Player Matchup

Medusa
Medusa
Azoo--52
Medusa
Level 30
God Stats
11W - 4L
1,627 SR
Queue Stats
50W - 75L
1,483 Elo+
Solo
Ao Kuang
Ao Kuang
Fayer_lac_hupa
Ao Kuang
Level 17
God Stats
6W - 1L
1,857 SR
Queue Stats
30W - 16L
1,588 Elo+
Solo
Thoth
Thoth
TandemPenny1873
Thoth
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 14L
1,643 Elo+
Solo
Tiamat
Tiamat
The_Legends_du46
Tiamat
Level 7
God Stats
2W - 0L
1,764 SR
Queue Stats
9W - 4L
1,660 Elo+
Solo
Ymir
Ymir
dirtynoscopes69
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 60L
1,551 Elo+
Solo
Team Averages
Level 15
1,650 SR
1,585 Elo+

VS

Team Averages
Level 15
1,575 SR
1,628 Elo+
Nu Wa
Nu Wa
CrisBe-_-
Nu Wa
Level 8
God Stats
8W - 8L
1,453 SR
Queue Stats
57W - 41L
1,541 Elo+
Solo
Set
Set
Crossy24686
Set
Level 20
God Stats
32W - 38L
1,529 SR
Queue Stats
248W - 221L
1,533 Elo+
Solo
Cthulhu
Cthulhu
HCLC58
Cthulhu
Level 12
God Stats
72W - 54L
1,715 SR
Queue Stats
214W - 215L
1,614 Elo+
Party 1
Olorun
Olorun
RedF1reDragon
Olorun
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,807 Elo+
Solo
Neith
Neith
kpk12346
Neith
Level 17
God Stats
40W - 37L
1,675 SR
Queue Stats
215W - 245L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Azoo--52
Medusa
10
8 / 1 / 6
6,423
642
7,559
5,564
1,728
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ao Kuang
10
3 / 1 / 2
5,706
571
2,690
4,859
1,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
3 / 0 / 0
6,804
680
3,251
3,085
949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 1 / 0
5,435
544
2,662
3,821
1,917
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
5 / 2 / 8
6,251
625
5,325
7,211
3,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
CrisBe-_-
Nu Wa
10
0 / 2 / 0
5,531
553
2,236
3,934
897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
2 / 2 / 0
5,886
589
3,319
6,929
3,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
HCLC58
Cthulhu
6
0 / 3 / 3
4,638
464
2,148
5,369
2,373
Shoes

Shoes

+6%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Breastplate

Breastplate

+20
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 7 / 2
4,090
409
3,748
6,742
1,785
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
kpk12346
Neith
6
3 / 6 / 0
4,901
490
2,839
6,049
1,436
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
20
Kills
5
5
Deaths
20
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
Azoo--52
Medusa
8
1
6
11
L
Nu Wa
CrisBe-_-
Nu Wa
0
2
0
0
L
2
2
0
1
W
Ao Kuang
3
1
2
4
L
Cthulhu
HCLC58
Cthulhu
0
3
3
0.5
L
0
7
2
0.14
W
3
0
0
3
W
1
1
0
1
W
5
2
8
4.5
L
Neith
kpk12346
Neith
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,487
Damage
14,290
24,540
Taken
29,023
9,192
Mitigated
9,913
7,709
Healing
5,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Azoo--52
Medusa
7,559
4,083
298
2,665
5,564
1,728
677
2,520
3,044
0
23,696
L
Nu Wa
CrisBe-_-
Nu Wa
2,236
364
0
1,087
3,934
897
0
2,656
1,046
37,248
0
L
3,319
1,562
0
2,173
6,929
3,422
0
4,468
2,461
0
33,246
W
Ao Kuang
2,690
696
0
900
4,859
1,405
0
510
4,249
27,975
0
L
Cthulhu
HCLC58
Cthulhu
2,148
271
0
606
5,369
2,373
0
1,852
3,517
7,883
0
L
3,748
1,429
182
1,027
6,742
1,785
0
2,474
4,268
16,251
0
W
3,251
77
0
759
3,085
949
0
1,196
1,889
50,381
0
W
2,662
300
0
1,806
3,821
1,917
0
261
3,435
27,370
0
W
5,325
1,412
0
1,281
7,211
3,193
0
3,645
3,566
24,275
0
L
Neith
kpk12346
Neith
2,839
1,820
0
707
6,049
1,436
0
2,232
3,803
0
17,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,619
Gold Earned
25,046
322
Minions Killed
209
0
Camps Cleared
0
927,356
Distance Traveled
826,794
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,423
642
41
4
0
172,490
0
L
Nu Wa
5,531
553
79
8
0
165,665
3
L
Set
5,886
589
62
6
0
159,794
0
W
Ao Kuang
5,706
571
60
6
0
202,599
1
L
Cthulhu
4,638
464
9
1
0
168,759
6
L
Olorun
4,090
409
22
2
0
159,688
1
W
Thoth
6,804
680
117
12
0
196,343
3
W
Tiamat
5,435
544
58
6
0
174,291
0
W
Ymir
6,251
625
46
5
0
181,633
0
L
Neith
4,901
490
37
4
0
172,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role