Player Matchup

Pele
Pele
BrownEyedGod
Pele
Level 14
God Stats
2W - 5L
1,257 SR
Queue Stats
11W - 14L
1,367 Elo+
Solo
Ganesha
Ganesha
Gwishin_
Ganesha
Level 29
God Stats
7W - 5L
1,454 SR
Queue Stats
200W - 217L
1,462 Elo+
Solo
Tiamat
Tiamat
Infotex
Tiamat
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 38L
1,433 Elo+
Solo
Bellona
Bellona
JarHan
Bellona
Level 7
God Stats
2W - 2L
1,234 SR
Queue Stats
5W - 7L
1,092 Elo+
Solo
Neith
Neith
Zastrel
Neith
Level 12
God Stats
46W - 46L
1,455 SR
Queue Stats
69W - 77L
1,319 Elo+
Solo
Team Averages
Level 17
1,380 SR
1,335 Elo+

VS

Team Averages
Level 16
1,560 SR
1,479 Elo+
Cthulhu
Cthulhu
GodOfTheDepths
Cthulhu
Level 4
God Stats
14W - 11L
1,500 SR
Queue Stats
15W - 12L
1,467 Elo+
Solo
Ra
Ra
Nemanja15
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Tiamat
Tiamat
SaneSinceYear02
Tiamat
Level 60
God Stats
7W - 6L
1,592 SR
Queue Stats
90W - 84L
1,500 Elo+
Party 1
Cerberus
Cerberus
Soppakauha11
Cerberus
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 12L
1,500 Elo+
Party 1
Neith
Neith
zbora
Neith
Level 3
God Stats
1W - 2L
1,708 SR
Queue Stats
1W - 5L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 2
7,042
542
3,686
9,367
2,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
Gwishin_
Ganesha
8
1 / 1 / 6
6,214
478
4,188
9,538
5,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Infotex
Tiamat
11
2 / 1 / 4
6,876
529
4,027
6,313
3,756
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
JarHan
Bellona
8
1 / 2 / 2
5,661
435
3,347
9,208
5,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
Zastrel
Neith
10
4 / 2 / 2
6,681
514
6,001
7,879
2,417
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,103
469
6,269
6,861
4,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

4
0 / 2 / 1
4,702
362
919
1,591
409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
4 / 3 / 0
6,937
534
5,800
10,195
7,178
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Soppakauha11
Cerberus
9
1 / 3 / 2
6,201
477
3,147
8,925
4,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
zbora
Neith
9
1 / 3 / 2
6,058
466
6,038
8,622
2,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
13
Kills
7
8
Deaths
14
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
2
2
3
L
1
3
0
0.33
W
Ganesha
Gwishin_
Ganesha
1
1
6
4
W
Tiamat
Infotex
Tiamat
2
1
4
4
W
Bellona
JarHan
Bellona
1
2
2
1
L
0
2
1
0.25
L
4
3
0
1.33
L
Cerberus
Soppakauha11
Cerberus
1
3
2
0.67
W
Neith
Zastrel
Neith
4
2
2
2.5
L
Neith
zbora
Neith
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,249
Damage
22,173
42,305
Taken
36,194
19,246
Mitigated
19,535
13,776
Healing
9,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,686
720
0
5,376
9,367
2,710
0
1,670
7,672
37
35,397
L
6,269
653
0
529
6,861
4,956
357
160
6,381
23,530
0
W
Ganesha
Gwishin_
Ganesha
4,188
716
0
1,179
9,538
5,064
0
1,776
7,762
16,404
0
W
Tiamat
Infotex
Tiamat
4,027
424
0
4,015
6,313
3,756
472
3,179
3,134
27,386
0
W
Bellona
JarHan
Bellona
3,347
808
0
446
9,208
5,299
78
6,129
2,579
1,091
17,226
L
919
320
0
290
1,591
409
0
989
422
6,866
0
L
5,800
1,440
0
3,330
10,195
7,178
0
1,797
8,270
36,384
0
L
Cerberus
Soppakauha11
Cerberus
3,147
454
0
2,761
8,925
4,817
256
2,621
6,186
13,599
0
W
Neith
Zastrel
Neith
6,001
2,282
0
2,760
7,879
2,417
0
2,856
5,023
0
26,029
L
Neith
zbora
Neith
6,038
3,167
0
2,989
8,622
2,175
420
2,352
6,240
0
33,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,474
Gold Earned
30,001
210
Minions Killed
209
0
Camps Cleared
0
1,259,542
Distance Traveled
1,093,706
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,042
542
66
5
0
252,672
1
L
Cthulhu
6,103
469
38
3
0
268,518
0
W
Ganesha
6,214
478
13
1
0
267,832
3
W
Tiamat
6,876
529
57
4
0
246,265
3
W
Bellona
5,661
435
28
2
0
274,643
0
L
Ra
4,702
362
11
1
0
65,736
1
L
Tiamat
6,937
534
64
5
0
248,159
0
L
Cerberus
6,201
477
27
2
0
266,768
1
W
Neith
6,681
514
46
4
0
218,130
0
L
Neith
6,058
466
69
5
0
244,525
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role