaveen
Erlang Shen
12
1 / 4 / 1
6,988
538
3,818
8,473
3,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 2 / 0
6,569
505
6,297
8,869
1,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
JIGURDA766
Tiamat
13
2 / 1 / 1
7,234
556
7,777
8,722
8,986
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
Nedheram
Athena
10
0 / 1 / 4
6,273
483
5,044
11,161
4,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
1 / 0 / 2
6,303
485
4,719
5,612
1,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ravana
XiXLogic
Ravana
13
6 / 2 / 1
7,775
598
5,102
7,369
2,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chronos
piterrcxd5
Chronos
14
1 / 1 / 2
8,472
652
5,002
6,858
2,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
5
Kills
10
10
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Osiris
2
2
0
1
L
Tiamat
Dovahkiin
Tiamat
0
1
1
0.5
L
Cerberus
Intruder2
Cerberus
1
1
2
2
W
Tiamat
JIGURDA766
Tiamat
2
1
1
2.5
W
Athena
Nedheram
Athena
0
1
4
2
W
1
0
2
2
L
Erlang Shen
UnRaveen
Erlang Shen
1
4
1
0.38
W
Ravana
XiXLogic
Ravana
6
2
1
3.25
W
Chronos
piterrcxd5
Chronos
1
1
2
2
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,680
Damage
27,644
40,795
Taken
39,722
16,120
Mitigated
19,804
18,117
Healing
18,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
5,652
2,245
0
6,163
11,775
5,417
0
7,258
4,517
0
32,251
L
Tiamat
Dovahkiin
Tiamat
2,876
144
0
1,124
2,955
1,448
0
1,916
1,039
30,456
0
L
Cerberus
Intruder2
Cerberus
4,037
379
365
3,118
8,723
4,095
282
3,878
4,845
25,871
0
W
Tiamat
JIGURDA766
Tiamat
7,777
1,600
0
4,901
8,722
8,986
0
853
7,869
37,796
0
W
Athena
Nedheram
Athena
5,044
2,096
0
4,519
11,161
4,936
39
1,440
9,721
22,118
0
W
4,719
2,588
0
2,422
5,612
1,032
0
303
5,309
0
36,415
L
Erlang Shen
UnRaveen
Erlang Shen
3,818
1,713
0
3,300
8,473
3,189
0
2,242
6,231
0
36,952
W
Ravana
XiXLogic
Ravana
5,102
1,381
0
3,737
7,369
2,459
0
1,561
5,808
0
44,204
W
Chronos
piterrcxd5
Chronos
5,002
2,121
0
2,546
6,858
2,391
0
2,756
4,102
61,616
0
L
6,297
3,217
0
4,047
8,869
1,971
1,346
2,529
6,340
0
40,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,016
Gold Earned
36,057
354
Minions Killed
426
0
Camps Cleared
0
1,086,419
Distance Traveled
1,228,250
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,889
530
63
5
0
212,146
3
L
Tiamat
6,037
464
51
4
0
157,224
1
L
Cerberus
6,533
503
73
6
0
243,352
5
W
Tiamat
7,234
556
99
8
0
226,144
2
W
Athena
6,273
483
35
3
0
281,443
6
W
Anhur
6,303
485
71
5
0
214,651
4
L
Erlang Shen
6,988
538
82
6
0
264,015
1
W
Ravana
7,775
598
79
6
0
264,696
2
W
Chronos
8,472
652
142
11
0
241,316
2
L
Anhur
6,569
505
85
7
0
209,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role