Player Matchup

Baron Samedi
Baron Samedi
Ivory
Baron Samedi
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
NeedsStrings
Danzaburou
Level 157
God Stats
13W - 6L
1,598 SR
Queue Stats
282W - 175L
1,610 Elo+
Party 1
Tiamat
Tiamat
sxcbbyangel
Tiamat
Level 116
God Stats
23W - 7L
1,645 SR
Queue Stats
1,080W - 208L
1,751 Elo+
Party 1
Team Averages
Level 138
1,581 SR
1,620 Elo+

VS

Team Averages
Level 66
1,522 SR
1,436 Elo+
Tiamat
Tiamat
ButteredCrystal
Tiamat
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,439 Elo+
Solo
Kukulkan
Kukulkan
DADDY GREEN6900
Kukulkan
Level 16
God Stats
7W - 14L
1,566 SR
Queue Stats
195W - 246L
1,346 Elo+
Solo
Tsukuyomi
Tsukuyomi
InJayWeTrust
Tsukuyomi
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ivory
Baron Samedi
12
3 / 1 / 10
8,437
703
5,500
9,081
6,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
NeedsStrings
Danzaburou
13
4 / 0 / 11
9,448
787
8,463
6,456
3,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
13
9 / 1 / 5
9,293
774
12,169
9,049
6,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
6,853
571
5,169
9,443
5,512
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
10
0 / 7 / 1
6,869
572
4,291
8,877
4,545
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
InJayWeTrust
Tsukuyomi
10
2 / 4 / 0
7,147
596
5,752
10,380
5,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
16
Kills
2
2
Deaths
16
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
Kukulkan
0
7
1
0.07
L
Tsukuyomi
InJayWeTrust
Tsukuyomi
2
4
0
0.5
W
Baron Samedi
Ivory
Baron Samedi
3
1
10
8
W
Danzaburou
NeedsStrings
Danzaburou
4
0
11
9.5
W
Tiamat
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,132
Damage
15,212
24,586
Taken
28,700
17,561
Mitigated
15,698
9,402
Healing
1,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,169
404
0
1,088
9,443
5,512
0
5,049
4,319
23,673
0
L
Kukulkan
4,291
488
0
0
8,877
4,545
0
6,918
1,734
30,421
0
L
Tsukuyomi
InJayWeTrust
Tsukuyomi
5,752
1,154
0
490
10,380
5,641
0
5,267
4,938
0
16,257
W
Baron Samedi
Ivory
Baron Samedi
5,500
237
1,933
3,938
9,081
6,953
601
3,825
4,965
20,094
0
W
Danzaburou
NeedsStrings
Danzaburou
8,463
4,530
0
883
6,456
3,716
2,090
2,302
4,022
0
52,522
W
Tiamat
12,169
625
128
2,520
9,049
6,892
162
3,370
5,589
30,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,178
Gold Earned
20,869
141
Minions Killed
118
0
Camps Cleared
0
679,021
Distance Traveled
630,138
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,853
571
32
3
0
217,516
3
L
Kukulkan
6,869
572
63
5
0
175,787
0
L
Tsukuyomi
7,147
596
23
2
0
236,835
0
W
Baron Samedi
8,437
703
21
2
0
217,193
0
W
Danzaburou
9,448
787
94
8
0
229,171
1
W
Tiamat
9,293
774
26
2
0
232,657
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role