Player Matchup

Danzaburou
Danzaburou
Ambijehong
Danzaburou
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DidiRobi
Ah Muzen Cab
Level 65
God Stats
2W - 2L
1,563 SR
Queue Stats
78W - 77L
1,488 Elo+
Party 1
Kali
Kali
ImPro45
Kali
Level 47
God Stats
52W - 29L
1,870 SR
Queue Stats
457W - 330L
1,723 Elo+
Party 1
Guan Yu
Guan Yu
Tantanaus
Guan Yu
Level 27
God Stats
10W - 9L
1,641 SR
Queue Stats
172W - 87L
1,766 Elo+
Party 1
Ares
Ares
ZenMain
Ares
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 31L
1,874 Elo+
Party 1
Team Averages
Level 37
1,615 SR
1,670 Elo+

VS

Team Averages
Level 69
1,460 SR
1,533 Elo+
Neith
Neith
Francotirados
Neith
Level 45
God Stats
10W - 6L
1,500 SR
Queue Stats
85W - 61L
1,662 Elo+
Party 2
King Arthur
King Arthur
Jangel14
King Arthur
Level 127
God Stats
3W - 2L
1,314 SR
Queue Stats
137W - 112L
1,597 Elo+
Party 2
Discordia
Discordia
MangartTv
Discordia
Level 34
God Stats
2W - 5L
1,211 SR
Queue Stats
845W - 795L
1,372 Elo+
Solo
Khepri
Khepri
RewcordGaming
Khepri
Level 10
God Stats
6W - 7L
1,769 SR
Queue Stats
6W - 7L
1,495 Elo+
Party 2
Tiamat
Tiamat
ReyDelCobre
Tiamat
Level 128
God Stats
5W - 5L
1,505 SR
Queue Stats
171W - 132L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ambijehong
Danzaburou
17
4 / 5 / 6
11,450
498
15,760
21,024
8,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Muzen Cab
DidiRobi
Ah Muzen Cab
18
7 / 8 / 5
11,755
511
8,864
15,444
5,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kali
ImPro45
Kali
16
8 / 7 / 6
11,061
481
12,663
21,039
9,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Guan Yu
Tantanaus
Guan Yu
17
1 / 1 / 3
10,566
459
7,474
11,760
7,492
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ares
ZenMain
Ares
16
5 / 8 / 8
10,142
441
14,471
25,950
17,975
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 4 / 5
13,386
582
26,916
16,641
7,983
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
Jangel14
King Arthur
18
6 / 3 / 5
12,267
533
15,360
21,907
16,820
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
MangartTv
Discordia
17
2 / 8 / 3
10,898
474
9,465
10,807
3,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 5 / 15
11,400
496
5,014
16,966
15,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
17
5 / 5 / 9
11,056
481
12,996
16,771
12,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
66
25
Kills
29
29
Deaths
25
28
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Ambijehong
Danzaburou
4
5
6
1.4
L
Ah Muzen Cab
DidiRobi
Ah Muzen Cab
7
8
5
1.19
W
14
4
5
4.13
L
Kali
ImPro45
Kali
8
7
6
1.57
W
King Arthur
Jangel14
King Arthur
6
3
5
2.83
W
Discordia
MangartTv
Discordia
2
8
3
0.44
W
2
5
15
1.9
W
Tiamat
5
5
9
1.9
L
Guan Yu
Tantanaus
Guan Yu
1
1
3
2.5
L
Ares
ZenMain
Ares
5
8
8
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,232
Damage
69,751
95,217
Taken
83,092
48,986
Mitigated
56,581
31,032
Healing
26,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Ambijehong
Danzaburou
15,760
8,176
0
8,871
21,024
8,760
1,060
7,758
12,636
0
77,937
L
Ah Muzen Cab
DidiRobi
Ah Muzen Cab
8,864
3,425
0
4,089
15,444
5,547
2,520
2,196
13,232
0
61,371
W
26,916
16,367
0
9,603
16,641
7,983
2,210
3,536
13,105
0
121,413
L
Kali
ImPro45
Kali
12,663
6,239
0
7,018
21,039
9,212
534
6,407
14,422
0
49,038
W
King Arthur
Jangel14
King Arthur
15,360
2,351
0
6,229
21,907
16,820
102
2,472
19,435
0
73,960
W
Discordia
MangartTv
Discordia
9,465
864
0
866
10,807
3,635
0
1,848
8,959
70,087
0
W
5,014
453
0
3,059
16,966
15,959
230
4,815
12,151
20,715
0
W
Tiamat
12,996
1,665
0
6,963
16,771
12,184
0
2,418
14,353
62,236
0
L
Guan Yu
Tantanaus
Guan Yu
7,474
643
296
4,798
11,760
7,492
328
2,256
9,376
3,764
52,719
L
Ares
ZenMain
Ares
14,471
768
252
5,708
25,950
17,975
248
7,808
18,076
56,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,974
Gold Earned
59,007
489
Minions Killed
613
0
Camps Cleared
0
1,871,679
Distance Traveled
2,089,785
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,450
498
128
6
0
356,168
1
L
Ah Muzen Cab
11,755
511
126
5
0
387,420
2
W
Neith
13,386
582
203
9
0
389,092
1
L
Kali
11,061
481
68
3
0
369,158
10
W
King Arthur
12,267
533
129
6
0
440,718
2
W
Discordia
10,898
474
138
6
0
372,575
4
W
Khepri
11,400
496
45
2
0
439,963
2
W
Tiamat
11,056
481
98
4
0
447,437
2
L
Guan Yu
10,566
459
119
5
0
339,407
0
L
Ares
10,142
441
48
2
0
419,526
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role