Player Matchup

Tiamat
Tiamat
GxT_RedZoNe
Tiamat
Level 78
God Stats
1W - 2L
1,500 SR
Queue Stats
263W - 339L
1,375 Elo+
Party 2
Bacchus
Bacchus
ShadowZero7X
Bacchus
Level 27
God Stats
6W - 11L
1,297 SR
Queue Stats
56W - 72L
1,392 Elo+
Party 1
Tyr
Tyr
ToMus007
Tyr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Danzaburou
Danzaburou
killerk1ll3r
Danzaburou
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 31L
1,141 Elo+
Party 1
Nemesis
Nemesis
vLAZERv
Nemesis
Level 11
God Stats
3W - 3L
1,681 SR
Queue Stats
9W - 17L
1,338 Elo+
Party 2
Team Averages
Level 25
1,496 SR
1,349 Elo+

VS

Team Averages
Level 12
1,458 SR
1,472 Elo+
Izanami
Izanami
Uglỵ
Izanami
Level 1
God Stats
9W - 4L
1,500 SR
Queue Stats
9W - 6L
1,500 Elo+
Solo
Ra
Ra
abrikos1238
Ra
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
mentalmike55
Kuzenbo
Level 8
God Stats
4W - 7L
1,500 SR
Queue Stats
134W - 122L
1,451 Elo+
Solo
Ao Kuang
Ao Kuang
wamiw
Ao Kuang
Level 17
God Stats
1W - 1L
1,344 SR
Queue Stats
14W - 14L
1,445 Elo+
Solo
Tiamat
Tiamat
ykkaor
Tiamat
Level 28
God Stats
24W - 18L
1,447 SR
Queue Stats
184W - 198L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
5 / 3 / 2
9,131
537
6,606
12,075
6,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
ShadowZero7X
Bacchus
10
1 / 4 / 0
6,290
370
2,577
10,119
5,320
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
4 / 6 / 2
8,059
474
3,768
11,602
6,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
killerk1ll3r
Danzaburou
10
0 / 5 / 1
6,077
357
4,816
9,039
2,312
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
vLAZERv
Nemesis
15
4 / 3 / 0
8,677
510
5,079
12,164
4,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Uglỵ
Izanami
16
5 / 0 / 7
9,802
577
10,281
7,960
3,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
2 / 7 / 1
8,333
490
4,338
7,645
1,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
mentalmike55
Kuzenbo
15
4 / 1 / 7
9,753
574
9,365
8,547
8,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
wamiw
Ao Kuang
14
2 / 5 / 1
8,664
510
2,920
11,923
3,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
ykkaor
Tiamat
16
8 / 3 / 3
10,314
607
10,812
8,986
6,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
14
Kills
21
21
Deaths
16
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
5
3
2
2
L
Bacchus
ShadowZero7X
Bacchus
1
4
0
0.25
L
4
6
2
0.83
W
Izanami
Uglỵ
Izanami
5
0
7
8.5
W
2
7
1
0.36
L
Danzaburou
killerk1ll3r
Danzaburou
0
5
1
0.1
W
Kuzenbo
mentalmike55
Kuzenbo
4
1
7
7.5
L
Nemesis
vLAZERv
Nemesis
4
3
0
1.33
W
Ao Kuang
wamiw
Ao Kuang
2
5
1
0.5
W
Tiamat
ykkaor
Tiamat
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,846
Damage
37,716
54,999
Taken
45,061
24,863
Mitigated
23,796
12,400
Healing
15,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
6,606
567
0
3,398
12,075
6,327
0
4,898
7,054
54,148
0
L
Bacchus
ShadowZero7X
Bacchus
2,577
106
191
222
10,119
5,320
0
3,725
6,384
11,291
0
L
3,768
1,146
0
2,310
11,602
6,753
998
8,363
2,949
0
32,406
W
Izanami
Uglỵ
Izanami
10,281
6,952
0
4,549
7,960
3,374
1,742
2,954
4,942
0
71,156
W
4,338
843
0
1,417
7,645
1,931
1,592
872
6,596
35,706
0
L
Danzaburou
killerk1ll3r
Danzaburou
4,816
2,830
0
2,095
9,039
2,312
0
4,720
4,269
0
31,502
W
Kuzenbo
mentalmike55
Kuzenbo
9,365
2,783
270
2,526
8,547
8,417
251
2,058
6,368
29,939
0
L
Nemesis
vLAZERv
Nemesis
5,079
1,913
0
4,184
12,164
4,151
0
5,134
6,908
0
63,678
W
Ao Kuang
wamiw
Ao Kuang
2,920
1,021
0
3,884
11,923
3,728
896
1,465
10,342
41,358
0
W
Tiamat
ykkaor
Tiamat
10,812
1,709
0
2,411
8,986
6,346
842
1,498
7,279
57,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,234
Gold Earned
46,866
367
Minions Killed
422
0
Camps Cleared
0
1,423,551
Distance Traveled
1,463,011
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,131
537
116
7
0
299,788
3
L
Bacchus
6,290
370
21
1
0
309,850
2
L
Tyr
8,059
474
55
3
0
281,897
4
W
Izanami
9,802
577
152
9
0
308,006
8
W
Ra
8,333
490
65
4
0
246,325
1
L
Danzaburou
6,077
357
57
3
0
241,685
0
W
Kuzenbo
9,753
574
34
2
0
302,539
0
L
Nemesis
8,677
510
118
7
0
290,331
0
W
Ao Kuang
8,664
510
61
4
0
306,857
1
W
Tiamat
10,314
607
110
6
0
299,284
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role