Player Matchup

Hel
Hel
Aguenic
Hel
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,062 Elo+
Party 1
Da Ji
Da Ji
Beenu
Da Ji
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
1,062 Elo+
Party 1
Chiron
Chiron
Cardtrickking
Chiron
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
1,062 Elo+
Party 1
Sylvanus
Sylvanus
LochlanDuh
Sylvanus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,210 Elo+
Party 1
Guan Yu
Guan Yu
Wagait
Guan Yu
Level 6
God Stats
1W - 8L
1,039 SR
Queue Stats
3W - 13L
1,131 Elo+
Party 1
Team Averages
Level 19
1,408 SR
1,105 Elo+

VS

Team Averages
Level 59
1,540 SR
1,504 Elo+
Arachne
Arachne
MochiButts
Arachne
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,584 Elo+
Solo
Sun Wukong
Sun Wukong
PhantomSoldier97
Sun Wukong
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Verdictt
Tiamat
Level 158
God Stats
30W - 22L
1,500 SR
Queue Stats
519W - 503L
1,559 Elo+
Solo
Apollo
Apollo
julosjc
Apollo
Level 6
God Stats
13W - 9L
1,601 SR
Queue Stats
117W - 127L
1,367 Elo+
Solo
Serqet
Serqet
riyaz_
Serqet
Level 126
God Stats
16W - 17L
1,599 SR
Queue Stats
1,210W - 1,222L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
14
0 / 9 / 0
8,396
442
4,498
13,705
4,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
Beenu
Da Ji
12
0 / 5 / 1
7,602
400
5,280
15,031
4,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 2 / 0
7,854
413
9,588
10,794
3,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
LochlanDuh
Sylvanus
12
0 / 2 / 1
8,006
421
2,909
10,722
8,313
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
Wagait
Guan Yu
14
0 / 3 / 0
8,452
445
2,157
10,907
9,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
MochiButts
Arachne
15
4 / 1 / 4
9,322
491
6,897
14,635
4,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sun Wukong
PhantomSoldier97
Sun Wukong
12
1 / 0 / 3
8,429
444
2,908
5,755
4,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
Verdictt
Tiamat
18
12 / 0 / 3
11,688
615
15,374
11,284
8,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
julosjc
Apollo
14
2 / 1 / 2
8,690
457
3,306
9,952
3,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Serqet
riyaz_
Serqet
13
2 / 1 / 7
8,873
467
8,315
11,853
8,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
1
Kills
21
21
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hel
0
9
0
0
L
Da Ji
Beenu
Da Ji
0
5
1
0.1
L
1
2
0
0.5
L
Sylvanus
LochlanDuh
Sylvanus
0
2
1
0.25
W
Arachne
MochiButts
Arachne
4
1
4
6
W
Sun Wukong
PhantomSoldier97
Sun Wukong
1
0
3
2.5
W
Tiamat
Verdictt
Tiamat
12
0
3
13.5
L
Guan Yu
Wagait
Guan Yu
0
3
0
0
W
Apollo
julosjc
Apollo
2
1
2
3
W
Serqet
riyaz_
Serqet
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,432
Damage
36,800
61,159
Taken
53,479
30,439
Mitigated
29,919
20,207
Healing
17,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
4,498
232
974
4,075
13,705
4,335
0
7,363
5,353
49,262
0
L
Da Ji
Beenu
Da Ji
5,280
1,467
0
5,160
15,031
4,963
0
1,846
12,897
0
48,266
L
9,588
3,352
1,099
4,887
10,794
3,603
1,785
1,253
9,449
0
52,197
L
Sylvanus
LochlanDuh
Sylvanus
2,909
560
657
1,579
10,722
8,313
589
2,951
7,327
25,615
0
W
Arachne
MochiButts
Arachne
6,897
4,843
0
6,108
14,635
4,656
54
1,217
13,325
0
49,174
W
Sun Wukong
PhantomSoldier97
Sun Wukong
2,908
353
0
429
5,755
4,363
519
581
5,036
0
23,397
W
Tiamat
Verdictt
Tiamat
15,374
1,682
0
5,295
11,284
8,757
623
3,125
7,911
89,701
0
L
Guan Yu
Wagait
Guan Yu
2,157
331
0
1,776
10,907
9,225
2,020
1,098
9,310
0
39,220
W
Apollo
julosjc
Apollo
3,306
1,623
0
2,284
9,952
3,616
994
1,021
8,909
0
43,819
W
Serqet
riyaz_
Serqet
8,315
1,226
0
3,547
11,853
8,527
0
1,487
10,312
0
24,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,310
Gold Earned
47,002
391
Minions Killed
420
0
Camps Cleared
0
1,567,024
Distance Traveled
1,791,045
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,396
442
104
5
0
318,175
2
L
Da Ji
7,602
400
76
4
0
350,243
0
L
Chiron
7,854
413
95
5
0
306,606
0
L
Sylvanus
8,006
421
27
1
0
326,970
2
W
Arachne
9,322
491
89
5
0
375,641
1
W
Sun Wukong
8,429
444
59
3
0
310,912
0
W
Tiamat
11,688
615
158
8
0
375,269
5
L
Guan Yu
8,452
445
89
5
0
265,030
0
W
Apollo
8,690
457
80
4
0
354,232
7
W
Serqet
8,873
467
34
2
0
374,991
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role