Player Matchup

Scylla
Scylla
Gold I
 
Scylla
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Mulan
Mulan
Gold II
ISMAELAF2005
Mulan
Gold II
Level 129
God Stats
4W - 7L
1,729 SR
Queue Stats
330W - 316L
1,583 MMR
Solo
Guan Yu
Guan Yu
Gold IV
UT Perfect Zero
Guan Yu
Gold IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 100L
1,550 MMR
Party 3
Kumbhakarna
Kumbhakarna
Gold V
x_DiOnY_x
Kumbhakarna
Gold V
Level 101
God Stats
11W - 13L
1,678 SR
Queue Stats
26W - 30L
1,540 MMR
Party 1
Cupid
Cupid
Gold V
x__iLeGaCy__x
Cupid
Gold V
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 27L
1,533 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,581 SR
1,541 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,582 SR
1,560 MMR
Bellona
Bellona
Bronze III
 
Bellona
Bronze III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
EshipTiZ
Janus
Gold V
Level 150
God Stats
1W - 1L
1,783 SR
Queue Stats
13W - 15L
1,532 MMR
Solo
Apollo
Apollo
Gold IV
GM Prisma613
Apollo
Gold IV
Level 69
God Stats
1W - 0L
1,723 SR
Queue Stats
26W - 15L
1,618 MMR
Party 2
Cerberus
Cerberus
Gold II
GOD OE 3AR
Cerberus
Gold II
Level 142
God Stats
34W - 20L
1,550 SR
Queue Stats
509W - 493L
1,555 MMR
Party 2
Nemesis
Nemesis
Silver I
tpartoelculo123
Nemesis
Silver I
Level 125
God Stats
2W - 2L
1,353 SR
Queue Stats
108W - 102L
1,597 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
1 / 1 / 0
7,275
520
2,683
4,820
1,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
1 / 6 / 1
6,532
467
7,257
11,863
4,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
0 / 3 / 1
6,622
473
4,062
11,709
10,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kumbhakarna
x_DiOnY_x
Kumbhakarna
12
2 / 2 / 0
6,919
494
4,404
8,250
3,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 2 / 1
6,417
458
2,962
8,206
1,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
TsukuyomiSetCthulhuNu WaDanzaburou

VS

Bans
Cu ChulainnAo KuangGebFenrirKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
3 / 1 / 0
9,483
677
9,286
11,298
10,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
EshipTiZ
Janus
13
3 / 1 / 4
7,981
570
5,000
5,417
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
13
1 / 2 / 1
7,550
539
4,735
11,240
3,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
GOD OE 3AR
Cerberus
13
2 / 0 / 7
7,869
562
7,836
11,316
8,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 0 / 4
8,362
597
5,893
9,801
3,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
14
14
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
1
0
1
W
Bellona
 
Bellona
3
1
0
3
W
Janus
EshipTiZ
Janus
3
1
4
5
W
Apollo
1
2
1
0.75
W
Cerberus
GOD OE 3AR
Cerberus
2
0
7
5.5
L
1
6
1
0.25
L
0
3
1
0.17
W
5
0
4
7
L
Kumbhakarna
x_DiOnY_x
Kumbhakarna
2
2
0
1
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,368
Damage
32,750
44,848
Taken
49,072
21,906
Mitigated
27,784
13,645
Healing
16,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
2,683
206
0
998
4,820
1,324
0
2,029
2,737
42,483
0
W
Bellona
 
Bellona
9,286
4,876
0
4,452
11,298
10,940
162
0
10,946
0
76,438
W
Janus
EshipTiZ
Janus
5,000
267
0
1,504
5,417
1,558
220
1,420
3,887
45,302
0
W
Apollo
4,735
2,749
0
6,824
11,240
3,477
776
1,713
9,527
0
52,249
W
Cerberus
GOD OE 3AR
Cerberus
7,836
260
0
2,672
11,316
8,041
0
1,722
9,556
25,828
0
L
7,257
979
0
3,613
11,863
4,111
0
4,413
7,297
0
36,254
L
4,062
527
100
3,660
11,709
10,824
0
941
10,716
0
37,864
W
5,893
2,616
0
691
9,801
3,768
482
2,030
7,692
0
57,709
L
Kumbhakarna
x_DiOnY_x
Kumbhakarna
4,404
263
0
926
8,250
3,710
0
3,138
5,064
26,964
0
L
2,962
983
326
4,022
8,206
1,937
0
2,008
6,198
0
31,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,765
Gold Earned
41,245
370
Minions Killed
481
0
Camps Cleared
0
1,351,216
Distance Traveled
1,459,841
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,275
520
94
7
0
233,613
4
W
Bellona
9,483
677
156
11
0
295,775
4
W
Janus
7,981
570
96
7
0
303,483
3
W
Apollo
7,550
539
89
6
0
245,637
4
W
Cerberus
7,869
562
37
3
0
297,840
2
L
Mulan
6,532
467
84
6
0
273,507
5
L
Guan Yu
6,622
473
71
5
0
278,446
0
W
Nemesis
8,362
597
103
7
0
317,106
1
L
Kumbhakarna
6,919
494
50
4
0
311,967
6
L
Cupid
6,417
458
71
5
0
253,683
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role