Player Matchup

Nox
Nox
Nepotrebno
Nox
Level 87
God Stats
12W - 10L
1,709 SR
Queue Stats
115W - 107L
1,479 Elo+
Solo
Chaac
Chaac
Takamit
Chaac
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Skadi
Skadi
matupeti
Skadi
Level 92
God Stats
22W - 25L
1,558 SR
Queue Stats
173W - 181L
1,367 Elo+
Solo
Arachne
Arachne
papitodemonio
Arachne
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,445 Elo+
Solo
Aphrodite
Aphrodite
евон
Aphrodite
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 84
1,553 SR
1,458 Elo+

VS

Team Averages
Level 90
1,548 SR
1,497 Elo+
Izanami
Izanami
Andgh2000
Izanami
Level 46
God Stats
2W - 4L
1,620 SR
Queue Stats
25W - 27L
1,552 Elo+
Solo
Erlang Shen
Erlang Shen
AstroSturm
Erlang Shen
Level 89
God Stats
0W - 2L
1,588 SR
Queue Stats
12W - 15L
1,496 Elo+
Party 1
Tiamat
Tiamat
SoaJe
Tiamat
Level 146
God Stats
1W - 1L
1,600 SR
Queue Stats
50W - 45L
1,560 Elo+
Solo
Bacchus
Bacchus
V4MPIRE213
Bacchus
Level 65
God Stats
2W - 3L
1,453 SR
Queue Stats
61W - 53L
1,371 Elo+
Solo
Sylvanus
Sylvanus
zNxkeZ2875
Sylvanus
Level 104
God Stats
1W - 2L
1,478 SR
Queue Stats
23W - 22L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 19
13,767
810
21,901
11,857
6,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
Takamit
Chaac
18
2 / 2 / 25
13,137
773
11,126
27,277
33,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Skadi
matupeti
Skadi
20
8 / 1 / 18
13,588
799
22,560
11,589
5,824
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
19
7 / 4 / 9
12,892
758
12,731
20,447
9,711
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
евон
Aphrodite
20
8 / 4 / 21
14,298
841
18,846
20,947
18,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Andgh2000
Izanami
17
1 / 8 / 4
10,789
635
9,092
19,094
6,965
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
AstroSturm
Erlang Shen
17
1 / 6 / 7
10,830
637
9,392
20,966
15,647
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
SoaJe
Tiamat
18
4 / 5 / 6
11,963
704
18,633
15,475
12,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
V4MPIRE213
Bacchus
17
3 / 7 / 4
12,068
710
15,100
21,729
26,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sylvanus
zNxkeZ2875
Sylvanus
17
5 / 7 / 5
11,507
677
14,332
21,124
10,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
40
33
Kills
14
14
Deaths
33
92
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Izanami
Andgh2000
Izanami
1
8
4
0.38
L
Erlang Shen
AstroSturm
Erlang Shen
1
6
7
0.75
W
8
3
19
5.83
L
Tiamat
SoaJe
Tiamat
4
5
6
1.4
W
Chaac
Takamit
Chaac
2
2
25
7.25
L
Bacchus
V4MPIRE213
Bacchus
3
7
4
0.71
W
Skadi
matupeti
Skadi
8
1
18
17
W
Arachne
7
4
9
2.88
L
Sylvanus
zNxkeZ2875
Sylvanus
5
7
5
1.07
W
Aphrodite
евон
Aphrodite
8
4
21
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,164
Damage
66,549
92,117
Taken
98,388
73,474
Mitigated
72,205
42,492
Healing
19,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Andgh2000
Izanami
9,092
5,490
0
2,172
19,094
6,965
825
6,759
12,129
0
40,280
L
Erlang Shen
AstroSturm
Erlang Shen
9,392
3,672
0
5,388
20,966
15,647
0
8,750
11,990
0
35,891
W
21,901
1,717
0
0
11,857
6,235
977
6,769
4,952
52,032
0
L
Tiamat
SoaJe
Tiamat
18,633
1,816
0
2,571
15,475
12,984
0
5,712
9,690
47,488
0
W
Chaac
Takamit
Chaac
11,126
1,748
0
7,946
27,277
33,165
1,087
10,672
16,371
0
29,844
L
Bacchus
V4MPIRE213
Bacchus
15,100
801
0
1,447
21,729
26,510
0
10,633
10,742
32,980
0
W
Skadi
matupeti
Skadi
22,560
10,258
0
3,235
11,589
5,824
5,101
7,451
4,012
0
53,188
W
Arachne
12,731
8,374
0
4,431
20,447
9,711
556
11,139
9,218
0
41,523
L
Sylvanus
zNxkeZ2875
Sylvanus
14,332
2,219
1,778
5,750
21,124
10,099
0
8,111
12,781
34,568
0
W
Aphrodite
евон
Aphrodite
18,846
2,292
13,386
13,494
20,947
18,539
1,267
11,521
9,134
42,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,682
Gold Earned
57,157
343
Minions Killed
343
7
Camps Cleared
7
1,612,249
Distance Traveled
1,334,123
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,789
635
97
6
0
249,367
2
L
Erlang Shen
10,830
637
58
3
5
285,971
2
W
Nox
13,767
810
89
5
2
338,925
5
L
Tiamat
11,963
704
83
5
1
282,826
0
W
Chaac
13,137
773
37
2
0
328,363
1
L
Bacchus
12,068
710
31
2
1
281,618
4
W
Skadi
13,588
799
78
5
2
337,309
1
W
Arachne
12,892
758
69
4
3
309,345
0
L
Sylvanus
11,507
677
74
4
0
234,341
0
W
Aphrodite
14,298
841
70
4
0
298,307
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role