Player Matchup

Ymir
Ymir
Hector148
Ymir
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,125 Elo+
Party 1
Danzaburou
Danzaburou
Matthiloulou
Danzaburou
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
SergBrain
Bakasura
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,125 Elo+
Party 1
Odin
Odin
buggle03
Odin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,523 Elo+
Party 2
Tiamat
Tiamat
duangerous01
Tiamat
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,358 Elo+
Party 2
Team Averages
Level 36
1,500 SR
1,326 Elo+

VS

Team Averages
Level 57
1,430 SR
1,458 Elo+
Discordia
Discordia
Arlanter
Discordia
Level 68
God Stats
4W - 0L
1,500 SR
Queue Stats
39W - 51L
1,448 Elo+
Party 3
Hou Yi
Hou Yi
ArturoVilla88
Hou Yi
Level 47
God Stats
3W - 6L
1,165 SR
Queue Stats
139W - 124L
1,443 Elo+
Solo
Tyr
Tyr
SHACROCK
Tyr
Level 25
God Stats
3W - 6L
1,430 SR
Queue Stats
47W - 71L
1,375 Elo+
Party 3
Tiamat
Tiamat
jbcrack13
Tiamat
Level 104
God Stats
4W - 4L
1,491 SR
Queue Stats
120W - 124L
1,482 Elo+
Party 3
Bakasura
Bakasura
thelegenvora
Bakasura
Level 39
God Stats
2W - 1L
1,564 SR
Queue Stats
18W - 15L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 12 / 0
8,442
338
10,775
30,734
23,213
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Matthiloulou
Danzaburou
15
0 / 7 / 1
8,773
351
6,712
15,526
6,629
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
SergBrain
Bakasura
12
0 / 13 / 1
8,540
342
3,627
20,936
7,873
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
15
1 / 8 / 1
9,343
374
4,319
22,330
19,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
13
0 / 12 / 0
8,353
334
5,785
22,863
13,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Arlanter
Discordia
19
10 / 0 / 16
13,515
541
26,318
7,044
2,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
15 / 1 / 9
14,991
600
19,946
18,716
8,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
4 / 0 / 18
12,443
498
9,689
16,164
16,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
jbcrack13
Tiamat
18
6 / 0 / 13
12,880
515
16,677
11,963
9,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
thelegenvora
Bakasura
20
17 / 1 / 12
14,869
595
20,097
16,221
11,478
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
120
2
Kills
52
52
Deaths
2
3
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Discordia
Arlanter
Discordia
10
0
16
18
W
15
1
9
19.5
L
Ymir
1
12
0
0.08
L
Danzaburou
Matthiloulou
Danzaburou
0
7
1
0.07
W
4
0
18
13
L
Bakasura
SergBrain
Bakasura
0
13
1
0.04
L
Odin
1
8
1
0.19
L
Tiamat
0
12
0
0
W
Tiamat
jbcrack13
Tiamat
6
0
13
12.5
W
Bakasura
thelegenvora
Bakasura
17
1
12
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,218
Damage
92,727
112,389
Taken
70,108
70,306
Mitigated
48,639
14,012
Healing
31,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Arlanter
Discordia
26,318
1,335
207
2,301
7,044
2,935
1,090
2,337
4,413
87,499
0
W
19,946
13,140
0
13,443
18,716
8,302
5,483
4,287
14,324
0
115,928
L
Ymir
10,775
1,514
0
1,701
30,734
23,213
0
12,062
17,056
34,421
0
L
Danzaburou
Matthiloulou
Danzaburou
6,712
1,528
0
3,406
15,526
6,629
0
5,326
9,773
0
57,355
W
9,689
1,511
0
3,579
16,164
16,211
3,492
3,529
11,823
0
37,825
L
Bakasura
SergBrain
Bakasura
3,627
2,740
0
3,034
20,936
7,873
0
6,179
13,478
0
29,663
L
Odin
4,319
990
0
2,729
22,330
19,456
0
7,656
13,482
0
35,664
L
Tiamat
5,785
563
0
3,142
22,863
13,135
0
10,400
11,163
36,517
0
W
Tiamat
jbcrack13
Tiamat
16,677
1,052
0
3,862
11,963
9,713
2,866
2,258
9,438
59,538
0
W
Bakasura
thelegenvora
Bakasura
20,097
14,890
0
8,257
16,221
11,478
2,093
3,384
12,438
0
112,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,451
Gold Earned
68,698
356
Minions Killed
670
0
Camps Cleared
0
1,987,922
Distance Traveled
2,340,619
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
13,515
541
132
5
0
494,874
4
W
Hou Yi
14,991
600
181
7
0
428,166
5
L
Ymir
8,442
338
41
2
0
420,466
3
L
Danzaburou
8,773
351
117
5
0
400,795
3
W
Tyr
12,443
498
80
3
0
464,698
2
L
Bakasura
8,540
342
84
3
0
384,161
0
L
Odin
9,343
374
51
2
0
417,387
2
L
Tiamat
8,353
334
63
3
0
365,113
3
W
Tiamat
12,880
515
90
4
0
430,932
5
W
Bakasura
14,869
595
187
7
0
521,949
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role