Player Matchup

Merlin
Merlin
Twitchzabdee
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 42L
997 Elo+
Solo
Bellona
Bellona
XYOUXIMBECILEX
Bellona
Level 24
God Stats
26W - 36L
1,414 SR
Queue Stats
54W - 88L
1,347 Elo+
Solo
Chiron
Chiron
antonagh
Chiron
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
57W - 84L
1,432 Elo+
Solo
Team Averages
Level 27
1,471 SR
1,259 Elo+

VS

Team Averages
Level 33
1,634 SR
1,378 Elo+
Nu Wa
Nu Wa
angeljessi2000
Nu Wa
Level 60
God Stats
286W - 226L
1,483 SR
Queue Stats
585W - 687L
1,454 Elo+
Party 1
King Arthur
King Arthur
danielacky
King Arthur
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,227 Elo+
Solo
Tiamat
Tiamat
slayertinfoil
Tiamat
Level 24
God Stats
6W - 6L
1,919 SR
Queue Stats
601W - 704L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 1 / 0
7,222
556
6,354
5,378
1,690
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
1 / 3 / 0
7,660
589
4,292
13,614
7,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chiron
antonagh
Chiron
10
0 / 6 / 0
7,286
560
5,987
10,902
3,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 7
8,277
637
9,168
5,970
1,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
danielacky
King Arthur
12
4 / 0 / 5
8,880
683
5,153
10,951
8,570
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
5 / 1 / 4
8,857
681
9,740
9,743
5,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
26
1
Kills
10
10
Deaths
1
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
1
0
0
L
1
3
0
0.33
W
1
0
7
4.5
L
Chiron
antonagh
Chiron
0
6
0
0
W
King Arthur
danielacky
King Arthur
4
0
5
6.5
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,633
Damage
24,061
29,894
Taken
26,664
12,197
Mitigated
16,335
5,448
Healing
6,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
6,354
487
500
879
5,378
1,690
378
3,563
1,473
39,371
0
L
4,292
1,541
0
2,388
13,614
7,323
368
7,661
5,197
0
15,232
W
9,168
3,903
819
1,258
5,970
1,909
1,340
2,221
3,676
35,737
0
L
Chiron
antonagh
Chiron
5,987
1,379
505
1,176
10,902
3,184
1,010
6,262
4,259
0
34,715
W
King Arthur
danielacky
King Arthur
5,153
852
0
691
10,951
8,570
205
2,277
8,549
0
17,922
W
9,740
911
383
2,949
9,743
5,856
131
1,906
7,682
28,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,168
Gold Earned
26,014
147
Minions Killed
122
0
Camps Cleared
0
674,363
Distance Traveled
699,669
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,222
556
61
5
0
223,852
1
L
Bellona
7,660
589
32
2
0
238,680
0
W
Nu Wa
8,277
637
60
5
0
221,721
1
L
Chiron
7,286
560
54
4
0
211,831
4
W
King Arthur
8,880
683
25
2
0
238,612
1
W
Tiamat
8,857
681
37
3
0
239,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role