Player Matchup

Cerberus
Cerberus
Clace1234
Cerberus
Level 24
God Stats
2W - 3L
1,539 SR
Queue Stats
5W - 7L
1,373 Elo+
Solo
Loki
Loki
Pjenze
Loki
Level 15
God Stats
8W - 11L
1,450 SR
Queue Stats
15W - 13L
1,388 Elo+
Party 1
Ymir
Ymir
Thonn9
Ymir
Level 3
God Stats
29W - 23L
1,505 SR
Queue Stats
342W - 367L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
YungShio
Sun Wukong
Level 26
God Stats
8W - 7L
1,254 SR
Queue Stats
462W - 459L
1,374 Elo+
Party 1
Artemis
Artemis
theonlyfred
Artemis
Level 3
God Stats
0W - 1L
1,702 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 14
1,490 SR
1,427 Elo+

VS

Team Averages
Level 19
1,508 SR
1,495 Elo+
Fenrir
Fenrir
BlaxialAcrux
Fenrir
Level 25
God Stats
15W - 12L
1,121 SR
Queue Stats
137W - 155L
1,330 Elo+
Solo
Izanami
Izanami
GoDHadeZ
Izanami
Level 25
God Stats
5W - 2L
1,590 SR
Queue Stats
107W - 103L
1,467 Elo+
Solo
Nu Wa
Nu Wa
Kaedeggle
Nu Wa
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 64L
1,493 Elo+
Solo
Sobek
Sobek
gerardguaschjr
Sobek
Level 18
God Stats
4W - 2L
1,589 SR
Queue Stats
36W - 20L
1,565 Elo+
Party 2
Medusa
Medusa
kingpoza722
Medusa
Level 8
God Stats
2W - 0L
1,739 SR
Queue Stats
7W - 2L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Clace1234
Cerberus
12
3 / 5 / 5
8,572
429
13,375
20,094
15,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
Pjenze
Loki
14
3 / 5 / 6
8,897
445
6,701
13,977
5,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
Thonn9
Ymir
14
3 / 8 / 1
9,383
469
5,910
17,757
17,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
YungShio
Sun Wukong
14
4 / 5 / 3
8,838
442
12,318
18,580
13,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Artemis
theonlyfred
Artemis
10
0 / 13 / 6
6,940
347
8,778
15,972
5,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
7 / 1 / 6
10,057
503
5,684
8,973
3,653
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
GoDHadeZ
Izanami
18
6 / 3 / 6
11,477
574
15,285
12,986
5,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
Kaedeggle
Nu Wa
17
7 / 2 / 8
11,110
556
13,747
8,343
3,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 2 / 24
11,385
569
10,461
21,659
25,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
16
12 / 5 / 14
10,847
542
25,811
18,624
7,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
94
13
Kills
36
36
Deaths
13
21
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Fenrir
7
1
6
10
L
Cerberus
Clace1234
Cerberus
3
5
5
1.1
W
Izanami
GoDHadeZ
Izanami
6
3
6
3
W
Nu Wa
Kaedeggle
Nu Wa
7
2
8
5.5
L
Loki
Pjenze
Loki
3
5
6
1.2
L
Ymir
Thonn9
Ymir
3
8
1
0.44
L
Sun Wukong
YungShio
Sun Wukong
4
5
3
1.1
W
4
2
24
8
W
Medusa
12
5
14
3.8
L
Artemis
theonlyfred
Artemis
0
13
6
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,082
Damage
70,988
86,380
Taken
70,585
56,892
Mitigated
45,662
17,279
Healing
20,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
5,684
1,153
0
1,062
8,973
3,653
1,375
595
8,328
0
35,745
L
Cerberus
Clace1234
Cerberus
13,375
1,155
0
8,078
20,094
15,080
0
8,011
12,083
39,901
0
W
Izanami
GoDHadeZ
Izanami
15,285
10,105
0
4,421
12,986
5,321
3,656
2,734
9,877
0
87,051
W
Nu Wa
Kaedeggle
Nu Wa
13,747
3,425
0
1,209
8,343
3,689
1,166
2,406
5,912
75,774
0
L
Loki
Pjenze
Loki
6,701
1,918
0
2,944
13,977
5,555
0
1,887
12,090
0
49,540
L
Ymir
Thonn9
Ymir
5,910
1,034
0
341
17,757
17,656
0
6,575
11,182
35,710
0
L
Sun Wukong
YungShio
Sun Wukong
12,318
1,698
0
4,281
18,580
13,445
0
3,690
14,890
0
48,001
W
10,461
1,143
0
4,836
21,659
25,385
24
7,431
14,078
32,120
0
W
Medusa
25,811
15,053
0
8,500
18,624
7,614
2,292
6,119
12,455
0
71,031
L
Artemis
theonlyfred
Artemis
8,778
4,201
0
1,635
15,972
5,156
0
4,045
11,927
0
21,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,630
Gold Earned
54,876
323
Minions Killed
449
0
Camps Cleared
0
1,817,231
Distance Traveled
1,735,154
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,057
503
47
2
0
354,640
0
L
Cerberus
8,572
429
63
3
0
391,221
2
W
Izanami
11,477
574
136
7
0
318,761
4
W
Nu Wa
11,110
556
140
7
0
334,829
1
L
Loki
8,897
445
75
4
0
416,329
0
L
Ymir
9,383
469
78
4
0
309,549
0
L
Sun Wukong
8,838
442
79
4
0
390,186
0
W
Sobek
11,385
569
25
1
0
399,776
1
W
Medusa
10,847
542
101
5
0
327,148
0
L
Artemis
6,940
347
28
1
0
309,946
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role