Player Matchup

Danzaburou
Danzaburou
Interlock
Danzaburou
Level 157
God Stats
3W - 1L
1,673 SR
Queue Stats
48W - 35L
1,654 Elo+
Party 1
Baron Samedi
Baron Samedi
Soultama
Baron Samedi
Level 99
God Stats
2W - 0L
1,877 SR
Queue Stats
13W - 8L
1,552 Elo+
Party 1
Cthulhu
Cthulhu
trycode
Cthulhu
Level 114
God Stats
1W - 2L
1,676 SR
Queue Stats
146W - 165L
1,172 Elo+
Party 1
Team Averages
Level 123
1,742 SR
1,459 Elo+

VS

Team Averages
Level 55
1,399 SR
1,480 Elo+
Tiamat
Tiamat
LoveForYourLife
Tiamat
Level 85
God Stats
11W - 18L
1,340 SR
Queue Stats
941W - 1,048L
1,463 Elo+
Solo
Cupid
Cupid
MyUsernameIsMeep
Cupid
Level 62
God Stats
2W - 4L
1,445 SR
Queue Stats
39W - 33L
1,489 Elo+
Party 2
Thoth
Thoth
Yon4ikkid
Thoth
Level 18
God Stats
2W - 3L
1,412 SR
Queue Stats
33W - 28L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Interlock
Danzaburou
17
9 / 1 / 7
13,361
786
9,460
14,467
7,368
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
Soultama
Baron Samedi
15
4 / 5 / 10
11,651
685
12,290
13,823
6,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
trycode
Cthulhu
14
3 / 4 / 8
10,945
644
5,088
16,260
15,719
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 7
10,207
600
12,131
11,582
6,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
9 / 5 / 1
12,432
731
11,273
11,450
4,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thoth
Yon4ikkid
Thoth
13
0 / 5 / 8
9,882
581
10,526
8,125
2,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
26
16
Kills
10
10
Deaths
16
25
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Interlock
Danzaburou
9
1
7
12.5
L
1
6
7
0.75
L
9
5
1
1.9
W
Baron Samedi
Soultama
Baron Samedi
4
5
10
1.8
L
Thoth
Yon4ikkid
Thoth
0
5
8
0.8
W
Cthulhu
trycode
Cthulhu
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,838
Damage
33,930
44,550
Taken
31,157
29,882
Mitigated
13,382
20,026
Healing
3,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Interlock
Danzaburou
9,460
1,637
0
9,563
14,467
7,368
1,134
7,373
7,094
0
74,483
L
12,131
471
0
1,777
11,582
6,633
0
6,150
5,195
40,294
0
L
11,273
4,938
299
1,219
11,450
4,128
910
5,916
5,220
0
48,980
W
Baron Samedi
Soultama
Baron Samedi
12,290
264
1,462
5,472
13,823
6,795
738
7,963
5,860
44,217
0
L
Thoth
Yon4ikkid
Thoth
10,526
267
0
525
8,125
2,621
30
4,688
3,199
29,904
0
W
Cthulhu
trycode
Cthulhu
5,088
156
251
3,278
16,260
15,719
231
7,368
8,892
29,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,957
Gold Earned
32,521
209
Minions Killed
182
0
Camps Cleared
0
960,951
Distance Traveled
880,456
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,361
786
95
6
0
364,005
6
L
Tiamat
10,207
600
56
3
0
297,611
0
L
Cupid
12,432
731
94
6
0
296,243
1
W
Baron Samedi
11,651
685
76
4
0
284,899
1
L
Thoth
9,882
581
32
2
0
286,602
6
W
Cthulhu
10,945
644
38
2
0
312,047
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role