Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Idontlikeyou461
Merlin
Level 88
God Stats
6W - 3L
1,711 SR
Queue Stats
24W - 31L
1,537 Elo+
Solo
Cu Chulainn
Cu Chulainn
ScooobyWRX
Cu Chulainn
Level 123
God Stats
2W - 0L
1,720 SR
Queue Stats
80W - 94L
1,469 Elo+
Solo
Bellona
Bellona
sirme4
Bellona
Level 157
God Stats
26W - 24L
1,602 SR
Queue Stats
1,201W - 1,240L
1,516 Elo+
Solo
Arachne
Arachne
vysotskys
Arachne
Level 95
God Stats
239W - 244L
1,508 SR
Queue Stats
245W - 258L
1,484 Elo+
Solo
Team Averages
Level 123
1,608 SR
1,501 Elo+

VS

Team Averages
Level 105
1,517 SR
1,603 Elo+
Tiamat
Tiamat
Atraks-I
Tiamat
Level 129
God Stats
3W - 5L
1,733 SR
Queue Stats
142W - 97L
1,655 Elo+
Party 1
Thor
Thor
Giraffinmealaf
Thor
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,650 Elo+
Party 1
Heimdallr
Heimdallr
Parallel_Coolr
Heimdallr
Level 98
God Stats
14W - 9L
1,500 SR
Queue Stats
488W - 494L
1,569 Elo+
Solo
Baron Samedi
Baron Samedi
TBESam013
Baron Samedi
Level 123
God Stats
3W - 5L
1,151 SR
Queue Stats
438W - 430L
1,542 Elo+
Party 1
Bellona
Bellona
klamydiasenter
Bellona
Level 106
God Stats
10W - 8L
1,702 SR
Queue Stats
183W - 133L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
8 / 2 / 7
10,983
578
16,677
12,052
9,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 3 / 2
8,705
458
5,173
6,777
2,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
ScooobyWRX
Cu Chulainn
16
1 / 3 / 3
9,705
511
8,340
18,661
14,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
sirme4
Bellona
16
4 / 0 / 8
10,647
560
10,513
13,002
9,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
vysotskys
Arachne
17
7 / 3 / 5
10,569
556
10,685
17,758
6,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Atraks-I
Tiamat
13
1 / 5 / 4
8,511
448
6,140
13,763
11,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
2 / 3 / 2
8,688
457
3,441
13,425
4,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
Parallel_Coolr
Heimdallr
16
2 / 4 / 5
9,461
498
9,570
15,237
5,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
TBESam013
Baron Samedi
14
3 / 7 / 3
9,149
482
10,589
14,854
5,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 3 / 3
9,985
526
11,834
14,074
14,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
27
22
Kills
10
11
Deaths
22
25
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
8
2
7
5.75
L
Tiamat
Atraks-I
Tiamat
1
5
4
0.6
L
2
3
2
1
W
2
3
2
1
L
Heimdallr
Parallel_Coolr
Heimdallr
2
4
5
1.13
W
Cu Chulainn
ScooobyWRX
Cu Chulainn
1
3
3
0.83
L
Baron Samedi
TBESam013
Baron Samedi
3
7
3
0.64
L
2
3
3
1.17
W
Bellona
sirme4
Bellona
4
0
8
8
W
Arachne
vysotskys
Arachne
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,388
Damage
41,574
68,250
Taken
71,353
42,331
Mitigated
42,082
29,154
Healing
21,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
16,677
1,283
0
5,163
12,052
9,716
248
5,617
6,435
60,187
0
L
Tiamat
Atraks-I
Tiamat
6,140
745
0
3,687
13,763
11,305
88
4,104
9,480
27,583
0
L
3,441
349
0
3,839
13,425
4,894
0
4,943
8,310
0
48,767
W
5,173
122
0
921
6,777
2,383
0
639
6,138
50,066
0
L
Heimdallr
Parallel_Coolr
Heimdallr
9,570
1,956
0
3,279
15,237
5,977
0
4,650
10,525
0
62,414
W
Cu Chulainn
ScooobyWRX
Cu Chulainn
8,340
1,438
0
7,558
18,661
14,053
0
2,056
16,605
8,552
51,216
L
Baron Samedi
TBESam013
Baron Samedi
10,589
538
1,477
4,777
14,854
5,648
168
6,910
7,529
50,711
0
L
11,834
5,222
0
4,161
14,074
14,258
0
1,818
12,245
86
68,355
W
Bellona
sirme4
Bellona
10,513
4,346
0
5,497
13,002
9,283
0
4,166
8,836
0
48,117
W
Arachne
vysotskys
Arachne
10,685
7,160
0
10,015
17,758
6,896
626
4,333
13,425
0
69,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,609
Gold Earned
45,794
510
Minions Killed
469
0
Camps Cleared
0
1,873,130
Distance Traveled
1,652,251
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,983
578
119
6
0
340,157
6
L
Tiamat
8,511
448
36
2
0
338,254
1
L
Thor
8,688
457
83
4
0
356,751
2
W
Merlin
8,705
458
84
4
0
385,143
2
L
Heimdallr
9,461
498
107
6
0
329,580
4
W
Cu Chulainn
9,705
511
117
6
0
325,257
1
L
Baron Samedi
9,149
482
87
5
0
301,626
6
L
Bellona
9,985
526
156
8
0
326,040
3
W
Bellona
10,647
560
79
4
0
405,415
3
W
Arachne
10,569
556
111
6
0
417,158
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role